Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
InhaledSpoon420
Bellona
Level 106
God Stats
7W - 7L
1,424 SR
Queue Stats
141W - 168L
1,365 Elo+
Party 2
Scylla
Scylla
Phoenix0376
Scylla
Level 119
God Stats
4W - 3L
1,509 SR
Queue Stats
220W - 264L
1,369 Elo+
Party 2
King Arthur
King Arthur
Te_Tane
King Arthur
Level 113
God Stats
6W - 10L
1,462 SR
Queue Stats
253W - 276L
1,466 Elo+
Party 1
Olorun
Olorun
samdam3000351
Olorun
Level 87
God Stats
0W - 2L
1,501 SR
Queue Stats
33W - 52L
1,433 Elo+
Party 1
Team Averages
Level 117
1,479 SR
1,426 Elo+

VS

Team Averages
Level 100
1,383 SR
1,443 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Acebender
Kukulkan
Level 103
God Stats
4W - 3L
1,601 SR
Queue Stats
122W - 112L
1,513 Elo+
Solo
Ares
Ares
FourStrife
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 25L
1,500 Elo+
Solo
Eset
Eset
tidebashur16
Eset
Level 81
God Stats
1W - 0L
1,358 SR
Queue Stats
3W - 8L
1,248 Elo+
Solo
Shiva
Shiva
tkaber
Shiva
Level 150
God Stats
2W - 9L
958 SR
Queue Stats
799W - 835L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 4 / 4
8,247
687
8,279
15,904
16,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
2 / 4 / 5
8,832
736
12,563
17,821
18,297
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
15
2 / 4 / 3
8,343
695
9,002
10,748
4,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Te_Tane
King Arthur
13
1 / 6 / 4
7,795
650
9,654
16,401
18,853
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 5 / 5
7,990
666
10,329
17,219
9,006
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
5 / 1 / 18
10,127
844
16,534
17,438
12,045
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Acebender
Kukulkan
19
6 / 1 / 12
10,724
894
20,933
5,441
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 16
10,447
871
9,006
18,191
18,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 4 / 11
10,008
834
9,692
11,789
5,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
tkaber
Shiva
15
0 / 1 / 19
8,793
733
13,127
13,658
14,673
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
99
8
Kills
23
23
Deaths
9
21
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
4
4
1.25
W
Cliodhna
 
Cliodhna
5
1
18
14
W
Kukulkan
Acebender
Kukulkan
6
1
12
12
W
5
2
16
6.5
L
2
4
5
1.13
L
Scylla
2
4
3
0.88
L
King Arthur
Te_Tane
King Arthur
1
6
4
0.5
L
0
5
5
0.5
W
7
4
11
3.13
W
Shiva
tkaber
Shiva
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,827
Damage
69,292
78,093
Taken
66,517
67,036
Mitigated
55,165
30,303
Healing
28,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,279
2,160
1,344
3,051
15,904
16,050
0
7,846
7,598
0
12,495
W
Cliodhna
 
Cliodhna
16,534
3,617
1,852
5,586
17,438
12,045
1,554
4,570
12,580
0
24,032
W
Kukulkan
Acebender
Kukulkan
20,933
2,027
1,078
711
5,441
4,280
472
1,608
3,833
41,730
0
W
9,006
1,085
1,384
3,827
18,191
18,329
516
5,046
12,971
11,773
0
L
12,563
3,186
4,703
4,446
17,821
18,297
0
8,351
8,934
0
18,727
L
Scylla
9,002
356
1,643
990
10,748
4,830
0
4,446
6,161
20,403
0
L
King Arthur
Te_Tane
King Arthur
9,654
1,334
1,212
1,138
16,401
18,853
0
7,305
8,626
0
18,498
L
10,329
5,388
4,912
6,864
17,219
9,006
0
9,599
7,143
30,811
0
W
9,692
1,866
4,370
1,661
11,789
5,838
680
3,485
8,132
23,978
0
W
Shiva
tkaber
Shiva
13,127
1,394
3,917
3,653
13,658
14,673
747
4,622
8,755
0
20,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,207
Gold Earned
50,099
113
Minions Killed
140
0
Camps Cleared
0
1,096,378
Distance Traveled
1,254,342
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,247
687
10
1
0
221,101
1
W
Cliodhna
10,127
844
16
1
0
271,953
5
W
Kukulkan
10,724
894
74
6
0
237,259
0
W
Ares
10,447
871
3
0
0
282,981
3
L
Bellona
8,832
736
21
2
0
242,350
0
L
Scylla
8,343
695
38
3
0
203,180
0
L
King Arthur
7,795
650
14
1
0
200,303
0
L
Olorun
7,990
666
30
3
0
229,444
0
W
Eset
10,008
834
35
3
0
222,276
0
W
Shiva
8,793
733
12
1
0
239,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role