Player Matchup

Mulan
Mulan
ALNDG
Mulan
Level 128
God Stats
0W - 1L
1,590 SR
Queue Stats
27W - 26L
1,530 Elo+
Party 1
Discordia
Discordia
Dxniiell
Discordia
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,329 Elo+
Party 1
Ares
Ares
Fevec
Ares
Level 63
God Stats
1W - 1L
1,740 SR
Queue Stats
13W - 9L
1,533 Elo+
Party 1
Bastet
Bastet
KYAll Stated ll
Bastet
Level 89
God Stats
12W - 4L
1,654 SR
Queue Stats
23W - 24L
1,529 Elo+
Solo
Nox
Nox
SingleVision
Nox
Level 106
God Stats
288W - 279L
1,559 SR
Queue Stats
830W - 904L
1,488 Elo+
Solo
Team Averages
Level 95
1,608 SR
1,482 Elo+

VS

Team Averages
Level 72
1,595 SR
1,543 Elo+
Gilgamesh
Gilgamesh
Abeski
Gilgamesh
Level 101
God Stats
3W - 0L
1,636 SR
Queue Stats
159W - 74L
1,714 Elo+
Party 3
Fafnir
Fafnir
DjFillyDip
Fafnir
Level 39
God Stats
4W - 3L
1,765 SR
Queue Stats
181W - 65L
1,725 Elo+
Party 3
Charybdis
Charybdis
GnevarMore
Charybdis
Level 80
God Stats
34W - 41L
1,470 SR
Queue Stats
197W - 219L
1,416 Elo+
Party 2
Sol
Sol
JustZander
Sol
Level 104
God Stats
3W - 5L
1,387 SR
Queue Stats
223W - 236L
1,433 Elo+
Party 2
Chang'e
Chang'e
LALARIKU
Chang'e
Level 37
God Stats
6W - 5L
1,718 SR
Queue Stats
196W - 224L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ALNDG
Mulan
15
0 / 5 / 1
9,085
909
13,335
25,359
27,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Dxniiell
Discordia
15
0 / 6 / 1
8,986
899
13,334
12,897
6,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
Fevec
Ares
15
1 / 11 / 0
10,156
1,016
5,970
22,641
25,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 6 / 0
10,202
1,020
7,772
15,154
7,415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 2 / 1
9,115
912
17,940
10,115
5,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

107

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Abeski
Gilgamesh
18
12 / 0 / 17
12,349
1,235
25,551
16,132
20,142
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
DjFillyDip
Fafnir
17
2 / 0 / 21
11,623
1,162
10,424
16,422
19,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
GnevarMore
Charybdis
17
7 / 1 / 15
11,541
1,154
16,222
14,008
7,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 1 / 14
11,157
1,116
20,177
10,942
5,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
LALARIKU
Chang'e
16
3 / 1 / 21
10,423
1,042
6,689
9,385
4,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
118
3
Kills
30
30
Deaths
3
3
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Mulan
ALNDG
Mulan
0
5
1
0.1
W
Gilgamesh
Abeski
Gilgamesh
12
0
17
20.5
W
Fafnir
DjFillyDip
Fafnir
2
0
21
12.5
L
Discordia
Dxniiell
Discordia
0
6
1
0.08
L
Ares
Fevec
Ares
1
11
0
0.09
W
Charybdis
GnevarMore
Charybdis
7
1
15
14.5
W
6
1
14
13
L
2
6
0
0.33
W
Chang'e
LALARIKU
Chang'e
3
1
21
13.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,351
Damage
79,063
86,166
Taken
66,889
71,497
Mitigated
56,619
8,806
Healing
19,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
ALNDG
Mulan
13,335
1,735
0
6,322
25,359
27,231
0
11,884
13,475
0
35,557
W
Gilgamesh
Abeski
Gilgamesh
25,551
7,224
0
755
16,132
20,142
0
8,607
7,263
0
42,000
W
Fafnir
DjFillyDip
Fafnir
10,424
3,716
0
8,224
16,422
19,130
0
9,672
6,332
14,826
0
L
Discordia
Dxniiell
Discordia
13,334
1,192
0
0
12,897
6,157
0
4,007
8,890
25,163
0
L
Ares
Fevec
Ares
5,970
784
289
1,363
22,641
25,486
0
12,174
10,467
11,454
0
W
Charybdis
GnevarMore
Charybdis
16,222
11,233
0
1,008
14,008
7,285
0
6,046
7,662
0
30,586
W
20,177
8,957
0
4,322
10,942
5,526
0
5,956
4,716
48,091
0
L
7,772
3,058
0
832
15,154
7,415
0
4,521
10,633
0
29,778
W
Chang'e
LALARIKU
Chang'e
6,689
768
3,059
2,293
9,385
4,536
0
5,491
3,672
21,804
0
L
17,940
994
0
0
10,115
5,208
0
4,704
5,411
37,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,544
Gold Earned
57,093
175
Minions Killed
202
7
Camps Cleared
7
880,961
Distance Traveled
988,813
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,085
909
60
6
0
180,216
4
W
Gilgamesh
12,349
1,235
38
4
2
246,482
3
W
Fafnir
11,623
1,162
11
1
0
198,732
2
L
Discordia
8,986
899
33
3
0
162,044
0
L
Ares
10,156
1,016
13
1
2
158,442
0
W
Charybdis
11,541
1,154
43
4
2
177,279
0
W
Sol
11,157
1,116
78
8
3
186,045
1
L
Bastet
10,202
1,020
36
4
5
182,884
1
W
Chang'e
10,423
1,042
32
3
0
180,275
0
L
Nox
9,115
912
33
3
0
197,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role