Player Matchup

Fenrir
Fenrir
Heathen Witch
Fenrir
Level 117
God Stats
8W - 6L
1,627 SR
Queue Stats
364W - 302L
1,474 Elo+
Party 1
Sylvanus
Sylvanus
Iordant
Sylvanus
Level 114
God Stats
0W - 4L
1,375 SR
Queue Stats
61W - 48L
1,348 Elo+
Party 1
Nox
Nox
xXTigersEyeXx0
Nox
Level 128
God Stats
14W - 23L
1,483 SR
Queue Stats
725W - 651L
1,475 Elo+
Party 1
Team Averages
Level 120
1,495 SR
1,432 Elo+

VS

Team Averages
Level 60
1,493 SR
1,304 Elo+
Bakasura
Bakasura
Hirezsuxturd
Bakasura
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 11L
1,279 Elo+
Party 2
Jormungandr
Jormungandr
KronicXL
Jormungandr
Level 131
God Stats
7W - 5L
1,598 SR
Queue Stats
50W - 52L
1,421 Elo+
Solo
Hades
Hades
TastyTrevHD
Hades
Level 31
God Stats
9W - 11L
1,381 SR
Queue Stats
48W - 89L
1,213 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 5
10,985
687
12,445
19,491
15,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Iordant
Sylvanus
15
2 / 4 / 8
11,079
692
6,776
17,432
18,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

17
6 / 4 / 6
11,923
745
16,404
13,639
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Hirezsuxturd
Bakasura
16
8 / 4 / 3
11,663
729
13,890
19,459
12,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
KronicXL
Jormungandr
16
6 / 2 / 8
11,952
747
19,663
14,760
14,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
0 / 6 / 7
10,706
669
7,879
16,588
8,103
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
12
Kills
14
14
Deaths
12
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
Bakasura
Hirezsuxturd
Bakasura
8
4
3
2.38
L
Sylvanus
Iordant
Sylvanus
2
4
8
1.5
W
Jormungandr
KronicXL
Jormungandr
6
2
8
5
W
0
6
7
0.58
L
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,625
Damage
41,432
50,562
Taken
50,807
41,271
Mitigated
34,499
11,368
Healing
11,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,445
3,780
0
3,285
19,491
15,169
0
9,796
8,023
0
28,870
W
Bakasura
Hirezsuxturd
Bakasura
13,890
9,107
0
5,123
19,459
12,128
2,120
9,679
9,780
0
35,561
L
Sylvanus
Iordant
Sylvanus
6,776
2,169
3,796
4,067
17,432
18,605
0
10,032
6,056
18,778
0
W
Jormungandr
KronicXL
Jormungandr
19,663
4,452
0
2,387
14,760
14,268
391
5,365
9,388
46,963
0
W
7,879
486
394
3,518
16,588
8,103
1,048
8,894
7,694
43,612
0
L
16,404
2,218
0
220
13,639
7,497
0
7,906
5,333
69,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,987
Gold Earned
34,321
152
Minions Killed
180
3
Camps Cleared
11
768,623
Distance Traveled
844,999
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,985
687
25
2
0
251,330
2
W
Bakasura
11,663
729
55
3
7
282,231
2
L
Sylvanus
11,079
692
21
1
1
244,014
4
W
Jormungandr
11,952
747
44
3
1
296,507
1
W
Hades
10,706
669
81
5
3
266,261
0
L
Nox
11,923
745
106
7
2
273,279
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role