Player Matchup

Sobek
Sobek
ChampionArc3
Sobek
Level 68
God Stats
0W - 2L
1,549 SR
Queue Stats
23W - 25L
1,312 Elo+
Party 2
Arachne
Arachne
FrAnKdUke89
Arachne
Level 128
God Stats
103W - 98L
1,581 SR
Queue Stats
801W - 859L
1,502 Elo+
Solo
King Arthur
King Arthur
JorgebbUwU
King Arthur
Level 80
God Stats
0W - 2L
1,513 SR
Queue Stats
4W - 6L
1,846 Elo+
Party 2
Olorun
Olorun
MlpBorn
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,476 Elo+
Party 2
Discordia
Discordia
Zombie88Bait
Discordia
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,476 Elo+
Party 2
Team Averages
Level 75
1,529 SR
1,523 Elo+

VS

Team Averages
Level 98
1,578 SR
1,587 Elo+
Atlas
Atlas
 
Atlas
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Lyrical Tay
Danzaburou
Level 105
God Stats
15W - 16L
1,545 SR
Queue Stats
116W - 133L
1,545 Elo+
Party 1
Zeus
Zeus
NB l Madness
Zeus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,609 Elo+
Party 1
Guan Yu
Guan Yu
z Alpha o
Guan Yu
Level 127
God Stats
7W - 0L
1,846 SR
Queue Stats
214W - 97L
1,780 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 3
9,792
653
5,470
19,583
21,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
FrAnKdUke89
Arachne
13
1 / 1 / 4
8,810
587
1,472
3,495
1,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
JorgebbUwU
King Arthur
17
3 / 8 / 2
10,378
692
15,500
23,049
20,803
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
MlpBorn
Olorun
15
0 / 6 / 1
8,914
594
5,744
16,101
6,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Discordia
Zombie88Bait
Discordia
16
3 / 5 / 3
10,159
677
20,412
12,661
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
7 / 1 / 12
11,383
759
17,595
19,573
18,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
 
Serqet
17
3 / 2 / 11
10,848
723
9,027
10,521
6,007
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Lyrical Tay
Danzaburou
17
3 / 1 / 9
11,598
773
13,053
17,027
15,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
5 / 1 / 12
11,278
752
8,420
7,055
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
z Alpha o
Guan Yu
18
5 / 2 / 11
11,262
751
14,454
21,053
25,163
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
78
7
Kills
23
23
Deaths
7
13
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
1
12
13
W
Serqet
 
Serqet
3
2
11
4.25
L
0
3
3
0.5
L
Arachne
FrAnKdUke89
Arachne
1
1
4
3
L
King Arthur
JorgebbUwU
King Arthur
3
8
2
0.5
W
Danzaburou
Lyrical Tay
Danzaburou
3
1
9
7.5
L
Olorun
MlpBorn
Olorun
0
6
1
0.08
W
5
1
12
11
L
Discordia
Zombie88Bait
Discordia
3
5
3
0.9
W
Guan Yu
z Alpha o
Guan Yu
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,598
Damage
62,549
74,889
Taken
75,229
55,403
Mitigated
68,344
11,567
Healing
25,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
17,595
4,313
902
2,276
19,573
18,591
1,437
9,372
10,201
34,700
0
W
Serqet
 
Serqet
9,027
3,018
0
2,117
10,521
6,007
199
3,799
6,722
0
34,454
L
5,470
179
0
2,022
19,583
21,742
214
4,421
14,227
24,225
0
L
Arachne
FrAnKdUke89
Arachne
1,472
1,027
0
683
3,495
1,785
0
816
2,451
0
5,583
L
King Arthur
JorgebbUwU
King Arthur
15,500
2,160
224
3,806
23,049
20,803
0
7,677
14,719
688
43,537
W
Danzaburou
Lyrical Tay
Danzaburou
13,053
4,285
0
4,103
17,027
15,342
1,480
8,579
8,448
0
39,000
L
Olorun
MlpBorn
Olorun
5,744
2,853
766
3,340
16,101
6,086
0
5,337
10,012
23,081
0
W
8,420
2,157
0
190
7,055
3,241
1,703
4,143
2,912
32,668
0
L
Discordia
Zombie88Bait
Discordia
20,412
1,684
0
726
12,661
4,987
0
6,262
6,039
46,297
0
W
Guan Yu
z Alpha o
Guan Yu
14,454
2,296
8,033
8,298
21,053
25,163
1,726
6,421
14,632
0
41,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,053
Gold Earned
56,369
199
Minions Killed
256
0
Camps Cleared
0
1,205,971
Distance Traveled
1,582,134
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,383
759
42
3
0
336,228
1
W
Serqet
10,848
723
43
3
0
334,324
0
L
Sobek
9,792
653
38
3
0
295,956
0
L
Arachne
8,810
587
12
1
0
139,776
0
L
King Arthur
10,378
692
78
5
0
265,797
3
W
Danzaburou
11,598
773
53
4
0
261,912
0
L
Olorun
8,914
594
30
2
0
233,132
2
W
Zeus
11,278
752
61
4
0
299,683
0
L
Discordia
10,159
677
41
3
0
271,310
0
W
Guan Yu
11,262
751
57
4
0
349,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role