Player Matchup

Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold II
halfApint
Fafnir
Gold II
Level 157
God Stats
7W - 6L
1,698 SR
Queue Stats
188W - 188L
1,599 MMR
Solo
Bellona
Bellona
Platinum IV
iAtoKs
Bellona
Platinum IV
Level 123
God Stats
13W - 13L
1,601 SR
Queue Stats
224W - 223L
1,616 MMR
Solo
Hou Yi
Hou Yi
Gold I
slattinoheat
Hou Yi
Gold I
Level 160
God Stats
4W - 7L
1,520 SR
Queue Stats
233W - 240L
1,723 MMR
Solo
Janus
Janus
Gold I
zLesClaypool
Janus
Gold I
Level 160
God Stats
5W - 4L
1,595 SR
Queue Stats
176W - 174L
1,608 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,583 SR
1,609 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,575 SR
1,338 MMR
Xbalanque
Xbalanque
Platinum II
Renasince
Xbalanque
Platinum II
Level 143
God Stats
46W - 31L
1,649 SR
Queue Stats
169W - 148L
1,838 MMR
Solo
Neith
Neith
Platinum V
Sagitax
Neith
Platinum V
Level 135
God Stats
4W - 2L
1,796 SR
Queue Stats
110W - 109L
1,537 MMR
Party 1
Atlas
Atlas
Platinum III
SosDavid
Atlas
Platinum III
Level 160
God Stats
13W - 14L
1,559 SR
Queue Stats
522W - 526L
1,821 MMR
Solo
Scylla
Scylla
Platinum V
Wøos
Scylla
Platinum V
Level 147
God Stats
1W - 3L
1,614 SR
Queue Stats
69W - 59L
1,752 MMR
Party 1
Nemesis
Nemesis
Bronze III
XxdifficultxX
Nemesis
Bronze III
Level 55
God Stats
3W - 11L
1,258 SR
Queue Stats
118W - 228L
-258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
3 / 2 / 3
10,891
545
7,186
19,157
8,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
halfApint
Fafnir
14
0 / 0 / 6
9,832
492
7,106
17,685
19,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
iAtoKs
Bellona
20
9 / 1 / 2
13,027
651
13,516
16,836
16,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
17
1 / 3 / 1
10,984
549
5,549
15,663
7,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 0 / 6
11,904
595
12,331
11,704
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
SusanoLancelotPoseidon

VS

Bans
Yu HuangUllrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Renasince
Xbalanque
17
3 / 4 / 1
10,842
542
14,044
16,143
8,208
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
Sagitax
Neith
18
1 / 1 / 1
11,673
584
8,767
7,526
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Atlas
SosDavid
Atlas
12
0 / 1 / 1
8,205
410
6,981
15,033
10,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Wøos
Scylla
16
1 / 4 / 0
9,905
495
10,494
15,741
6,021
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
13
0 / 8 / 0
8,690
435
1,539
18,973
9,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
5
6
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
2
3
2.25
L
Xbalanque
Renasince
Xbalanque
3
4
1
0.88
L
Neith
Sagitax
Neith
1
1
1
1.5
L
Atlas
SosDavid
Atlas
0
1
1
0.5
L
Scylla
Wøos
Scylla
1
4
0
0.25
L
Nemesis
0
8
0
0
W
Fafnir
halfApint
Fafnir
0
0
6
3
W
Bellona
iAtoKs
Bellona
9
1
2
10
W
Hou Yi
1
3
1
0.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,688
Damage
41,825
81,045
Taken
73,416
56,972
Mitigated
38,523
26,563
Healing
21,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,186
1,599
0
3,743
19,157
8,011
2,234
2,718
16,439
0
98,954
L
Xbalanque
Renasince
Xbalanque
14,044
7,623
0
4,519
16,143
8,208
1,260
3,362
12,781
0
96,699
L
Neith
Sagitax
Neith
8,767
2,638
0
2,883
7,526
4,406
3,798
1,212
6,314
0
112,222
L
Atlas
SosDavid
Atlas
6,981
2,093
1,843
4,002
15,033
10,814
445
4,852
10,181
20,503
3,146
L
Scylla
Wøos
Scylla
10,494
1,339
0
4,395
15,741
6,021
0
7,849
7,892
84,048
0
L
Nemesis
1,539
648
0
3,765
18,973
9,074
0
2,162
16,811
0
72,638
W
Fafnir
halfApint
Fafnir
7,106
2,128
3,444
5,839
17,685
19,020
0
6,072
11,613
19,067
0
W
Bellona
iAtoKs
Bellona
13,516
4,639
0
6,513
16,836
16,806
432
3,242
13,594
0
117,904
W
Hou Yi
5,549
3,164
0
4,218
15,663
7,530
673
1,331
14,332
0
98,722
W
12,331
1,235
0
2,806
11,704
5,605
0
4,469
7,235
117,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,638
Gold Earned
49,315
735
Minions Killed
627
0
Camps Cleared
0
2,118,263
Distance Traveled
1,874,822
23
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,891
545
149
7
0
465,597
4
L
Xbalanque
10,842
542
164
8
0
340,063
6
L
Neith
11,673
584
199
10
0
384,389
5
L
Atlas
8,205
410
16
1
0
440,892
9
L
Scylla
9,905
495
140
7
0
344,825
6
L
Nemesis
8,690
435
108
5
0
364,653
0
W
Fafnir
9,832
492
12
1
0
430,022
5
W
Bellona
13,027
651
207
10
0
433,077
3
W
Hou Yi
10,984
549
177
9
0
347,181
4
W
Janus
11,904
595
190
10
0
442,386
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role