Player Matchup

Shiva
Shiva
FrogLoverRibbit
Shiva
Level 18
God Stats
12W - 5L
1,566 SR
Queue Stats
142W - 58L
1,765 Elo+
Party 2
King Arthur
King Arthur
Korpz
King Arthur
Level 159
God Stats
3W - 0L
1,980 SR
Queue Stats
650W - 94L
1,996 Elo+
Party 2
Sol
Sol
PigLoverOink
Sol
Level 127
God Stats
25W - 7L
1,910 SR
Queue Stats
475W - 148L
1,864 Elo+
Party 2
Team Averages
Level 101
1,819 SR
1,875 Elo+

VS

Team Averages
Level 74
1,643 SR
1,522 Elo+
Ares
Ares
DreamEaterSkye2
Ares
Level 8
God Stats
1W - 1L
1,760 SR
Queue Stats
21W - 17L
1,548 Elo+
Party 1
Arachne
Arachne
LSG_Ace
Arachne
Level 148
God Stats
2W - 2L
1,745 SR
Queue Stats
298W - 248L
1,622 Elo+
Party 1
Ah Puch
Ah Puch
ahpuchmain518
Ah Puch
Level 67
God Stats
64W - 83L
1,425 SR
Queue Stats
64W - 85L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
8,879
740
6,818
11,888
13,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Korpz
King Arthur
14
3 / 0 / 8
8,695
725
17,870
14,896
16,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 1 / 5
9,459
788
14,808
10,243
5,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
8,149
679
5,234
16,229
18,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
LSG_Ace
Arachne
13
1 / 4 / 3
8,797
733
7,881
19,331
17,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
13
2 / 3 / 2
8,457
705
14,760
10,467
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
4
4
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
2
3
4
1.33
W
King Arthur
Korpz
King Arthur
3
0
8
7
L
Arachne
LSG_Ace
Arachne
1
4
3
0.63
W
6
1
5
8.5
L
Ah Puch
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,496
Damage
27,875
37,027
Taken
46,027
34,586
Mitigated
41,529
11,733
Healing
17,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,234
1,156
0
3,547
16,229
18,581
87
4,863
10,994
13,287
0
W
6,818
875
48
1,542
11,888
13,352
0
7,105
4,783
178
24,118
W
King Arthur
Korpz
King Arthur
17,870
3,473
0
4,262
14,896
16,052
0
9,424
5,472
467
35,763
L
Arachne
LSG_Ace
Arachne
7,881
4,025
2,073
9,143
19,331
17,861
71
7,747
11,157
0
17,442
W
14,808
6,559
0
5,881
10,243
5,182
0
4,440
5,803
41,529
4,893
L
Ah Puch
14,760
1,140
260
2,491
10,467
5,087
34
1,517
8,728
42,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,033
Gold Earned
25,403
200
Minions Killed
110
8
Camps Cleared
2
671,337
Distance Traveled
655,706
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,149
679
8
1
0
210,170
3
W
Shiva
8,879
740
40
3
2
223,671
2
W
King Arthur
8,695
725
48
4
3
232,715
2
L
Arachne
8,797
733
22
2
1
224,905
3
W
Sol
9,459
788
112
9
3
214,951
0
L
Ah Puch
8,457
705
80
7
1
220,631
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role