Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ApeX SlightWork
Sylvanus
Level 127
God Stats
25W - 13L
1,606 SR
Queue Stats
100W - 93L
1,483 Elo+
Party 1
Neith
Neith
CaptainPune
Neith
Level 21
God Stats
3W - 7L
1,415 SR
Queue Stats
22W - 31L
1,407 Elo+
Party 3
Set
Set
GunPlayReLoadead
Set
Level 16
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
TermiinatorJones
Bellona
Level 87
God Stats
8W - 4L
1,705 SR
Queue Stats
209W - 190L
1,558 Elo+
Party 3
Team Averages
Level 76
1,531 SR
1,489 Elo+

VS

Team Averages
Level 88
1,495 SR
1,494 Elo+
Arachne
Arachne
DuhLegitStorm
Arachne
Level 28
God Stats
34W - 10L
1,559 SR
Queue Stats
64W - 53L
1,481 Elo+
Party 2
Anubis
Anubis
LittleSuaste
Anubis
Level 89
God Stats
2W - 2L
1,369 SR
Queue Stats
37W - 36L
1,479 Elo+
Solo
Bellona
Bellona
OldMemesDieHard
Bellona
Level 105
God Stats
3W - 2L
1,507 SR
Queue Stats
115W - 84L
1,517 Elo+
Party 2
Atlas
Atlas
PootyBooty69
Atlas
Level 67
God Stats
12W - 9L
1,331 SR
Queue Stats
338W - 311L
1,510 Elo+
Party 2
Ishtar
Ishtar
thegrubmasta1
Ishtar
Level 153
God Stats
4W - 0L
1,711 SR
Queue Stats
230W - 190L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
5
0 / 0 / 0
3,345
669
131
3,487
1,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
5
0 / 1 / 0
3,203
641
1,237
3,959
1,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
2,826
565
2,086
2,385
750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
981
196
0
0
0
6
1 / 0 / 0
3,900
780
3,542
3,598
2,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
6
1 / 0 / 0
3,560
712
1,036
2,863
763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anubis
7
0 / 0 / 0
3,780
756
0
1,752
704
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 1 / 0
3,389
678
1,894
5,492
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
1 / 0 / 1
3,821
764
1,356
3,551
1,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
1 / 0 / 2
3,730
746
2,864
2,704
773
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
0
0
0
L
Sylvanus
0
1
0
0
L
0
2
0
0
W
Arachne
1
0
0
1
L
0
0
0
0
W
Anubis
0
0
0
0
W
0
1
0
0
W
1
0
1
1.5
L
1
0
0
1
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,996
Damage
7,150
13,429
Taken
16,362
5,605
Mitigated
7,084
5,473
Healing
6,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
131
96
0
1,193
3,487
1,038
0
0
3,487
0
9,835
L
Sylvanus
1,237
570
290
1,261
3,959
1,754
0
905
3,054
10,303
0
L
2,086
895
101
321
2,385
750
0
451
1,934
0
8,705
W
Arachne
1,036
797
0
662
2,863
763
0
176
2,687
0
13,148
L
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
0
0
0
767
1,752
704
756
0
1,752
23,987
0
W
1,894
832
0
1,901
5,492
3,564
0
0
5,492
0
14,940
W
1,356
787
632
1,514
3,551
1,280
0
386
3,130
7,569
0
L
3,542
2,130
0
2,307
3,598
2,063
0
0
3,598
0
22,852
W
2,864
1,990
0
872
2,704
773
0
675
2,029
0
16,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,255
Gold Earned
18,280
119
Minions Killed
138
0
Camps Cleared
0
358,431
Distance Traveled
500,167
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,345
669
34
7
0
85,631
0
L
Sylvanus
3,203
641
19
4
0
82,900
1
L
Neith
2,826
565
13
3
0
87,414
0
W
Arachne
3,560
712
26
5
0
120,974
0
L
Set
981
196
0
0
0
0
0
W
Anubis
3,780
756
46
9
0
78,539
1
W
Bellona
3,389
678
28
6
0
98,800
0
W
Atlas
3,821
764
15
3
0
107,438
0
L
Bellona
3,900
780
53
11
0
102,486
0
W
Ishtar
3,730
746
23
5
0
94,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role