Player Matchup

Neith
Neith
Bronze II
 
Neith
Bronze II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
Minixcet
Vulcan
Silver I
Level 129
God Stats
2W - 3L
1,375 SR
Queue Stats
216W - 233L
1,113 MMR
Solo
Guan Yu
Guan Yu
Bronze I
Tincho760
Guan Yu
Bronze I
Level 105
God Stats
21W - 18L
1,540 SR
Queue Stats
355W - 366L
479 MMR
Solo
Awilix
Awilix
Silver III
reitzin
Awilix
Silver III
Level 144
God Stats
60W - 41L
1,570 SR
Queue Stats
730W - 747L
842 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 139
1,497 SR
1,087 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 80
1,585 SR
1,040 MMR
Ymir
Ymir
Bronze IV
 
Ymir
Bronze IV
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver V
 
Mercury
Silver V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Bronze I
OlimpoPynToh
Olorun
Bronze I
Level 46
God Stats
1W - 1L
1,768 SR
Queue Stats
2W - 15L
965 MMR
Solo
The Morrigan
The Morrigan
Bronze II
Synbiotica
The Morrigan
Bronze II
Level 99
God Stats
30W - 51L
1,422 SR
Queue Stats
113W - 137L
294 MMR
Solo
Loki
Loki
Silver III
kevinndk
Loki
Silver III
Level 60
God Stats
0W - 1L
1,737 SR
Queue Stats
47W - 70L
938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 3
7,686
549
5,935
6,541
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
11
1 / 1 / 2
6,282
449
3,244
6,258
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Minixcet
Vulcan
13
3 / 1 / 2
7,733
552
7,473
5,195
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Tincho760
Guan Yu
13
2 / 0 / 2
7,855
561
6,067
11,315
9,362
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Awilix
reitzin
Awilix
15
6 / 1 / 2
8,677
620
6,658
9,897
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
NemesisDanzaburouChaac

VS

Bans
ThothSetLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 4 / 0
6,886
492
2,544
11,677
5,989
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
10
0 / 3 / 0
5,986
428
2,494
9,797
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
10
1 / 3 / 1
5,919
423
2,144
7,677
3,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
Synbiotica
The Morrigan
9
0 / 1 / 1
5,850
418
4,246
5,199
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Loki
12
1 / 3 / 1
6,575
470
5,301
11,204
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
3
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
3
3.5
W
Bacchus
 
Bacchus
1
1
2
2
L
Ymir
 
Ymir
1
4
0
0.25
L
Mercury
 
Mercury
0
3
0
0
W
Vulcan
Minixcet
Vulcan
3
1
2
4
L
Olorun
1
3
1
0.5
L
The Morrigan
Synbiotica
The Morrigan
0
1
1
0.5
W
Guan Yu
Tincho760
Guan Yu
2
0
2
3
L
Loki
1
3
1
0.5
W
Awilix
reitzin
Awilix
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,377
Damage
16,729
39,206
Taken
45,554
23,387
Mitigated
17,725
13,460
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,935
2,674
0
2,157
6,541
3,242
373
2,075
4,466
0
62,792
W
Bacchus
 
Bacchus
3,244
504
0
990
6,258
4,466
127
1,957
4,301
18,706
0
L
Ymir
 
Ymir
2,544
721
0
1,791
11,677
5,989
0
634
10,890
44,898
0
L
Mercury
 
Mercury
2,494
1,244
0
3,193
9,797
2,647
732
0
9,797
0
34,938
W
Vulcan
Minixcet
Vulcan
7,473
1,189
0
1,071
5,195
2,324
308
1,222
3,973
55,621
0
L
Olorun
2,144
1,084
0
1,664
7,677
3,004
0
4,776
2,779
31,636
0
L
The Morrigan
Synbiotica
The Morrigan
4,246
1,882
0
1,069
5,199
2,211
45
1,276
3,778
30,370
5,165
W
Guan Yu
Tincho760
Guan Yu
6,067
813
76
3,412
11,315
9,362
345
2,260
9,055
0
59,262
L
Loki
5,301
1,685
0
4,296
11,204
3,874
0
3,611
7,593
0
56,310
W
Awilix
reitzin
Awilix
6,658
2,034
0
5,754
9,897
3,993
39
922
8,975
0
62,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,233
Gold Earned
31,216
442
Minions Killed
345
0
Camps Cleared
0
1,481,407
Distance Traveled
1,141,062
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,686
549
99
7
0
238,434
1
W
Bacchus
6,282
449
35
3
0
308,928
6
L
Ymir
6,886
492
82
6
0
212,540
2
L
Mercury
5,986
428
63
5
0
208,888
3
W
Vulcan
7,733
552
102
7
0
290,184
7
L
Olorun
5,919
423
49
4
0
244,537
3
L
The Morrigan
5,850
418
60
4
0
174,437
5
W
Guan Yu
7,855
561
95
7
0
312,668
4
L
Loki
6,575
470
91
7
0
300,660
2
W
Awilix
8,677
620
111
8
0
331,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role