Player Matchup

Pele
Pele
Bl4ck Ser4phin
Pele
Level 8
God Stats
1W - 3L
1,120 SR
Queue Stats
2W - 5L
1,182 Elo+
Party 2
Shiva
Shiva
Cz_gamer_hk
Shiva
Level 158
God Stats
22W - 16L
1,602 SR
Queue Stats
1,130W - 1,199L
1,435 Elo+
Solo
Kukulkan
Kukulkan
WhiteSoP
Kukulkan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,182 Elo+
Party 2
Izanami
Izanami
cruelVendetta
Izanami
Level 5
God Stats
1W - 2L
1,201 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Charybdis
Charybdis
smker004
Charybdis
Level 89
God Stats
1W - 7L
1,500 SR
Queue Stats
461W - 577L
1,361 Elo+
Solo
Team Averages
Level 59
1,384 SR
1,332 Elo+

VS

Team Averages
Level 80
1,434 SR
1,328 Elo+
Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Mr Axiom
Yemoja
Level 31
God Stats
5W - 9L
1,500 SR
Queue Stats
168W - 204L
1,172 Elo+
Party 1
Merlin
Merlin
Mr GodsPlan
Merlin
Level 12
God Stats
4W - 8L
1,148 SR
Queue Stats
94W - 132L
1,172 Elo+
Party 1
Sol
Sol
dirtydee85
Sol
Level 133
God Stats
57W - 60L
1,457 SR
Queue Stats
93W - 113L
1,400 Elo+
Solo
King Arthur
King Arthur
lendo93
King Arthur
Level 74
God Stats
24W - 14L
1,562 SR
Queue Stats
412W - 469L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,064
442
2,931
13,480
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 3 / 0
8,239
515
8,896
15,362
11,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
WhiteSoP
Kukulkan
13
1 / 3 / 0
7,877
492
5,675
9,562
4,109
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
11
0 / 4 / 0
6,949
434
4,026
9,067
3,457
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
smker004
Charybdis
12
0 / 5 / 0
7,161
448
5,750
13,460
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
10 / 1 / 0
10,097
631
5,693
13,046
7,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yemoja
Mr Axiom
Yemoja
14
1 / 0 / 3
8,454
528
3,941
6,701
6,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
13
1 / 1 / 3
7,889
493
4,362
7,489
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 3
8,576
536
14,134
13,032
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
lendo93
King Arthur
14
3 / 0 / 2
8,823
551
8,195
13,746
13,305
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
20
20
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
1
0
10
L
0
5
0
0
L
0
3
0
0
W
Yemoja
Mr Axiom
Yemoja
1
0
3
2.5
W
Merlin
1
1
3
2.5
L
Kukulkan
WhiteSoP
Kukulkan
1
3
0
0.33
L
Izanami
0
4
0
0
W
5
0
3
6.5
W
King Arthur
lendo93
King Arthur
3
0
2
4
L
Charybdis
smker004
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,278
Damage
36,325
60,931
Taken
54,014
29,133
Mitigated
33,972
13,263
Healing
18,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,693
1,588
0
3,102
13,046
7,199
0
631
11,991
0
89,856
L
2,931
712
0
1,677
13,480
4,924
0
4,590
8,614
0
48,638
L
8,896
1,724
106
5,929
15,362
11,471
0
1,744
13,580
120
59,161
W
Yemoja
Mr Axiom
Yemoja
3,941
1,198
3,034
1,837
6,701
6,625
333
28
6,673
34,261
0
W
Merlin
4,362
144
50
1,084
7,489
3,060
210
4,174
3,315
39,677
0
L
Kukulkan
WhiteSoP
Kukulkan
5,675
601
263
670
9,562
4,109
1,256
3,816
5,584
66,650
0
L
Izanami
4,026
2,858
0
0
9,067
3,457
1,475
3,668
5,399
0
48,608
W
14,134
3,980
0
6,440
13,032
3,783
3,206
971
12,061
78,408
0
W
King Arthur
lendo93
King Arthur
8,195
517
0
3,340
13,746
13,305
544
0
13,746
0
59,510
L
Charybdis
smker004
Charybdis
5,750
3,418
0
4,618
13,460
5,172
1,417
8,143
5,317
28
42,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,290
Gold Earned
43,839
447
Minions Killed
502
0
Camps Cleared
0
1,469,146
Distance Traveled
1,508,193
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,097
631
135
8
0
345,440
0
L
Pele
7,064
442
72
5
0
305,427
3
L
Shiva
8,239
515
107
7
0
319,222
1
W
Yemoja
8,454
528
55
3
0
294,273
0
W
Merlin
7,889
493
87
5
0
279,017
0
L
Kukulkan
7,877
492
115
7
0
288,451
3
L
Izanami
6,949
434
81
5
0
283,433
2
W
Sol
8,576
536
121
8
0
300,744
4
W
King Arthur
8,823
551
104
7
0
288,719
0
L
Charybdis
7,161
448
72
5
0
272,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role