Player Matchup

Fenrir
Fenrir
CameronDt5L
Fenrir
Level 27
God Stats
9W - 2L
1,813 SR
Queue Stats
80W - 59L
1,537 Elo+
Party 1
Gilgamesh
Gilgamesh
McSporty30030
Gilgamesh
Level 83
God Stats
7W - 6L
1,644 SR
Queue Stats
168W - 155L
1,509 Elo+
Solo
Scylla
Scylla
ThatsDoggy__24
Scylla
Level 43
God Stats
0W - 1L
1,582 SR
Queue Stats
12W - 13L
1,457 Elo+
Party 1
Team Averages
Level 51
1,680 SR
1,501 Elo+

VS

Team Averages
Level 105
1,631 SR
1,594 Elo+
Izanami
Izanami
Dragon Rag6410
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,701 Elo+
Party 2
Odin
Odin
Killawatt414
Odin
Level 151
God Stats
147W - 135L
1,540 SR
Queue Stats
328W - 378L
1,502 Elo+
Solo
Jormungandr
Jormungandr
MAD DEATH G0D
Jormungandr
Level 160
God Stats
4W - 0L
1,854 SR
Queue Stats
535W - 408L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 4 / 5
11,880
594
14,381
22,296
23,701
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
McSporty30030
Gilgamesh
16
2 / 4 / 3
11,605
580
16,406
25,158
22,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 3 / 2
12,347
617
19,053
14,412
6,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 6
13,425
671
21,561
18,516
10,683
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 3 / 8
12,204
610
13,497
17,756
21,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
MAD DEATH G0D
Jormungandr
18
5 / 0 / 6
14,314
716
18,803
26,273
39,589
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
11
11
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
4
5
1.38
W
4
5
6
1.4
W
2
3
8
2
W
Jormungandr
MAD DEATH G0D
Jormungandr
5
0
6
8
L
Gilgamesh
McSporty30030
Gilgamesh
2
4
3
0.88
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,840
Damage
53,861
61,866
Taken
62,545
52,666
Mitigated
71,759
8,749
Healing
10,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
14,381
4,578
0
5,033
22,296
23,701
550
6,486
15,168
0
33,345
W
21,561
13,368
629
2,365
18,516
10,683
1,135
5,426
13,090
0
79,867
W
13,497
2,601
0
1,646
17,756
21,487
683
5,033
12,723
0
25,155
W
Jormungandr
MAD DEATH G0D
Jormungandr
18,803
5,477
240
6,092
26,273
39,589
236
8,985
17,288
47,408
0
L
Gilgamesh
McSporty30030
Gilgamesh
16,406
6,191
0
1,181
25,158
22,028
403
5,447
18,991
0
43,540
L
19,053
2,189
265
2,270
14,412
6,937
699
7,715
6,518
67,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,832
Gold Earned
39,943
189
Minions Killed
203
10
Camps Cleared
5
1,064,671
Distance Traveled
989,899
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,880
594
30
2
3
340,301
3
W
Izanami
13,425
671
127
6
5
301,429
1
W
Odin
12,204
610
27
1
0
336,655
2
W
Jormungandr
14,314
716
49
2
0
351,815
0
L
Gilgamesh
11,605
580
55
3
5
360,188
2
L
Scylla
12,347
617
104
5
2
364,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role