Player Matchup

Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver V
ImJuubi
Medusa
Silver V
Level 104
God Stats
1W - 0L
1,106 SR
Queue Stats
6W - 5L
1,263 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
SoloShow
Kuzenbo
Gold V
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,343 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,421 SR
1,421 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,463 SR
1,392 MMR
Bastet
Bastet
Gold III
 
Bastet
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver III
Madjijaa
Hera
Silver III
Level 148
God Stats
3W - 3L
1,462 SR
Queue Stats
84W - 92L
1,389 MMR
Solo
Anhur
Anhur
Silver II
Moudexx
Anhur
Silver II
Level 143
God Stats
5W - 6L
1,500 SR
Queue Stats
80W - 78L
1,364 MMR
Solo
Nemesis
Nemesis
Bronze V
Trickd
Nemesis
Bronze V
Level 123
God Stats
0W - 3L
1,203 SR
Queue Stats
13W - 23L
1,369 MMR
Solo
Bacchus
Bacchus
Platinum V
fomania
Bacchus
Platinum V
Level 159
God Stats
20W - 14L
1,650 SR
Queue Stats
333W - 342L
1,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
6 / 3 / 1
10,342
544
11,427
18,095
11,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
 
Fenrir
16
3 / 2 / 1
9,835
518
5,666
15,756
6,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
 
Merlin
16
2 / 1 / 3
9,283
489
8,076
10,608
4,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
ImJuubi
Medusa
16
0 / 3 / 4
9,522
501
6,553
13,601
5,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
SoloShow
Kuzenbo
14
1 / 3 / 5
8,902
469
7,361
13,570
17,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
SetUllrXbalanqueKing ArthurKali

VS

Bans
ArachneThothYu HuangBakasuraIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
0 / 0 / 0
6,333
333
2,143
2,837
737
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hera
16
6 / 4 / 4
10,036
528
13,191
11,082
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Moudexx
Anhur
16
2 / 3 / 5
9,633
507
9,745
12,977
5,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Trickd
Nemesis
16
1 / 3 / 3
9,906
521
9,224
15,023
7,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
fomania
Bacchus
12
3 / 2 / 6
8,732
460
7,637
14,827
19,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
12
Kills
12
12
Deaths
12
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
3
1
2.17
W
Fenrir
 
Fenrir
3
2
1
1.75
W
Merlin
 
Merlin
2
1
3
3.5
L
Bastet
 
Bastet
0
0
0
0
W
Medusa
ImJuubi
Medusa
0
3
4
0.67
L
Hera
6
4
4
2
L
Anhur
Moudexx
Anhur
2
3
5
1.5
W
Kuzenbo
SoloShow
Kuzenbo
1
3
5
1.17
L
Nemesis
Trickd
Nemesis
1
3
3
0.83
L
Bacchus
fomania
Bacchus
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,083
Damage
41,940
71,630
Taken
56,746
44,822
Mitigated
36,925
22,920
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,427
1,475
0
6,208
18,095
11,834
0
3,603
14,492
0
74,791
W
Fenrir
 
Fenrir
5,666
1,627
0
6,974
15,756
6,738
0
4,813
10,943
0
79,838
W
Merlin
 
Merlin
8,076
617
0
2,814
10,608
4,043
0
4,175
6,433
78,439
0
L
Bastet
 
Bastet
2,143
437
0
1,193
2,837
737
0
0
2,837
0
15,047
W
Medusa
ImJuubi
Medusa
6,553
3,737
0
4,342
13,601
5,201
0
2,575
11,026
0
91,171
L
Hera
13,191
3,259
0
2,057
11,082
4,727
457
4,536
6,342
81,729
0
L
Anhur
Moudexx
Anhur
9,745
5,671
0
4,450
12,977
5,251
887
2,307
10,596
0
79,313
W
Kuzenbo
SoloShow
Kuzenbo
7,361
2,149
0
2,582
13,570
17,006
116
6,502
7,068
29,101
7,916
L
Nemesis
Trickd
Nemesis
9,224
4,491
0
1,011
15,023
7,106
948
3,618
11,125
0
86,168
L
Bacchus
fomania
Bacchus
7,637
993
0
2,316
14,827
19,104
0
3,060
11,623
23,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,884
Gold Earned
44,640
584
Minions Killed
468
0
Camps Cleared
0
1,873,996
Distance Traveled
1,553,194
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,342
544
131
7
0
375,441
1
W
Fenrir
9,835
518
125
7
0
402,585
7
W
Merlin
9,283
489
135
7
0
362,821
5
L
Bastet
6,333
333
30
2
0
96,845
1
W
Medusa
9,522
501
146
8
0
353,443
2
L
Hera
10,036
528
141
7
0
336,977
4
L
Anhur
9,633
507
136
7
0
323,648
3
W
Kuzenbo
8,902
469
47
2
0
379,706
2
L
Nemesis
9,906
521
142
7
0
401,643
7
L
Bacchus
8,732
460
19
1
0
394,081
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role