Player Matchup

Sol
Sol
Platinum III
Jackal_Fighter1
Sol
Platinum III
Level 125
God Stats
12W - 9L
1,658 SR
Queue Stats
49W - 60L
1,679 MMR
Solo
Terra
Terra
Gold II
Killa_Taco123
Terra
Gold II
Level 124
God Stats
20W - 15L
1,783 SR
Queue Stats
104W - 123L
1,653 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
gypsyboyswagWMD
Sun Wukong
Platinum V
Level 87
God Stats
0W - 3L
1,426 SR
Queue Stats
187W - 213L
1,717 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,622 SR
1,683 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,493 SR
1,551 MMR
Sobek
Sobek
Gold I
Killswitch7779
Sobek
Gold I
Level 154
God Stats
2W - 3L
1,396 SR
Queue Stats
73W - 81L
1,566 MMR
Party 1
Achilles
Achilles
Gold II
TardySpace7
Achilles
Gold II
Level 140
God Stats
3W - 3L
1,170 SR
Queue Stats
47W - 45L
1,515 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
xAddictedtoKush
Baron Samedi
Gold IV
Level 122
God Stats
3W - 0L
1,914 SR
Queue Stats
32W - 30L
1,572 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 9 / 4
13,388
609
34,872
28,390
15,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
1 / 2 / 5
14,868
676
14,159
28,935
47,842
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
gypsyboyswagWMD
Sun Wukong
18
4 / 7 / 3
14,040
638
18,742
32,970
37,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AresKumbhakarnaBaba YagaCabrakanShiva

VS

Bans
AtlasChironNeithChaacDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 12
13,411
610
10,198
30,801
41,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
TardySpace7
Achilles
19
10 / 3 / 8
15,146
688
32,990
39,375
53,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
xAddictedtoKush
Baron Samedi
20
7 / 2 / 6
15,341
697
34,339
24,747
14,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
8
Kills
18
18
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
9
4
0.56
L
1
2
5
1.75
W
1
3
12
2.33
W
Achilles
TardySpace7
Achilles
10
3
8
4.67
L
Sun Wukong
gypsyboyswagWMD
Sun Wukong
4
7
3
0.79
W
Baron Samedi
xAddictedtoKush
Baron Samedi
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,773
Damage
77,527
90,295
Taken
94,923
101,478
Mitigated
110,004
24,714
Healing
43,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
34,872
13,928
0
9,379
28,390
15,776
0
12,333
15,626
76,784
8,867
L
14,159
1,223
4,909
4,848
28,935
47,842
206
14,477
13,885
46,148
0
W
10,198
1,081
1,537
10,500
30,801
41,887
1,086
14,492
16,089
32,949
0
W
Achilles
TardySpace7
Achilles
32,990
7,980
1,422
8,794
39,375
53,534
302
17,448
21,236
0
59,692
L
Sun Wukong
gypsyboyswagWMD
Sun Wukong
18,742
3,244
0
5,578
32,970
37,860
144
16,541
15,692
0
44,645
W
Baron Samedi
xAddictedtoKush
Baron Samedi
34,339
3,747
7,371
13,892
24,747
14,583
1,987
14,228
10,162
107,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,296
Gold Earned
43,898
205
Minions Killed
216
11
Camps Cleared
7
1,129,933
Distance Traveled
1,133,658
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,388
609
100
5
5
310,433
3
L
Terra
14,868
676
58
3
4
434,557
2
W
Sobek
13,411
610
42
2
1
350,237
8
W
Achilles
15,146
688
31
1
3
419,978
2
L
Sun Wukong
14,040
638
47
2
2
384,943
4
W
Baron Samedi
15,341
697
143
7
3
363,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role