Player Matchup

Kumbhakarna
Kumbhakarna
FabianC27
Kumbhakarna
Level 87
God Stats
1W - 1L
1,694 SR
Queue Stats
17W - 17L
1,471 Elo+
Solo
Nox
Nox
Hernań
Nox
Level 158
God Stats
16W - 26L
1,439 SR
Queue Stats
731W - 742L
1,512 Elo+
Solo
Scylla
Scylla
STo0piDMoNkEY69
Scylla
Level 158
God Stats
4W - 2L
1,515 SR
Queue Stats
394W - 333L
1,609 Elo+
Party 2
Terra
Terra
Skylineeyes
Terra
Level 160
God Stats
15W - 14L
1,506 SR
Queue Stats
714W - 704L
1,514 Elo+
Party 2
Loki
Loki
The Wurm King
Loki
Level 153
God Stats
1W - 3L
1,488 SR
Queue Stats
77W - 75L
1,545 Elo+
Party 2
Team Averages
Level 143
1,528 SR
1,530 Elo+

VS

Team Averages
Level 100
1,556 SR
1,530 Elo+
Hachiman
Hachiman
DrivableMonkey
Hachiman
Level 87
God Stats
4W - 3L
1,381 SR
Queue Stats
517W - 422L
1,576 Elo+
Party 1
Hun Batz
Hun Batz
DudesOnly
Hun Batz
Level 35
God Stats
5W - 4L
1,719 SR
Queue Stats
245W - 162L
1,653 Elo+
Party 1
Horus
Horus
GubbleBubble
Horus
Level 106
God Stats
3W - 3L
1,387 SR
Queue Stats
134W - 151L
1,463 Elo+
Solo
Mulan
Mulan
ItzMichelTJMX
Mulan
Level 125
God Stats
3W - 1L
1,793 SR
Queue Stats
58W - 45L
1,562 Elo+
Solo
Khepri
Khepri
Phármakon
Khepri
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 36L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FabianC27
Kumbhakarna
16
1 / 4 / 6
8,603
615
5,482
26,730
26,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nox
17
4 / 4 / 3
9,523
680
12,525
16,715
11,144
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
1 / 3 / 6
8,735
624
16,381
12,097
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 2 / 5
9,199
657
11,478
20,836
26,136
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 8 / 2
8,223
587
7,992
18,053
9,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
5 / 2 / 12
10,586
756
23,306
11,892
8,694
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
DudesOnly
Hun Batz
18
9 / 3 / 11
11,492
821
21,750
20,946
13,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 15
10,893
778
11,253
18,465
24,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 1 / 15
10,701
764
18,547
18,130
24,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
Phármakon
Khepri
17
1 / 2 / 17
10,655
761
11,703
17,355
23,749
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
90
9
Kills
20
21
Deaths
10
22
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Hachiman
5
2
12
5.5
W
Hun Batz
DudesOnly
Hun Batz
9
3
11
4.83
L
Kumbhakarna
FabianC27
Kumbhakarna
1
4
6
1
W
3
2
15
5.25
L
Nox
4
4
3
1.38
W
2
1
15
9.5
W
Khepri
Phármakon
Khepri
1
2
17
4.75
L
1
3
6
1.33
L
1
2
5
1.75
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,858
Damage
86,559
94,431
Taken
86,788
79,342
Mitigated
93,987
35,830
Healing
49,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
23,306
12,779
2,482
3,167
11,892
8,694
4,476
6,340
5,552
0
38,923
W
Hun Batz
DudesOnly
Hun Batz
21,750
4,891
1,960
6,532
20,946
13,449
1,397
11,584
9,362
0
40,829
L
Kumbhakarna
FabianC27
Kumbhakarna
5,482
761
1,194
5,445
26,730
26,071
0
4,010
22,281
7,920
0
W
11,253
3,999
10,685
9,653
18,465
24,002
817
9,896
8,569
0
15,462
L
Nox
12,525
1,988
1,849
1,323
16,715
11,144
0
1,618
14,872
25,974
0
W
18,547
1,438
3,322
6,427
18,130
24,093
285
10,266
7,864
0
36,124
W
Khepri
Phármakon
Khepri
11,703
592
2,068
3,494
17,355
23,749
223
7,780
9,575
27,342
0
L
16,381
1,367
1,123
745
12,097
6,377
0
879
10,978
38,109
0
L
11,478
1,056
12,373
8,040
20,836
26,136
15
3,468
17,166
23,943
0
L
7,992
667
1,461
2,277
18,053
9,614
0
1,728
16,058
0
15,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,283
Gold Earned
54,327
119
Minions Killed
140
0
Camps Cleared
0
1,236,624
Distance Traveled
1,332,773
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,586
756
41
3
0
244,364
0
W
Hun Batz
11,492
821
31
2
0
265,658
0
L
Kumbhakarna
8,603
615
5
0
0
263,269
2
W
Horus
10,893
778
11
1
0
288,775
0
L
Nox
9,523
680
41
3
0
223,518
0
W
Mulan
10,701
764
40
3
0
272,727
1
W
Khepri
10,655
761
17
1
0
261,249
1
L
Scylla
8,735
624
46
3
0
259,556
1
L
Terra
9,199
657
15
1
0
260,828
0
L
Loki
8,223
587
12
1
0
229,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role