Player Matchup

Atlas
Atlas
SSlayerX
Atlas
Level 151
God Stats
15W - 20L
1,557 SR
Queue Stats
182W - 176L
1,595 Elo+
Solo
Baron Samedi
Baron Samedi
SaltyKidsGoCry
Baron Samedi
Level 80
God Stats
29W - 14L
1,723 SR
Queue Stats
332W - 287L
1,642 Elo+
Party 2
Nike
Nike
Satterfield
Nike
Level 139
God Stats
3W - 2L
1,634 SR
Queue Stats
379W - 331L
1,662 Elo+
Party 2
Lancelot
Lancelot
Solacehype
Lancelot
Level 111
God Stats
1W - 2L
1,224 SR
Queue Stats
263W - 212L
1,704 Elo+
Party 2
Ishtar
Ishtar
TWBruins21
Ishtar
Level 157
God Stats
3W - 5L
1,500 SR
Queue Stats
63W - 43L
1,707 Elo+
Solo
Team Averages
Level 128
1,528 SR
1,662 Elo+

VS

Team Averages
Level 118
1,667 SR
1,618 Elo+
Ymir
Ymir
DarkMw12
Ymir
Level 148
God Stats
67W - 50L
1,695 SR
Queue Stats
449W - 330L
1,661 Elo+
Party 1
Ravana
Ravana
DrMordecai
Ravana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 36L
1,657 Elo+
Party 1
Cernunnos
Cernunnos
Hambuns
Cernunnos
Level 90
God Stats
10W - 8L
1,725 SR
Queue Stats
218W - 133L
1,691 Elo+
Party 1
Kukulkan
Kukulkan
Serpious
Kukulkan
Level 127
God Stats
10W - 8L
1,798 SR
Queue Stats
511W - 496L
1,611 Elo+
Solo
Fenrir
Fenrir
Viridict
Fenrir
Level 97
God Stats
1W - 2L
1,618 SR
Queue Stats
16W - 17L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
SSlayerX
Atlas
19
4 / 6 / 17
12,635
743
13,647
28,904
46,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
SaltyKidsGoCry
Baron Samedi
20
5 / 1 / 15
13,177
775
18,590
14,160
8,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 3 / 14
12,172
716
15,597
22,643
24,852
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
Solacehype
Lancelot
20
8 / 3 / 10
13,377
787
13,887
23,116
20,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
TWBruins21
Ishtar
20
9 / 2 / 11
13,563
798
20,028
17,332
9,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
0 / 6 / 7
10,489
617
8,245
22,972
30,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ravana
DrMordecai
Ravana
17
3 / 6 / 6
10,880
640
14,414
20,156
22,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
Hambuns
Cernunnos
18
3 / 5 / 6
11,322
666
17,616
16,280
9,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
Serpious
Kukulkan
20
2 / 5 / 4
11,850
697
26,048
12,392
7,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Viridict
Fenrir
16
4 / 6 / 2
10,869
639
12,883
23,359
19,603
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
37
28
Kills
12
15
Deaths
28
67
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
7
0.58
L
Ravana
DrMordecai
Ravana
3
6
6
1
L
Cernunnos
Hambuns
Cernunnos
3
5
6
1.2
W
Atlas
SSlayerX
Atlas
4
6
17
2.08
W
Baron Samedi
SaltyKidsGoCry
Baron Samedi
5
1
15
12.5
W
2
3
14
3
L
Kukulkan
Serpious
Kukulkan
2
5
4
0.8
W
Lancelot
Solacehype
Lancelot
8
3
10
4.33
W
Ishtar
TWBruins21
Ishtar
9
2
11
7.25
L
Fenrir
Viridict
Fenrir
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,749
Damage
79,206
106,155
Taken
95,159
109,926
Mitigated
89,405
28,606
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,245
2,071
531
2,372
22,972
30,899
30
8,166
14,426
17,740
0
L
Ravana
DrMordecai
Ravana
14,414
4,649
0
2,363
20,156
22,081
706
6,934
12,814
366
34,456
L
Cernunnos
Hambuns
Cernunnos
17,616
9,698
0
3,681
16,280
9,144
1,678
8,012
8,055
0
53,864
W
Atlas
SSlayerX
Atlas
13,647
5,873
0
2,664
28,904
46,437
287
9,015
19,412
24,840
0
W
Baron Samedi
SaltyKidsGoCry
Baron Samedi
18,590
2,007
5,234
7,765
14,160
8,549
3,145
4,138
9,895
64,455
0
W
15,597
887
0
3,594
22,643
24,852
789
7,993
14,065
139
41,707
L
Kukulkan
Serpious
Kukulkan
26,048
3,239
0
250
12,392
7,678
0
2,798
9,438
87,119
0
W
Lancelot
Solacehype
Lancelot
13,887
1,771
0
6,028
23,116
20,528
758
6,134
16,788
47
45,372
W
Ishtar
TWBruins21
Ishtar
20,028
12,067
0
3,321
17,332
9,560
5,505
6,047
11,097
32
88,284
L
Fenrir
Viridict
Fenrir
12,883
2,264
0
1,363
23,359
19,603
224
5,837
17,209
239
23,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,924
Gold Earned
55,410
336
Minions Killed
294
0
Camps Cleared
0
1,766,386
Distance Traveled
1,591,938
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,489
617
15
1
0
308,437
4
L
Ravana
10,880
640
42
2
0
337,364
1
L
Cernunnos
11,322
666
86
5
0
293,192
1
W
Atlas
12,635
743
26
2
0
317,830
0
W
Baron Samedi
13,177
775
96
6
0
348,767
1
W
Nike
12,172
716
60
4
0
361,852
4
L
Kukulkan
11,850
697
130
8
0
316,719
1
W
Lancelot
13,377
787
53
3
0
397,422
0
W
Ishtar
13,563
798
101
6
0
340,515
3
L
Fenrir
10,869
639
21
1
0
336,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role