Player Matchup

Fenrir
Fenrir
Dendaline
Fenrir
Level 15
God Stats
3W - 2L
1,564 SR
Queue Stats
5W - 5L
1,369 Elo+
Party 2
Cu Chulainn
Cu Chulainn
azkemunai
Cu Chulainn
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,447 Elo+
Party 2
Scylla
Scylla
saorypadilla
Scylla
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,731 Elo+
Solo
Team Averages
Level 35
1,521 SR
1,516 Elo+

VS

Team Averages
Level 41
1,342 SR
1,221 Elo+
Chang'e
Chang'e
Magestray
Chang'e
Level 37
God Stats
3W - 3L
1,246 SR
Queue Stats
4W - 6L
1,225 Elo+
Party 1
Olorun
Olorun
Mastarin
Olorun
Level 45
God Stats
3W - 7L
1,279 SR
Queue Stats
62W - 103L
1,328 Elo+
Solo
Danzaburou
Danzaburou
MySmallDuck
Danzaburou
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 7L
1,111 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dendaline
Fenrir
12
1 / 3 / 1
8,552
658
4,682
16,861
20,133
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
azkemunai
Cu Chulainn
12
0 / 3 / 3
7,612
586
6,350
14,656
12,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
13
2 / 3 / 1
8,494
653
12,447
7,176
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Magestray
Chang'e
14
2 / 2 / 5
9,081
699
6,686
11,188
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Mastarin
Olorun
14
2 / 1 / 6
9,304
716
12,767
11,978
5,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
MySmallDuck
Danzaburou
15
5 / 0 / 4
9,823
756
13,419
9,494
4,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
9
9
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dendaline
Fenrir
1
3
1
0.5
W
Chang'e
Magestray
Chang'e
2
2
5
2.25
W
Olorun
Mastarin
Olorun
2
1
6
5
W
Danzaburou
MySmallDuck
Danzaburou
5
0
4
7
L
Cu Chulainn
azkemunai
Cu Chulainn
0
3
3
0.5
L
Scylla
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,479
Damage
32,872
38,693
Taken
32,660
36,424
Mitigated
13,747
2,232
Healing
14,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dendaline
Fenrir
4,682
680
0
1,896
16,861
20,133
0
8,126
8,735
0
10,081
W
Chang'e
Magestray
Chang'e
6,686
1,453
1,984
5,416
11,188
4,433
499
4,019
7,169
25,237
0
W
Olorun
Mastarin
Olorun
12,767
5,815
647
3,846
11,978
5,159
1,206
5,174
6,804
35,744
0
W
Danzaburou
MySmallDuck
Danzaburou
13,419
5,801
0
2,344
9,494
4,155
1,300
3,886
5,608
0
45,220
L
Cu Chulainn
azkemunai
Cu Chulainn
6,350
899
0
86
14,656
12,982
0
8,191
6,465
0
19,647
L
Scylla
12,447
1,079
0
250
7,176
3,309
0
3,454
3,722
39,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,658
Gold Earned
28,208
107
Minions Killed
158
3
Camps Cleared
8
685,832
Distance Traveled
700,790
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,552
658
10
1
0
264,442
0
W
Chang'e
9,081
699
37
3
1
234,842
2
W
Olorun
9,304
716
63
5
1
229,916
3
W
Danzaburou
9,823
756
58
4
6
236,032
3
L
Cu Chulainn
7,612
586
25
2
3
236,858
0
L
Scylla
8,494
653
72
6
0
184,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role