Player Matchup

Guan Yu
Guan Yu
Nobleknight
Guan Yu
Level 135
God Stats
13W - 6L
1,733 SR
Queue Stats
175W - 102L
1,702 Elo+
Party 2
Scylla
Scylla
PlagueDoctor627
Scylla
Level 136
God Stats
10W - 5L
1,681 SR
Queue Stats
301W - 176L
1,665 Elo+
Party 2
Charybdis
Charybdis
ShadowLake
Charybdis
Level 142
God Stats
9W - 7L
1,708 SR
Queue Stats
181W - 106L
1,689 Elo+
Party 2
Team Averages
Level 138
1,708 SR
1,685 Elo+

VS

Team Averages
Level 96
1,537 SR
1,588 Elo+
Shiva
Shiva
Gentleman Prime
Shiva
Level 65
God Stats
1W - 0L
1,310 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Skadi
Skadi
PandemuertoUwU
Skadi
Level 65
God Stats
7W - 4L
1,615 SR
Queue Stats
528W - 455L
1,632 Elo+
Party 1
Baron Samedi
Baron Samedi
SebasRivHi18
Baron Samedi
Level 157
God Stats
10W - 7L
1,687 SR
Queue Stats
549W - 455L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Nobleknight
Guan Yu
16
2 / 4 / 4
10,924
607
13,478
20,969
28,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 3 / 4
10,536
585
16,532
12,672
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ShadowLake
Charybdis
16
3 / 3 / 4
11,379
632
19,496
17,299
7,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 6
11,594
644
12,186
23,189
27,631
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 1 / 1
13,258
737
18,140
17,358
8,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SebasRivHi18
Baron Samedi
15
0 / 5 / 4
10,563
587
13,302
15,815
6,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
7
Kills
10
10
Deaths
7
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Guan Yu
Nobleknight
Guan Yu
2
4
4
1
W
8
1
1
8.5
L
2
3
4
1.33
W
Baron Samedi
SebasRivHi18
Baron Samedi
0
5
4
0.4
L
Charybdis
ShadowLake
Charybdis
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,506
Damage
43,628
50,940
Taken
56,362
40,061
Mitigated
42,827
11,969
Healing
12,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,186
926
819
1,253
23,189
27,631
115
7,982
14,723
0
30,213
L
Guan Yu
Nobleknight
Guan Yu
13,478
656
2,296
4,608
20,969
28,013
0
3,775
17,194
1,459
24,094
W
18,140
10,176
0
4,130
17,358
8,239
2,713
5,060
12,033
0
80,860
L
16,532
180
0
625
12,672
4,683
198
5,827
6,845
47,715
0
W
Baron Samedi
SebasRivHi18
Baron Samedi
13,302
407
2,518
3,637
15,815
6,957
165
4,572
11,038
40,630
0
L
Charybdis
ShadowLake
Charybdis
19,496
9,840
0
4,440
17,299
7,365
726
3,829
13,470
0
68,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,839
Gold Earned
35,415
199
Minions Killed
213
8
Camps Cleared
8
965,076
Distance Traveled
980,201
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,594
644
36
2
0
354,985
1
L
Guan Yu
10,924
607
31
2
0
327,208
4
W
Skadi
13,258
737
126
7
6
325,901
0
L
Scylla
10,536
585
47
3
4
324,852
3
W
Baron Samedi
10,563
587
51
3
2
299,315
3
L
Charybdis
11,379
632
121
7
4
313,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role