Player Matchup

Hera
Hera
Dookiy
Hera
Level 46
God Stats
4W - 2L
1,461 SR
Queue Stats
167W - 178L
1,459 Elo+
Party 2
Sol
Sol
EndouAD
Sol
Level 84
God Stats
7W - 3L
1,563 SR
Queue Stats
265W - 244L
1,463 Elo+
Party 2
King Arthur
King Arthur
Ewalken
King Arthur
Level 117
God Stats
1W - 2L
1,462 SR
Queue Stats
142W - 144L
1,503 Elo+
Party 1
Ah Puch
Ah Puch
Memphii
Ah Puch
Level 125
God Stats
6W - 3L
1,685 SR
Queue Stats
143W - 160L
1,515 Elo+
Party 1
Bastet
Bastet
XDarthxWalshX
Bastet
Level 126
God Stats
5W - 1L
1,565 SR
Queue Stats
61W - 86L
1,371 Elo+
Party 1
Team Averages
Level 100
1,547 SR
1,462 Elo+

VS

Team Averages
Level 123
1,413 SR
1,448 Elo+
Chaac
Chaac
Devitrifyy
Chaac
Level 125
God Stats
2W - 4L
1,346 SR
Queue Stats
161W - 185L
1,453 Elo+
Party 3
Bakasura
Bakasura
NOTW JackXo
Bakasura
Level 149
God Stats
0W - 1L
1,106 SR
Queue Stats
13W - 14L
1,446 Elo+
Party 3
Jing Wei
Jing Wei
NOTW SallyXo609
Jing Wei
Level 155
God Stats
1W - 1L
1,903 SR
Queue Stats
35W - 49L
1,409 Elo+
Party 3
Sun Wukong
Sun Wukong
ShaunV06
Sun Wukong
Level 68
God Stats
5W - 4L
1,520 SR
Queue Stats
183W - 224L
1,459 Elo+
Party 3
Hera
Hera
YG23
Hera
Level 117
God Stats
1W - 5L
1,190 SR
Queue Stats
270W - 272L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Dookiy
Hera
19
6 / 2 / 16
11,810
695
18,056
9,279
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
20
6 / 3 / 19
12,421
731
16,342
20,624
11,262
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
Ewalken
King Arthur
19
9 / 5 / 14
12,964
763
16,883
23,634
37,265
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Puch
Memphii
Ah Puch
20
6 / 1 / 15
12,515
736
26,790
9,075
4,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 1 / 15
11,626
684
15,903
16,259
8,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
0 / 5 / 8
10,373
610
10,557
29,875
40,412
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
NOTW JackXo
Bakasura
16
1 / 8 / 6
10,367
610
8,144
19,342
11,307
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
19
4 / 6 / 5
11,508
677
11,386
19,055
9,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ShaunV06
Sun Wukong
17
4 / 8 / 5
10,787
635
11,743
22,685
33,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
YG23
Hera
19
2 / 5 / 5
11,001
647
17,375
13,039
6,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
40
31
Kills
11
12
Deaths
32
79
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
5
8
0.8
W
Hera
Dookiy
Hera
6
2
16
7
W
Sol
6
3
19
5.17
W
King Arthur
Ewalken
King Arthur
9
5
14
3.2
W
Ah Puch
Memphii
Ah Puch
6
1
15
13.5
L
Bakasura
NOTW JackXo
Bakasura
1
8
6
0.5
L
Jing Wei
4
6
5
1.08
L
Sun Wukong
ShaunV06
Sun Wukong
4
8
5
0.81
W
4
1
15
11.5
L
Hera
YG23
Hera
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,974
Damage
59,205
78,871
Taken
103,996
66,342
Mitigated
101,599
38,462
Healing
35,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
10,557
889
2,856
12,821
29,875
40,412
83
19,461
10,414
123
32,880
W
Hera
Dookiy
Hera
18,056
3,969
1,859
1,499
9,279
4,218
1,640
2,934
5,985
36,975
0
W
Sol
16,342
7,516
634
9,844
20,624
11,262
4,288
3,034
16,945
48,410
0
W
King Arthur
Ewalken
King Arthur
16,883
1,136
3,222
3,003
23,634
37,265
0
6,487
15,938
201
37,358
W
Ah Puch
Memphii
Ah Puch
26,790
1,288
2,386
4,579
9,075
4,734
1,041
1,806
6,824
51,534
0
L
Bakasura
NOTW JackXo
Bakasura
8,144
5,619
3,538
3,762
19,342
11,307
737
11,313
8,029
0
14,140
L
Jing Wei
11,386
9,332
2,149
3,289
19,055
9,419
313
12,330
6,725
0
27,405
L
Sun Wukong
ShaunV06
Sun Wukong
11,743
1,588
1,623
3,679
22,685
33,583
0
13,055
9,630
0
19,454
W
15,903
2,957
3,361
8,075
16,259
8,863
584
3,237
12,516
0
23,360
L
Hera
YG23
Hera
17,375
4,429
761
1,317
13,039
6,878
883
5,230
7,809
41,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,336
Gold Earned
54,036
193
Minions Killed
200
0
Camps Cleared
0
1,612,864
Distance Traveled
1,444,044
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,373
610
39
2
0
319,966
0
W
Hera
11,810
695
44
3
0
295,686
0
W
Sol
12,421
731
67
4
0
282,656
0
W
King Arthur
12,964
763
26
2
0
311,214
0
W
Ah Puch
12,515
736
44
3
0
327,159
2
L
Bakasura
10,367
610
33
2
0
296,993
1
L
Jing Wei
11,508
677
41
2
0
306,644
0
L
Sun Wukong
10,787
635
22
1
0
231,978
1
W
Bastet
11,626
684
12
1
0
396,149
0
L
Hera
11,001
647
65
4
0
288,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role