Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
ItsJustPyro
Sobek
Level 126
God Stats
1W - 0L
1,238 SR
Queue Stats
74W - 51L
1,574 Elo+
Party 2
Pele
Pele
Sylvanusbestadc
Pele
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,383 Elo+
Party 2
Poseidon
Poseidon
ivSavii
Poseidon
Level 106
God Stats
3W - 2L
1,581 SR
Queue Stats
69W - 57L
1,543 Elo+
Party 2
Terra
Terra
kingpunis
Terra
Level 107
God Stats
3W - 1L
1,759 SR
Queue Stats
90W - 60L
1,585 Elo+
Party 2
Team Averages
Level 89
1,516 SR
1,517 Elo+

VS

Team Averages
Level 88
1,526 SR
1,494 Elo+
Ne Zha
Ne Zha
MEGAbugmaster
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,513 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mythcells
Tsukuyomi
Level 124
God Stats
0W - 1L
1,460 SR
Queue Stats
7W - 5L
1,583 Elo+
Party 1
Guan Yu
Guan Yu
higuy2468
Guan Yu
Level 126
God Stats
1W - 1L
1,661 SR
Queue Stats
10W - 15L
1,455 Elo+
Party 1
Scylla
Scylla
moonskillet
Scylla
Level 87
God Stats
2W - 6L
1,298 SR
Queue Stats
426W - 487L
1,475 Elo+
Solo
Cthulhu
Cthulhu
sunfire4646
Cthulhu
Level 85
God Stats
1W - 1L
1,712 SR
Queue Stats
150W - 141L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 6 / 16
9,504
679
12,026
13,409
6,669
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 2 / 24
12,390
885
15,997
34,483
40,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
10 / 3 / 14
11,719
837
18,674
18,745
10,189
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
ivSavii
Poseidon
20
15 / 2 / 12
12,850
918
27,343
12,988
6,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
kingpunis
Terra
16
1 / 2 / 23
10,577
756
5,413
18,828
22,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 4
8,935
638
7,385
19,028
10,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tsukuyomi
Mythcells
Tsukuyomi
18
5 / 8 / 6
11,061
790
20,864
23,612
21,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Guan Yu
higuy2468
Guan Yu
14
2 / 6 / 6
8,797
628
10,871
21,924
24,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
17
2 / 5 / 5
9,683
692
8,516
11,230
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
sunfire4646
Cthulhu
18
2 / 4 / 6
10,071
719
18,839
18,778
24,150
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
40
32
Kills
13
15
Deaths
33
89
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
6
16
1.33
W
6
2
24
9
L
2
10
4
0.4
L
Tsukuyomi
Mythcells
Tsukuyomi
5
8
6
1
W
10
3
14
5.67
L
Guan Yu
higuy2468
Guan Yu
2
6
6
0.83
W
Poseidon
ivSavii
Poseidon
15
2
12
10.5
W
Terra
kingpunis
Terra
1
2
23
6.25
L
Scylla
2
5
5
0.9
L
Cthulhu
sunfire4646
Cthulhu
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,453
Damage
66,475
98,453
Taken
94,572
85,907
Mitigated
85,592
52,249
Healing
21,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
12,026
5,381
940
1,460
13,409
6,669
2,221
4,376
9,033
0
23,511
W
15,997
1,446
3,411
17,713
34,483
40,120
1,005
9,205
25,278
24,871
0
L
7,385
1,274
0
2,232
19,028
10,469
395
9,666
9,362
0
15,545
L
Tsukuyomi
Mythcells
Tsukuyomi
20,864
2,764
1,156
5,231
23,612
21,012
201
11,640
11,972
0
37,914
W
18,674
3,819
2,951
6,488
18,745
10,189
1,441
4,966
13,779
0
32,079
L
Guan Yu
higuy2468
Guan Yu
10,871
672
3,084
5,656
21,924
24,629
0
11,726
10,198
0
15,348
W
Poseidon
ivSavii
Poseidon
27,343
3,587
3,265
5,456
12,988
6,093
3,034
4,362
8,626
56,330
0
W
Terra
kingpunis
Terra
5,413
672
5,347
5,218
18,828
22,836
877
4,446
14,382
8,871
0
L
Scylla
8,516
677
28
922
11,230
5,332
500
5,386
5,844
16,178
0
L
Cthulhu
sunfire4646
Cthulhu
18,839
1,196
1,100
1,856
18,778
24,150
16
10,335
8,443
35,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,040
Gold Earned
48,547
145
Minions Killed
129
0
Camps Cleared
0
1,353,853
Distance Traveled
1,247,355
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,504
679
25
2
0
234,105
0
W
Sobek
12,390
885
20
1
0
273,380
1
L
Ne Zha
8,935
638
12
1
0
213,618
0
L
Tsukuyomi
11,061
790
31
2
0
276,480
1
W
Pele
11,719
837
27
2
0
278,831
0
L
Guan Yu
8,797
628
15
1
0
271,601
1
W
Poseidon
12,850
918
68
5
0
280,779
0
W
Terra
10,577
756
5
0
0
286,758
3
L
Scylla
9,683
692
19
1
0
228,236
0
L
Cthulhu
10,071
719
52
4
0
257,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role