Player Matchup

Sol
Sol
Grizkii
Sol
Level 66
God Stats
10W - 21L
1,403 SR
Queue Stats
243W - 330L
1,404 Elo+
Solo
Anhur
Anhur
Misogyny-Messiah
Anhur
Level 87
God Stats
2W - 9L
1,383 SR
Queue Stats
128W - 146L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
T-WITT2010
Gilgamesh
Level 66
God Stats
51W - 52L
1,444 SR
Queue Stats
116W - 139L
1,350 Elo+
Solo
Team Averages
Level 73
1,410 SR
1,390 Elo+

VS

Team Averages
Level 49
1,597 SR
1,389 Elo+
Fenrir
Fenrir
AshleyVenus
Fenrir
Level 7
God Stats
4W - 3L
1,715 SR
Queue Stats
20W - 10L
1,685 Elo+
Party 1
Odin
Odin
Vxlueble
Odin
Level 42
God Stats
5W - 5L
1,715 SR
Queue Stats
210W - 186L
1,284 Elo+
Party 1
Baron Samedi
Baron Samedi
wickedkilla7159
Baron Samedi
Level 99
God Stats
25W - 35L
1,362 SR
Queue Stats
527W - 798L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
3 / 4 / 1
9,261
712
10,523
8,979
3,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 2
7,888
607
6,240
11,342
4,065
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
T-WITT2010
Gilgamesh
11
0 / 7 / 4
7,789
599
7,187
14,821
14,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
12 / 1 / 4
10,841
834
14,486
13,251
9,964
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Odin
14
2 / 0 / 14
8,977
691
8,396
12,294
12,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
wickedkilla7159
Baron Samedi
12
2 / 3 / 9
8,383
645
7,441
7,842
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
4
Kills
16
16
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
1
4
14
L
Sol
3
4
1
0.88
L
1
5
2
0.4
L
Gilgamesh
T-WITT2010
Gilgamesh
0
7
4
0.29
W
Odin
2
0
14
9
W
Baron Samedi
wickedkilla7159
Baron Samedi
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,950
Damage
30,323
35,142
Taken
33,387
21,837
Mitigated
26,411
5,752
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,486
6,141
0
3,561
13,251
9,964
0
5,314
7,756
0
44,305
L
Sol
10,523
3,220
0
3,071
8,979
3,505
27
1,328
7,483
29,087
2,319
L
6,240
3,909
0
1,281
11,342
4,065
0
2,949
8,228
0
27,522
L
Gilgamesh
T-WITT2010
Gilgamesh
7,187
1,779
0
1,400
14,821
14,267
0
3,583
10,834
0
15,683
W
Odin
8,396
1,302
0
617
12,294
12,795
13
3,274
8,764
0
16,941
W
Baron Samedi
wickedkilla7159
Baron Samedi
7,441
120
1,454
2,084
7,842
3,652
0
1,182
6,515
20,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,938
Gold Earned
28,201
126
Minions Killed
121
6
Camps Cleared
6
636,387
Distance Traveled
738,102
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,841
834
73
6
6
248,730
0
L
Sol
9,261
712
55
4
1
214,373
0
L
Anhur
7,888
607
59
5
2
211,209
4
L
Gilgamesh
7,789
599
12
1
3
210,805
3
W
Odin
8,977
691
23
2
0
269,301
3
W
Baron Samedi
8,383
645
25
2
0
220,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role