Player Matchup

Heimdallr
Heimdallr
BoomstickUVH
Heimdallr
Level 129
God Stats
4W - 7L
1,412 SR
Queue Stats
256W - 261L
1,463 Elo+
Party 2
Anhur
Anhur
BreakingMan2005
Anhur
Level 120
God Stats
17W - 22L
1,365 SR
Queue Stats
152W - 173L
1,401 Elo+
Party 2
Thanatos
Thanatos
FiveGCausesCancr
Thanatos
Level 108
God Stats
6W - 4L
1,498 SR
Queue Stats
153W - 173L
1,398 Elo+
Solo
Cthulhu
Cthulhu
Tundrey
Cthulhu
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 37L
1,103 Elo+
Solo
Bellona
Bellona
Yung Mucha
Bellona
Level 104
God Stats
14W - 21L
1,405 SR
Queue Stats
143W - 168L
1,399 Elo+
Party 2
Team Averages
Level 104
1,436 SR
1,353 Elo+

VS

Team Averages
Level 110
1,600 SR
1,455 Elo+
Ymir
Ymir
Ddoom21
Ymir
Level 121
God Stats
128W - 125L
1,507 SR
Queue Stats
431W - 462L
1,423 Elo+
Party 1
Hades
Hades
DumpNLoads95
Hades
Level 68
God Stats
19W - 18L
1,558 SR
Queue Stats
281W - 319L
1,456 Elo+
Solo
Ravana
Ravana
funnyninjakid
Ravana
Level 154
God Stats
7W - 4L
1,633 SR
Queue Stats
173W - 168L
1,431 Elo+
Solo
Tiamat
Tiamat
waki3000
Tiamat
Level 105
God Stats
3W - 1L
1,760 SR
Queue Stats
348W - 314L
1,401 Elo+
Solo
Izanami
Izanami
xliL C Dew777x
Izanami
Level 101
God Stats
17W - 13L
1,540 SR
Queue Stats
26W - 21L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BoomstickUVH
Heimdallr
8
1 / 2 / 1
4,627
578
2,077
5,811
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 1 / 0
4,534
567
2,829
3,654
935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 4 / 0
4,242
530
2,305
5,406
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cthulhu
Tundrey
Cthulhu
1
0 / 1 / 0
3,048
381
187
1,135
406
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Yung Mucha
Bellona
7
1 / 3 / 0
4,391
549
3,390
5,805
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ddoom21
Ymir
7
0 / 0 / 4
4,515
564
1,525
3,148
1,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
4 / 1 / 0
5,551
694
3,772
4,414
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
4 / 1 / 3
5,022
628
3,372
3,288
1,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
waki3000
Tiamat
8
1 / 1 / 3
4,610
576
2,101
5,098
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 0
4,484
561
1,334
4,112
737
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
11
11
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BoomstickUVH
Heimdallr
1
2
1
0.75
L
1
1
0
1
W
Ymir
Ddoom21
Ymir
0
0
4
2
W
4
1
0
4
L
1
4
0
0.25
L
Cthulhu
Tundrey
Cthulhu
0
1
0
0
L
Bellona
Yung Mucha
Bellona
1
3
0
0.33
W
4
1
3
5.5
W
Tiamat
waki3000
Tiamat
1
1
3
2.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,788
Damage
12,104
21,811
Taken
20,060
9,461
Mitigated
7,119
7,940
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BoomstickUVH
Heimdallr
2,077
1,062
0
1,807
5,811
2,356
165
3,734
2,077
0
22,568
L
2,829
1,511
0
878
3,654
935
0
860
2,794
0
24,214
W
Ymir
Ddoom21
Ymir
1,525
731
127
1,133
3,148
1,541
132
153
2,995
11,886
0
W
3,772
1,020
158
2,649
4,414
1,763
25
0
4,414
31,584
0
L
2,305
749
0
3,418
5,406
2,170
0
475
4,891
0
21,562
L
Cthulhu
Tundrey
Cthulhu
187
124
0
86
1,135
406
0
302
833
977
0
L
Bellona
Yung Mucha
Bellona
3,390
1,418
0
1,751
5,805
3,594
109
1,677
3,818
0
22,378
W
3,372
1,110
0
1,680
3,288
1,078
605
0
3,288
0
19,286
W
Tiamat
waki3000
Tiamat
2,101
280
0
1,960
5,098
2,000
0
0
5,098
18,207
0
W
1,334
1,103
0
1,664
4,112
737
253
34
4,078
0
29,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,842
Gold Earned
24,182
170
Minions Killed
230
0
Camps Cleared
0
591,238
Distance Traveled
776,448
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,627
578
50
6
0
126,798
1
L
Anhur
4,534
567
41
5
0
144,183
1
W
Ymir
4,515
564
22
3
0
156,155
0
W
Hades
5,551
694
75
9
0
148,121
0
L
Thanatos
4,242
530
37
5
0
154,711
2
L
Cthulhu
3,048
381
3
0
0
24,964
0
L
Bellona
4,391
549
39
5
0
140,582
0
W
Ravana
5,022
628
41
5
0
178,989
1
W
Tiamat
4,610
576
47
6
0
138,656
3
W
Izanami
4,484
561
45
6
0
154,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role