Player Matchup

Sylvanus
Sylvanus
ConaAzul
Sylvanus
Level 106
God Stats
2W - 4L
1,451 SR
Queue Stats
117W - 123L
1,530 Elo+
Solo
Camazotz
Camazotz
Iazycat
Camazotz
Level 145
God Stats
13W - 6L
1,685 SR
Queue Stats
450W - 469L
1,523 Elo+
Solo
Agni
Agni
SlickFoal905831
Agni
Level 159
God Stats
0W - 2L
1,562 SR
Queue Stats
54W - 47L
1,565 Elo+
Solo
Izanami
Izanami
marinanuXD
Izanami
Level 135
God Stats
5W - 4L
1,674 SR
Queue Stats
209W - 234L
1,573 Elo+
Solo
Cernunnos
Cernunnos
балора
Cernunnos
Level 156
God Stats
1W - 6L
1,386 SR
Queue Stats
392W - 375L
1,531 Elo+
Solo
Team Averages
Level 140
1,551 SR
1,544 Elo+

VS

Team Averages
Level 131
1,666 SR
1,581 Elo+
Horus
Horus
HyugaShinobi
Horus
Level 160
God Stats
5W - 2L
1,866 SR
Queue Stats
253W - 145L
1,607 Elo+
Party 1
Discordia
Discordia
Lusheyee
Discordia
Level 85
God Stats
3W - 3L
1,372 SR
Queue Stats
171W - 170L
1,542 Elo+
Solo
Artio
Artio
iMLK6
Artio
Level 160
God Stats
3W - 4L
1,491 SR
Queue Stats
421W - 262L
1,658 Elo+
Party 1
Artemis
Artemis
sgherru
Artemis
Level 128
God Stats
2W - 0L
1,720 SR
Queue Stats
108W - 106L
1,559 Elo+
Solo
Zeus
Zeus
skuken
Zeus
Level 124
God Stats
3W - 0L
1,882 SR
Queue Stats
34W - 39L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ConaAzul
Sylvanus
16
1 / 5 / 10
10,557
660
10,276
23,503
37,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Camazotz
Iazycat
Camazotz
17
2 / 5 / 8
10,039
627
12,962
18,063
9,456
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 5 / 5
9,263
579
14,527
14,765
7,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
marinanuXD
Izanami
20
6 / 5 / 4
12,319
770
15,729
16,644
9,877
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cernunnos
балора
Cernunnos
17
3 / 5 / 7
10,128
633
19,325
17,578
9,879
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 14
12,354
772
6,763
22,918
31,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Lusheyee
Discordia
19
5 / 1 / 16
11,534
721
20,833
13,177
6,299
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
iMLK6
Artio
17
2 / 3 / 18
12,082
755
10,201
28,034
34,480
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
sgherru
Artemis
19
6 / 3 / 15
11,882
743
21,277
18,981
10,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
skuken
Zeus
20
6 / 2 / 13
13,340
834
24,663
11,548
6,241
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
101
13
Kills
25
25
Deaths
13
34
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ConaAzul
Sylvanus
1
5
10
1.2
W
6
4
14
3.25
L
Camazotz
Iazycat
Camazotz
2
5
8
1.2
W
Discordia
Lusheyee
Discordia
5
1
16
13
L
1
5
5
0.7
W
Artio
iMLK6
Artio
2
3
18
3.67
L
Izanami
marinanuXD
Izanami
6
5
4
1.6
W
Artemis
sgherru
Artemis
6
3
15
4.5
W
Zeus
skuken
Zeus
6
2
13
6.25
L
Cernunnos
балора
Cernunnos
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,819
Damage
83,737
90,553
Taken
94,658
73,874
Mitigated
89,158
38,177
Healing
42,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ConaAzul
Sylvanus
10,276
1,906
9,055
6,601
23,503
37,022
33
13,799
9,704
12,628
0
W
6,763
2,190
7,893
7,019
22,918
31,461
1,034
4,409
18,509
0
10,835
L
Camazotz
Iazycat
Camazotz
12,962
4,009
3,251
6,401
18,063
9,456
798
10,691
7,372
0
24,832
W
Discordia
Lusheyee
Discordia
20,833
652
1,482
2,679
13,177
6,299
1,916
4,302
8,875
45,081
0
L
14,527
213
1,020
1,683
14,765
7,640
308
8,180
6,585
23,058
0
W
Artio
iMLK6
Artio
10,201
948
4,694
9,403
28,034
34,480
573
6,116
21,918
17,418
0
L
Izanami
marinanuXD
Izanami
15,729
9,614
2,155
4,077
16,644
9,877
961
11,348
5,296
0
50,549
W
Artemis
sgherru
Artemis
21,277
7,182
2,220
4,465
18,981
10,677
3,073
7,259
11,722
0
39,822
W
Zeus
skuken
Zeus
24,663
1,655
1,273
1,087
11,548
6,241
2,512
2,717
8,831
62,316
0
L
Cernunnos
балора
Cernunnos
19,325
7,150
1,865
2,069
17,578
9,879
0
11,679
5,899
0
38,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,306
Gold Earned
61,192
160
Minions Killed
196
0
Camps Cleared
0
1,292,011
Distance Traveled
1,384,403
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,557
660
5
0
0
261,249
2
W
Horus
12,354
772
7
0
0
261,540
0
L
Camazotz
10,039
627
35
2
0
271,911
0
W
Discordia
11,534
721
43
3
0
285,516
4
L
Agni
9,263
579
9
1
0
289,657
0
W
Artio
12,082
755
14
1
0
303,284
0
L
Izanami
12,319
770
73
5
0
219,055
3
W
Artemis
11,882
743
34
2
0
243,853
0
W
Zeus
13,340
834
98
6
0
290,210
0
L
Cernunnos
10,128
633
38
2
0
250,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role