Player Matchup

Sol
Sol
AIDENWD4
Sol
Level 151
God Stats
1W - 2L
1,413 SR
Queue Stats
115W - 124L
1,300 Elo+
Party 1
Jormungandr
Jormungandr
GHOSTONFIRE7
Jormungandr
Level 84
God Stats
5W - 7L
1,387 SR
Queue Stats
53W - 68L
1,258 Elo+
Party 1
Odin
Odin
MAROTOCR9
Odin
Level 22
God Stats
1W - 9L
1,079 SR
Queue Stats
53W - 64L
1,258 Elo+
Party 1
Anhur
Anhur
TheRuddyPagan
Anhur
Level 46
God Stats
0W - 3L
1,099 SR
Queue Stats
119W - 168L
1,234 Elo+
Solo
Bastet
Bastet
TheeMadTurtle
Bastet
Level 118
God Stats
4W - 5L
1,498 SR
Queue Stats
207W - 223L
1,264 Elo+
Solo
Team Averages
Level 84
1,295 SR
1,263 Elo+

VS

Team Averages
Level 63
1,349 SR
1,240 Elo+
Anubis
Anubis
DeicideAngel
Anubis
Level 98
God Stats
2W - 3L
1,318 SR
Queue Stats
282W - 306L
1,246 Elo+
Party 2
Arachne
Arachne
EvilAstrid
Arachne
Level 49
God Stats
4W - 4L
1,374 SR
Queue Stats
83W - 107L
1,351 Elo+
Solo
Amaterasu
Amaterasu
LilBoyBigSad
Amaterasu
Level 16
God Stats
3W - 3L
1,447 SR
Queue Stats
6W - 13L
1,128 Elo+
Party 2
Hercules
Hercules
YouAreNotTheKing
Hercules
Level 46
God Stats
8W - 6L
1,480 SR
Queue Stats
19W - 26L
1,201 Elo+
Solo
Charybdis
Charybdis
briansewell
Charybdis
Level 106
God Stats
2W - 0L
1,129 SR
Queue Stats
118W - 118L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 2
11,386
495
17,235
17,119
7,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
GHOSTONFIRE7
Jormungandr
14
3 / 6 / 2
9,101
396
12,064
20,499
13,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
17
4 / 4 / 5
10,904
474
10,469
18,423
9,715
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 7 / 5
8,870
386
9,691
22,809
7,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 3 / 5
11,373
494
16,735
21,081
9,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
5 / 4 / 7
12,290
534
17,058
24,635
14,993
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
EvilAstrid
Arachne
16
7 / 3 / 8
10,786
469
16,338
18,681
10,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
LilBoyBigSad
Amaterasu
16
2 / 6 / 2
11,170
486
13,472
22,643
17,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
8 / 0 / 6
12,229
532
14,901
22,549
19,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
briansewell
Charybdis
16
1 / 4 / 9
10,734
467
12,251
15,873
5,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
16
Kills
23
24
Deaths
17
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Anubis
5
4
7
2.13
W
Arachne
EvilAstrid
Arachne
7
3
8
3.67
L
Jormungandr
GHOSTONFIRE7
Jormungandr
3
6
2
0.67
W
Amaterasu
LilBoyBigSad
Amaterasu
2
6
2
0.5
L
Odin
4
4
5
1.63
L
0
7
5
0.36
L
6
3
5
2.83
W
8
0
6
11
W
Charybdis
briansewell
Charybdis
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,194
Damage
74,020
99,931
Taken
104,381
46,818
Mitigated
68,867
34,127
Healing
43,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,235
6,022
367
8,792
17,119
7,033
2,248
5,906
11,213
93,406
0
W
Anubis
17,058
1,090
0
13,599
24,635
14,993
1,299
11,712
12,923
101,999
0
W
Arachne
EvilAstrid
Arachne
16,338
8,389
0
4,389
18,681
10,454
81
4,758
13,923
0
58,282
L
Jormungandr
GHOSTONFIRE7
Jormungandr
12,064
2,997
478
5,249
20,499
13,491
0
2,747
17,752
61,966
0
W
Amaterasu
LilBoyBigSad
Amaterasu
13,472
7,039
0
4,649
22,643
17,872
1,465
1,960
20,683
0
78,062
L
Odin
10,469
4,496
234
3,770
18,423
9,715
914
174
18,249
0
57,488
L
9,691
5,594
0
6,081
22,809
7,390
350
4,262
18,547
0
50,738
L
16,735
5,453
0
9,156
21,081
9,189
490
3,969
17,112
0
85,552
W
14,901
2,930
561
13,724
22,549
19,604
183
6,035
16,514
0
46,903
W
Charybdis
briansewell
Charybdis
12,251
5,427
0
6,752
15,873
5,944
1,568
4,834
11,039
0
87,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,634
Gold Earned
57,209
552
Minions Killed
534
0
Camps Cleared
0
2,029,046
Distance Traveled
2,102,034
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,386
495
155
7
0
403,609
0
W
Anubis
12,290
534
152
7
0
323,027
2
W
Arachne
10,786
469
63
3
0
540,008
0
L
Jormungandr
9,101
396
91
4
0
407,615
1
W
Amaterasu
11,170
486
142
6
0
378,340
2
L
Odin
10,904
474
104
5
0
425,354
1
L
Anhur
8,870
386
78
3
0
367,213
0
L
Bastet
11,373
494
124
5
0
425,255
9
W
Hercules
12,229
532
52
2
0
491,195
7
W
Charybdis
10,734
467
125
5
0
369,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role