Player Matchup

Hercules
Hercules
Flurgal
Hercules
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 115L
1,418 Elo+
Party 2
Ishtar
Ishtar
MrMagicAMann
Ishtar
Level 62
God Stats
5W - 8L
1,672 SR
Queue Stats
75W - 79L
1,490 Elo+
Party 2
Discordia
Discordia
Plan Gumby
Discordia
Level 57
God Stats
15W - 12L
1,548 SR
Queue Stats
92W - 103L
1,416 Elo+
Party 2
Ganesha
Ganesha
Young Mrich
Ganesha
Level 63
God Stats
20W - 27L
1,462 SR
Queue Stats
92W - 105L
1,416 Elo+
Party 2
Ne Zha
Ne Zha
Yung DrinkWater
Ne Zha
Level 86
God Stats
10W - 13L
1,482 SR
Queue Stats
111W - 123L
1,416 Elo+
Party 2
Team Averages
Level 72
1,533 SR
1,431 Elo+

VS

Team Averages
Level 130
1,539 SR
1,537 Elo+
Janus
Janus
 
Janus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CrossedHonour
Lancelot
Level 142
God Stats
1W - 0L
1,663 SR
Queue Stats
39W - 27L
1,666 Elo+
Party 3
Tiamat
Tiamat
TxNiinja
Tiamat
Level 147
God Stats
6W - 3L
1,464 SR
Queue Stats
7W - 5L
1,429 Elo+
Party 1
Anhur
Anhur
XNINJAKID25
Anhur
Level 142
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 6L
1,525 Elo+
Party 1
Nike
Nike
trumpet_queen
Nike
Level 105
God Stats
1W - 0L
1,569 SR
Queue Stats
33W - 30L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Flurgal
Hercules
16
3 / 2 / 5
9,124
702
7,928
21,188
19,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
16
5 / 5 / 5
9,429
725
14,305
16,654
8,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Plan Gumby
Discordia
15
1 / 3 / 6
8,699
669
9,667
9,850
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Young Mrich
Ganesha
15
0 / 4 / 6
9,252
712
5,372
19,100
21,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 7 / 5
9,963
766
13,390
15,675
8,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
4 / 1 / 7
10,211
785
17,013
6,666
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
CrossedHonour
Lancelot
17
2 / 4 / 15
10,384
799
11,070
18,271
23,586
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
TxNiinja
Tiamat
19
4 / 2 / 12
10,901
839
18,833
13,846
12,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 3 / 8
10,811
832
13,928
13,104
5,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 3 / 10
10,225
787
6,153
18,154
20,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
73
13
Kills
21
21
Deaths
13
27
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
7
7.5
W
Lancelot
CrossedHonour
Lancelot
2
4
15
2.38
L
Hercules
Flurgal
Hercules
3
2
5
2.75
L
Ishtar
5
5
5
1.5
L
Discordia
Plan Gumby
Discordia
1
3
6
1.33
W
Tiamat
TxNiinja
Tiamat
4
2
12
5
W
8
3
8
4
L
Ganesha
Young Mrich
Ganesha
0
4
6
0.75
L
4
7
5
0.93
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,662
Damage
66,997
82,467
Taken
70,041
61,411
Mitigated
65,214
14,415
Healing
17,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
17,013
1,499
0
2,575
6,666
2,948
640
2,794
3,660
41,314
0
W
Lancelot
CrossedHonour
Lancelot
11,070
2,091
0
2,306
18,271
23,586
0
4,782
13,022
80
19,736
L
Hercules
Flurgal
Hercules
7,928
1,347
0
6,880
21,188
19,369
0
9,131
11,597
0
24,398
L
Ishtar
14,305
7,119
0
648
16,654
8,404
0
5,895
10,379
0
35,265
L
Discordia
Plan Gumby
Discordia
9,667
427
0
500
9,850
4,239
120
4,437
5,075
28,858
0
W
Tiamat
TxNiinja
Tiamat
18,833
1,486
157
4,513
13,846
12,526
68
990
12,537
59,241
0
W
13,928
7,320
0
1,912
13,104
5,904
4,374
2,175
10,637
0
36,917
L
Ganesha
Young Mrich
Ganesha
5,372
370
759
3,994
19,100
21,320
222
7,015
11,559
13,997
0
L
13,390
3,030
0
1,634
15,675
8,079
0
7,372
7,931
0
40,502
W
6,153
722
1,025
4,893
18,154
20,250
160
3,304
14,500
0
17,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,467
Gold Earned
52,532
195
Minions Killed
280
0
Camps Cleared
0
1,310,210
Distance Traveled
1,376,635
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,211
785
75
6
0
296,774
11
W
Lancelot
10,384
799
34
3
0
275,685
0
L
Hercules
9,124
702
39
3
0
276,618
4
L
Ishtar
9,429
725
49
4
0
261,541
3
L
Discordia
8,699
669
41
3
0
266,179
0
W
Tiamat
10,901
839
104
8
0
270,235
0
W
Anhur
10,811
832
45
3
0
260,710
2
L
Ganesha
9,252
712
4
0
0
236,362
0
L
Ne Zha
9,963
766
62
5
0
269,510
1
W
Nike
10,225
787
22
2
0
273,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role