Player Matchup

Sun Wukong
Sun Wukong
IcyWeeener
Sun Wukong
Level 22
God Stats
1W - 1L
1,384 SR
Queue Stats
23W - 8L
1,658 Elo+
Party 1
Zeus
Zeus
TrueDreww
Zeus
Level 129
God Stats
4W - 1L
1,787 SR
Queue Stats
217W - 154L
1,673 Elo+
Party 1
Jing Wei
Jing Wei
UnstoppableDong
Jing Wei
Level 103
God Stats
2W - 2L
1,375 SR
Queue Stats
211W - 150L
1,676 Elo+
Party 1
Team Averages
Level 85
1,515 SR
1,669 Elo+

VS

Team Averages
Level 108
1,568 SR
1,529 Elo+
Scylla
Scylla
Arenile
Scylla
Level 109
God Stats
12W - 12L
1,659 SR
Queue Stats
28W - 29L
1,531 Elo+
Party 2
Rama
Rama
JCNEO
Rama
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
197W - 197L
1,525 Elo+
Solo
Tyr
Tyr
Pandawee
Tyr
Level 109
God Stats
46W - 57L
1,545 SR
Queue Stats
175W - 150L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IcyWeeener
Sun Wukong
17
2 / 4 / 5
12,231
644
7,522
18,984
14,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
18
5 / 1 / 5
13,030
686
32,588
8,929
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
19
4 / 0 / 6
13,126
691
20,870
14,406
6,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arenile
Scylla
17
2 / 1 / 3
11,619
612
8,643
13,256
4,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
JCNEO
Rama
15
2 / 6 / 3
10,954
577
7,329
22,838
9,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 4 / 4
10,734
565
14,753
30,484
37,615
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
11
Kills
5
5
Deaths
11
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
Arenile
Scylla
2
1
3
3.5
W
Sun Wukong
IcyWeeener
Sun Wukong
2
4
5
1.13
L
Rama
JCNEO
Rama
2
6
3
0.58
L
1
4
4
0.75
W
Zeus
5
1
5
7.5
W
Jing Wei
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,980
Damage
30,725
42,319
Taken
66,578
25,463
Mitigated
52,065
12,594
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Arenile
Scylla
8,643
168
0
750
13,256
4,889
0
8,321
4,319
49,386
0
W
Sun Wukong
IcyWeeener
Sun Wukong
7,522
1,046
0
4,925
18,984
14,664
271
4,162
14,822
0
43,124
L
Rama
JCNEO
Rama
7,329
6,558
0
2,698
22,838
9,561
0
11,312
10,602
0
45,617
L
14,753
310
0
5,221
30,484
37,615
0
10,812
18,665
0
42,197
W
Zeus
32,588
1,310
0
2,486
8,929
3,919
914
1,326
7,603
58,777
0
W
Jing Wei
20,870
18,710
0
5,183
14,406
6,880
1,423
3,609
10,797
0
74,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,387
Gold Earned
33,307
240
Minions Killed
212
11
Camps Cleared
6
1,059,533
Distance Traveled
1,079,422
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,619
612
84
4
1
383,132
2
W
Sun Wukong
12,231
644
53
3
1
361,911
4
L
Rama
10,954
577
81
4
2
308,136
4
L
Tyr
10,734
565
47
2
3
388,154
3
W
Zeus
13,030
686
62
3
6
319,320
1
W
Jing Wei
13,126
691
125
7
4
378,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role