Player Matchup

Cernunnos
Cernunnos
CharEmber
Cernunnos
Level 128
God Stats
2W - 2L
1,502 SR
Queue Stats
186W - 173L
1,573 Elo+
Party 2
Lancelot
Lancelot
HolyHien
Lancelot
Level 114
God Stats
30W - 12L
1,752 SR
Queue Stats
131W - 78L
1,634 Elo+
Party 2
Bacchus
Bacchus
Levvii
Bacchus
Level 117
God Stats
4W - 6L
1,365 SR
Queue Stats
150W - 122L
1,590 Elo+
Party 2
Bellona
Bellona
SAMURA1 DRE
Bellona
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
SirSenor
Baron Samedi
Level 129
God Stats
5W - 5L
1,527 SR
Queue Stats
185W - 177L
1,531 Elo+
Party 2
Team Averages
Level 123
1,529 SR
1,540 Elo+

VS

Team Averages
Level 84
1,542 SR
1,480 Elo+
Fafnir
Fafnir
AsdrubalOL
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,485 Elo+
Solo
Cerberus
Cerberus
Felenheart
Cerberus
Level 121
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 9L
1,533 Elo+
Party 1
Da Ji
Da Ji
KC_UpInSmoke
Da Ji
Level 83
God Stats
4W - 7L
1,437 SR
Queue Stats
167W - 169L
1,489 Elo+
Solo
Kukulkan
Kukulkan
Velveteenrabbit
Kukulkan
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Wheelman_442
Jing Wei
Level 84
God Stats
0W - 1L
1,557 SR
Queue Stats
5W - 5L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CharEmber
Cernunnos
17
5 / 3 / 15
10,988
1,099
21,116
10,897
4,664
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
HolyHien
Lancelot
18
15 / 0 / 17
12,680
1,268
24,623
11,047
5,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
Levvii
Bacchus
17
2 / 0 / 27
11,032
1,103
12,619
9,909
15,621
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
SAMURA1 DRE
Bellona
17
6 / 1 / 13
12,000
1,200
11,579
8,682
8,361
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
SirSenor
Baron Samedi
17
5 / 1 / 21
11,438
1,144
15,531
11,514
5,958
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

294

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AsdrubalOL
Fafnir
15
0 / 1 / 3
10,666
1,067
4,307
14,201
22,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Felenheart
Cerberus
15
1 / 9 / 3
9,602
960
11,785
26,522
16,653
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 9 / 1
9,788
979
11,906
19,144
10,377
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
15
0 / 7 / 2
8,710
871
9,376
14,073
6,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Wheelman_442
Jing Wei
15
1 / 7 / 3
9,599
960
7,424
16,538
8,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
17
33
Kills
5
5
Deaths
33
93
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AsdrubalOL
Fafnir
0
1
3
1.5
W
Cernunnos
CharEmber
Cernunnos
5
3
15
4.17
L
Cerberus
Felenheart
Cerberus
1
9
3
0.28
W
Lancelot
HolyHien
Lancelot
15
0
17
23.5
L
3
9
1
0.39
W
Bacchus
Levvii
Bacchus
2
0
27
15.5
W
Bellona
SAMURA1 DRE
Bellona
6
1
13
12.5
W
Baron Samedi
SirSenor
Baron Samedi
5
1
21
15.5
L
Kukulkan
0
7
2
0.14
L
Jing Wei
Wheelman_442
Jing Wei
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,468
Damage
44,798
52,049
Taken
90,478
40,490
Mitigated
65,087
15,468
Healing
5,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AsdrubalOL
Fafnir
4,307
797
0
1,491
14,201
22,919
0
4,270
9,931
24,604
0
W
Cernunnos
CharEmber
Cernunnos
21,116
12,278
0
1,163
10,897
4,664
0
5,763
5,134
0
34,998
L
Cerberus
Felenheart
Cerberus
11,785
905
30
2,621
26,522
16,653
0
6,856
19,666
30,292
0
W
Lancelot
HolyHien
Lancelot
24,623
6,465
0
2,515
11,047
5,886
0
5,300
5,475
0
38,524
L
11,906
1,857
0
389
19,144
10,377
0
6,993
12,151
0
19,708
W
Bacchus
Levvii
Bacchus
12,619
2,282
0
0
9,909
15,621
0
3,939
5,970
17,065
0
W
Bellona
SAMURA1 DRE
Bellona
11,579
2,925
1,834
1,340
8,682
8,361
0
3,758
4,924
2,216
29,843
W
Baron Samedi
SirSenor
Baron Samedi
15,531
1,042
4,828
3,788
11,514
5,958
0
6,708
3,586
37,582
0
L
Kukulkan
9,376
1,201
0
216
14,073
6,978
0
5,516
8,557
15,707
0
L
Jing Wei
Wheelman_442
Jing Wei
7,424
3,778
109
725
16,538
8,160
0
4,975
11,563
0
26,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,138
Gold Earned
48,365
176
Minions Killed
164
11
Camps Cleared
5
1,035,414
Distance Traveled
803,345
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,666
1,067
37
4
1
169,700
0
W
Cernunnos
10,988
1,099
24
2
4
168,012
3
L
Cerberus
9,602
960
45
5
1
152,904
0
W
Lancelot
12,680
1,268
40
4
2
246,333
2
L
Da Ji
9,788
979
15
2
1
182,132
1
W
Bacchus
11,032
1,103
14
1
3
213,422
4
W
Bellona
12,000
1,200
46
5
1
211,058
0
W
Baron Samedi
11,438
1,144
52
5
1
196,589
3
L
Kukulkan
8,710
871
13
1
0
134,696
0
L
Jing Wei
9,599
960
54
5
2
163,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role