Player Matchup

Pele
Pele
ItsPCPanda
Pele
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 66L
1,442 Elo+
Party 1
Charybdis
Charybdis
SlippingInSauce
Charybdis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,136 Elo+
Party 1
Fafnir
Fafnir
WeatherBoy
Fafnir
Level 114
God Stats
3W - 1L
1,469 SR
Queue Stats
149W - 141L
1,500 Elo+
Party 1
Sobek
Sobek
edmsauce
Sobek
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,256 Elo+
Party 1
Chang'e
Chang'e
xELITEWHITEBOYx
Chang'e
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
186W - 186L
1,449 Elo+
Party 1
Team Averages
Level 109
1,494 SR
1,357 Elo+

VS

Team Averages
Level 52
1,447 SR
1,520 Elo+
King Arthur
King Arthur
 
King Arthur
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
DaHarmacist
Ao Kuang
Level 61
God Stats
2W - 4L
1,462 SR
Queue Stats
138W - 104L
1,536 Elo+
Party 2
Janus
Janus
NinjaPanda714
Janus
Level 19
God Stats
0W - 2L
1,311 SR
Queue Stats
22W - 16L
1,561 Elo+
Party 2
Terra
Terra
TADASHY_
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
YaBoiTShel
Bakasura
Level 108
God Stats
0W - 1L
1,460 SR
Queue Stats
22W - 15L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 18
9,649
804
15,471
13,404
7,302
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
SlippingInSauce
Charybdis
17
9 / 4 / 11
10,459
872
23,864
14,996
7,907
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
WeatherBoy
Fafnir
17
2 / 1 / 25
10,592
883
7,499
17,414
25,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
edmsauce
Sobek
17
1 / 2 / 27
10,496
875
7,101
18,294
18,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
11 / 3 / 16
11,340
945
16,442
18,987
9,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 5 / 6
9,685
807
20,119
19,488
25,990
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
DaHarmacist
Ao Kuang
17
6 / 3 / 4
9,404
784
10,783
14,112
9,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 7
8,540
712
17,477
10,276
4,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Terra
TADASHY_
Terra
13
0 / 8 / 7
7,576
631
2,703
16,192
9,891
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
YaBoiTShel
Bakasura
15
3 / 7 / 6
8,865
739
10,633
18,099
11,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
43
28
Kills
13
13
Deaths
28
97
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
5
6
1.2
L
Ao Kuang
DaHarmacist
Ao Kuang
6
3
4
2.67
W
5
3
18
4.67
L
1
5
7
0.9
W
Charybdis
SlippingInSauce
Charybdis
9
4
11
3.63
L
Terra
TADASHY_
Terra
0
8
7
0.44
W
Fafnir
WeatherBoy
Fafnir
2
1
25
14.5
L
Bakasura
YaBoiTShel
Bakasura
3
7
6
0.86
W
Sobek
edmsauce
Sobek
1
2
27
7.25
W
11
3
16
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,377
Damage
61,715
83,095
Taken
78,167
68,099
Mitigated
61,812
48,069
Healing
24,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
20,119
958
3,950
3,509
19,488
25,990
0
8,816
10,672
0
33,999
L
Ao Kuang
DaHarmacist
Ao Kuang
10,783
689
1,250
4,317
14,112
9,952
0
5,062
9,050
15,785
0
W
15,471
2,896
4,051
1,399
13,404
7,302
1,051
5,818
7,586
0
30,599
L
17,477
2,451
238
168
10,276
4,067
0
2,737
7,539
36,121
0
W
Charybdis
SlippingInSauce
Charybdis
23,864
14,611
1,879
4,255
14,996
7,907
1,173
4,494
10,195
0
41,133
L
Terra
TADASHY_
Terra
2,703
703
3,768
1,646
16,192
9,891
0
6,408
9,784
7,840
0
W
Fafnir
WeatherBoy
Fafnir
7,499
1,810
3,671
4,787
17,414
25,344
472
6,083
10,936
17,050
0
L
Bakasura
YaBoiTShel
Bakasura
10,633
7,074
997
4,657
18,099
11,912
0
8,019
10,080
0
13,247
W
Sobek
edmsauce
Sobek
7,101
931
0
5,409
18,294
18,320
1,035
7,513
10,476
10,794
0
W
16,442
3,077
13,618
9,000
18,987
9,226
893
7,055
11,179
32,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,536
Gold Earned
44,070
147
Minions Killed
120
0
Camps Cleared
0
1,184,753
Distance Traveled
1,052,394
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,685
807
22
2
0
217,338
0
L
Ao Kuang
9,404
784
20
2
0
220,575
0
W
Pele
9,649
804
29
2
0
244,259
0
L
Janus
8,540
712
45
4
0
166,798
0
W
Charybdis
10,459
872
53
4
0
195,133
0
L
Terra
7,576
631
8
1
0
209,832
1
W
Fafnir
10,592
883
20
2
0
253,025
0
L
Bakasura
8,865
739
25
2
0
237,851
0
W
Sobek
10,496
875
10
1
0
259,916
0
W
Chang'e
11,340
945
35
3
0
232,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role