Player Matchup

Gilgamesh
Gilgamesh
AFKayd
Gilgamesh
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Kenworthy
Baron Samedi
Level 26
God Stats
1W - 3L
1,524 SR
Queue Stats
13W - 28L
1,272 Elo+
Party 3
Ra
Ra
mortalkombatcody
Ra
Level 80
God Stats
1W - 10L
1,059 SR
Queue Stats
213W - 290L
1,300 Elo+
Party 1
Thor
Thor
neffnickell
Thor
Level 83
God Stats
4W - 6L
1,503 SR
Queue Stats
105W - 123L
1,294 Elo+
Party 1
Chiron
Chiron
xXBig Papa ZXx
Chiron
Level 69
God Stats
5W - 9L
1,356 SR
Queue Stats
141W - 146L
1,364 Elo+
Party 3
Team Averages
Level 64
1,388 SR
1,346 Elo+

VS

Team Averages
Level 131
1,471 SR
1,431 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
El Drago 200
Guan Yu
Level 93
God Stats
1W - 0L
1,777 SR
Queue Stats
4W - 3L
1,460 Elo+
Party 4
Atlas
Atlas
Handzdown1
Atlas
Level 105
God Stats
3W - 1L
1,395 SR
Queue Stats
62W - 55L
1,390 Elo+
Solo
Ra
Ra
Perple Void 420
Ra
Level 140
God Stats
1W - 1L
1,301 SR
Queue Stats
227W - 274L
1,408 Elo+
Party 4
Loki
Loki
PhSidewayzMd
Loki
Level 156
God Stats
12W - 16L
1,380 SR
Queue Stats
374W - 474L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AFKayd
Gilgamesh
1
0 / 0 / 0
3,369
337
0
0
0
Baron Samedi
Kenworthy
Baron Samedi
7
0 / 2 / 6
4,503
450
3,402
7,653
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 2 / 4
5,391
539
2,993
5,870
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 1 / 0
5,742
574
3,190
7,371
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
3 / 1 / 3
4,945
495
7,383
5,538
1,901
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
1 / 3 / 2
5,155
516
4,544
7,332
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
El Drago 200
Guan Yu
9
0 / 1 / 0
5,625
563
872
3,725
2,161
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
8
1 / 0 / 2
5,219
522
3,665
7,317
3,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 3
5,352
535
3,232
6,401
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
2 / 2 / 1
5,674
567
1,784
7,033
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
9
Kills
5
6
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
3
2
0.67
L
Gilgamesh
AFKayd
Gilgamesh
0
0
0
0
W
Guan Yu
El Drago 200
Guan Yu
0
1
0
0
W
Atlas
1
0
2
2
L
Baron Samedi
Kenworthy
Baron Samedi
0
2
6
1.5
W
1
4
3
0.63
W
2
2
1
1.25
L
3
2
4
2.5
L
3
1
0
3
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,968
Damage
14,097
26,432
Taken
31,808
10,896
Mitigated
11,926
10,516
Healing
8,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,544
1,355
0
2,320
7,332
2,089
0
1,810
5,522
0
21,532
L
Gilgamesh
AFKayd
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
El Drago 200
Guan Yu
872
210
0
250
3,725
2,161
590
116
3,609
0
24,767
W
Atlas
3,665
1,294
105
3,502
7,317
3,616
1,044
1,604
5,713
18,364
0
L
Baron Samedi
Kenworthy
Baron Samedi
3,402
599
575
1,774
7,653
4,323
0
2,131
5,435
14,622
0
W
3,232
457
941
1,341
6,401
1,979
0
2,241
4,160
21,828
0
W
1,784
276
0
250
7,033
2,081
0
624
6,409
0
26,986
L
2,993
565
720
2,580
5,870
1,983
720
2,100
3,595
34,263
0
L
3,190
783
0
2,706
7,371
2,689
0
1,697
5,581
0
32,266
L
7,383
2,889
1,015
1,146
5,538
1,901
0
1,432
4,072
0
31,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,950
Gold Earned
27,025
174
Minions Killed
194
0
Camps Cleared
0
689,224
Distance Traveled
988,065
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,155
516
33
3
0
168,416
0
L
Gilgamesh
3,369
337
0
0
0
1,730
0
W
Guan Yu
5,625
563
55
6
0
218,676
0
W
Atlas
5,219
522
12
1
0
214,399
1
L
Baron Samedi
4,503
450
29
3
0
169,529
0
W
Ra
5,352
535
41
4
0
198,442
8
W
Loki
5,674
567
53
5
0
188,132
0
L
Ra
5,391
539
39
4
0
172,519
0
L
Thor
5,742
574
65
7
0
181,993
1
L
Chiron
4,945
495
41
4
0
163,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role