Player Matchup

Merlin
Merlin
Benkei02
Merlin
Level 41
God Stats
10W - 16L
1,425 SR
Queue Stats
80W - 96L
1,400 Elo+
Party 4
Jormungandr
Jormungandr
FLACCID2679
Jormungandr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 76L
1,484 Elo+
Party 4
Gilgamesh
Gilgamesh
FairyBoy93
Gilgamesh
Level 26
God Stats
3W - 3L
1,218 SR
Queue Stats
70W - 64L
1,402 Elo+
Party 3
Neith
Neith
WilllyP92
Neith
Level 101
God Stats
4W - 3L
1,604 SR
Queue Stats
100W - 97L
1,414 Elo+
Party 3
Lancelot
Lancelot
Zanke Kiamane
Lancelot
Level 154
God Stats
2W - 3L
1,557 SR
Queue Stats
118W - 136L
1,437 Elo+
Party 3
Team Averages
Level 70
1,461 SR
1,427 Elo+

VS

Team Averages
Level 70
1,636 SR
1,403 Elo+
Zhong Kui
Zhong Kui
Akudama_Wanderer
Zhong Kui
Level 116
God Stats
15W - 9L
1,774 SR
Queue Stats
422W - 384L
1,369 Elo+
Party 1
Geb
Geb
CyanMod
Geb
Level 120
God Stats
2W - 0L
1,767 SR
Queue Stats
361W - 367L
1,418 Elo+
Party 2
Susano
Susano
F4LL3N4NGEL
Susano
Level 68
God Stats
4W - 3L
1,535 SR
Queue Stats
136W - 175L
1,415 Elo+
Solo
Charybdis
Charybdis
SpaghettiJim
Charybdis
Level 20
God Stats
11W - 12L
1,428 SR
Queue Stats
302W - 304L
1,419 Elo+
Party 2
Bellona
Bellona
WorldsWorstMid
Bellona
Level 28
God Stats
16W - 9L
1,676 SR
Queue Stats
421W - 391L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Benkei02
Merlin
15
2 / 3 / 1
8,731
460
10,353
8,885
3,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
FLACCID2679
Jormungandr
12
0 / 1 / 1
7,813
411
10,682
17,632
17,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
FairyBoy93
Gilgamesh
14
1 / 4 / 1
8,431
444
7,998
17,858
10,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
WilllyP92
Neith
14
1 / 1 / 0
8,638
455
9,023
11,474
4,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
Zanke Kiamane
Lancelot
14
1 / 2 / 0
8,973
472
9,129
12,521
13,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
15
1 / 2 / 5
9,543
502
13,487
14,676
10,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
12
0 / 0 / 6
8,533
449
4,826
21,541
19,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
15
3 / 2 / 4
9,473
499
6,151
17,197
7,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
SpaghettiJim
Charybdis
16
4 / 0 / 2
9,827
517
11,233
10,786
4,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 2
11,036
581
8,865
17,981
19,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
11
11
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
1
2
5
1.75
L
Merlin
Benkei02
Merlin
2
3
1
0.83
W
Geb
0
0
6
3
W
Susano
3
2
4
2.5
L
Jormungandr
FLACCID2679
Jormungandr
0
1
1
0.5
L
Gilgamesh
FairyBoy93
Gilgamesh
1
4
1
0.38
W
Charybdis
SpaghettiJim
Charybdis
4
0
2
5
L
Neith
WilllyP92
Neith
1
1
0
1
W
3
1
2
4
L
Lancelot
Zanke Kiamane
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,185
Damage
44,562
68,370
Taken
82,181
49,744
Mitigated
61,534
7,680
Healing
29,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
13,487
2,191
0
7,023
14,676
10,791
908
7,679
6,377
71,253
0
L
Merlin
Benkei02
Merlin
10,353
852
0
161
8,885
3,952
124
5,065
3,820
62,332
0
W
Geb
4,826
873
4,004
4,881
21,541
19,194
0
6,812
14,117
19,607
0
W
Susano
6,151
1,360
0
1,980
17,197
7,567
56
3,466
13,545
0
71,087
L
Jormungandr
FLACCID2679
Jormungandr
10,682
3,861
0
1,205
17,632
17,630
0
8,492
9,140
44,389
0
L
Gilgamesh
FairyBoy93
Gilgamesh
7,998
2,483
0
1,492
17,858
10,574
0
2,697
15,161
157
79,244
W
Charybdis
SpaghettiJim
Charybdis
11,233
5,909
0
4,194
10,786
4,474
599
2,053
8,713
94
86,457
L
Neith
WilllyP92
Neith
9,023
2,127
0
3,632
11,474
4,382
0
1,453
10,021
0
73,963
W
8,865
3,807
0
7,103
17,981
19,508
1,482
2,325
15,604
58
92,712
L
Lancelot
Zanke Kiamane
Lancelot
9,129
1,935
0
1,190
12,521
13,206
51
758
11,763
0
75,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,586
Gold Earned
48,412
553
Minions Killed
570
0
Camps Cleared
0
1,812,832
Distance Traveled
1,827,888
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,543
502
128
7
0
334,196
1
L
Merlin
8,731
460
114
6
0
347,874
0
W
Geb
8,533
449
15
1
0
385,948
6
W
Susano
9,473
499
98
5
0
367,922
2
L
Jormungandr
7,813
411
73
4
0
352,221
8
L
Gilgamesh
8,431
444
111
6
0
356,277
4
W
Charybdis
9,827
517
139
7
0
366,529
4
L
Neith
8,638
455
116
6
0
353,142
7
W
Bellona
11,036
581
190
10
0
373,293
0
L
Lancelot
8,973
472
139
7
0
403,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role