Player Matchup

Horus
Horus
 
Horus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
SmiteSucksMeNuts
Ao Kuang
Level 79
God Stats
9W - 11L
1,525 SR
Queue Stats
122W - 148L
1,431 Elo+
Solo
Guan Yu
Guan Yu
Susαήo
Guan Yu
Level 24
God Stats
3W - 0L
1,732 SR
Queue Stats
6W - 5L
1,485 Elo+
Party 1
Team Averages
Level 72
1,585 SR
1,472 Elo+

VS

Team Averages
Level 70
1,576 SR
1,425 Elo+
Bellona
Bellona
Malcolmdota
Bellona
Level 21
God Stats
9W - 8L
1,491 SR
Queue Stats
78W - 112L
1,402 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ManaBuffv2
Ah Muzen Cab
Level 88
God Stats
57W - 31L
1,639 SR
Queue Stats
143W - 174L
1,476 Elo+
Solo
Anubis
Anubis
xNekome
Anubis
Level 102
God Stats
5W - 5L
1,597 SR
Queue Stats
88W - 138L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
5 / 2 / 6
8,918
892
6,452
11,771
11,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
6 / 3 / 5
8,354
835
11,751
14,885
6,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Susαήo
Guan Yu
12
2 / 3 / 9
7,807
781
6,378
11,488
8,416
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Malcolmdota
Bellona
10
2 / 3 / 5
7,339
734
10,860
10,479
9,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
ManaBuffv2
Ah Muzen Cab
10
0 / 4 / 7
6,659
666
6,655
7,887
2,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
xNekome
Anubis
11
6 / 6 / 1
7,525
753
10,830
12,160
5,031
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
8
8
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
6
4
L
Bellona
Malcolmdota
Bellona
2
3
5
1.5
L
Ah Muzen Cab
ManaBuffv2
Ah Muzen Cab
0
4
7
0.88
W
6
3
5
2.83
W
Guan Yu
Susαήo
Guan Yu
2
3
9
2.17
L
Anubis
xNekome
Anubis
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,581
Damage
28,345
38,144
Taken
30,526
26,516
Mitigated
17,056
16,071
Healing
6,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,452
2,281
1,854
4,894
11,771
11,989
200
2,981
8,790
0
17,979
L
Bellona
Malcolmdota
Bellona
10,860
3,980
542
1,159
10,479
9,627
0
3,461
7,018
0
14,382
L
Ah Muzen Cab
ManaBuffv2
Ah Muzen Cab
6,655
3,650
0
1,310
7,887
2,398
190
2,852
5,035
0
22,100
W
11,751
4,203
0
5,203
14,885
6,111
1,981
4,270
10,615
28,049
0
W
Guan Yu
Susαήo
Guan Yu
6,378
833
1,874
2,246
11,488
8,416
506
4,125
7,363
0
17,667
L
Anubis
xNekome
Anubis
10,830
923
0
3,044
12,160
5,031
17
5,563
6,597
24,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,079
Gold Earned
21,523
89
Minions Killed
75
4
Camps Cleared
5
548,824
Distance Traveled
505,485
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,918
892
19
2
0
190,343
1
L
Bellona
7,339
734
10
1
0
198,713
4
L
Ah Muzen Cab
6,659
666
28
3
4
161,047
2
W
Ao Kuang
8,354
835
32
3
3
170,494
1
W
Guan Yu
7,807
781
38
4
1
187,987
0
L
Anubis
7,525
753
37
4
1
145,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role