Player Matchup

Baba Yaga
Baba Yaga
Platinum II
Jackie Ace
Baba Yaga
Platinum II
Level 152
God Stats
18W - 22L
1,596 SR
Queue Stats
143W - 163L
1,933 MMR
Solo
The Morrigan
The Morrigan
Diamond I
Lana Loo 12
The Morrigan
Diamond I
Level 67
God Stats
20W - 9L
1,809 SR
Queue Stats
111W - 100L
2,615 MMR
Party 1
Achilles
Achilles
Diamond V
TyrellTheWise1
Achilles
Diamond V
Level 160
God Stats
11W - 18L
1,603 SR
Queue Stats
857W - 928L
1,966 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,669 SR
2,171 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,842 SR
2,078 MMR
Sol
Sol
Gold III
Aaluma
Sol
Gold III
Level 159
God Stats
13W - 3L
1,841 SR
Queue Stats
21W - 7L
1,884 MMR
Party 2
Chaac
Chaac
Masters
DarkTri
Chaac
Masters
Level 154
God Stats
177W - 128L
1,798 SR
Queue Stats
258W - 194L
2,460 MMR
Solo
Ares
Ares
Gold I
OhItsBillyMays
Ares
Gold I
Level 157
God Stats
9W - 2L
1,888 SR
Queue Stats
21W - 7L
1,892 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Jackie Ace
Baba Yaga
12
0 / 0 / 1
7,578
583
13,489
9,904
5,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
Lana Loo 12
The Morrigan
11
0 / 5 / 1
7,584
583
9,372
10,859
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
12
1 / 1 / 0
8,863
682
7,759
20,206
27,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ShivaThothAtlasPersephoneBaron Samedi

VS

Bans
Ah Muzen CabCu ChulainnGebKing ArthurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aaluma
Sol
13
4 / 1 / 2
9,004
693
13,014
11,123
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
DarkTri
Chaac
14
0 / 0 / 6
8,583
660
13,237
18,143
18,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 0 / 4
9,326
717
9,899
15,564
17,277
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
Aaluma
Sol
4
1
2
5
W
Chaac
DarkTri
Chaac
0
0
6
3
L
Baba Yaga
Jackie Ace
Baba Yaga
0
0
1
0.5
L
The Morrigan
Lana Loo 12
The Morrigan
0
5
1
0.1
W
2
0
4
4
L
Achilles
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,620
Damage
36,150
40,969
Taken
44,830
38,028
Mitigated
41,588
6,550
Healing
19,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Aaluma
Sol
13,014
4,167
0
7,068
11,123
6,287
2,188
4,798
6,149
47,817
4,993
W
Chaac
DarkTri
Chaac
13,237
2,059
0
6,899
18,143
18,024
289
8,610
9,086
0
48,403
L
Baba Yaga
Jackie Ace
Baba Yaga
13,489
1,176
0
1,305
9,904
5,024
0
4,840
4,916
38,620
0
L
The Morrigan
Lana Loo 12
The Morrigan
9,372
1,675
0
1,922
10,859
5,048
0
6,371
4,249
31,261
3,161
W
9,899
1,206
2,200
3,720
15,564
17,277
445
6,646
8,355
24,365
0
L
Achilles
7,759
2,052
213
3,110
20,206
27,956
0
10,607
9,130
201
14,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,025
Gold Earned
26,913
132
Minions Killed
166
3
Camps Cleared
8
711,849
Distance Traveled
770,902
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,004
693
75
6
2
229,311
2
W
Chaac
8,583
660
71
5
2
270,016
6
L
Baba Yaga
7,578
583
62
5
1
244,653
2
L
The Morrigan
7,584
583
60
5
2
219,159
5
W
Ares
9,326
717
20
2
4
271,575
4
L
Achilles
8,863
682
10
1
0
248,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role