Player Matchup

Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Aplezorah
Ra
Level 136
God Stats
5W - 9L
1,013 SR
Queue Stats
96W - 90L
1,463 Elo+
Party 1
Lancelot
Lancelot
iEvils--
Lancelot
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,670 Elo+
Party 1
Team Averages
Level 117
1,338 SR
1,544 Elo+

VS

Team Averages
Level 90
1,465 SR
1,496 Elo+
Medusa
Medusa
Bolbi Stroganov
Medusa
Level 109
God Stats
0W - 3L
1,456 SR
Queue Stats
42W - 36L
1,520 Elo+
Party 2
He Bo
He Bo
Stiffffyh
He Bo
Level 115
God Stats
7W - 10L
1,438 SR
Queue Stats
293W - 290L
1,500 Elo+
Party 2
Tyr
Tyr
Striders_Wrath
Tyr
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 73L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
7 / 0 / 2
9,525
794
10,434
7,155
4,105
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 0 / 7
8,559
713
6,423
5,389
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
iEvils--
Lancelot
13
1 / 1 / 8
8,289
691
6,979
8,851
5,192
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,231
603
3,819
10,374
3,043
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Stiffffyh
He Bo
11
0 / 4 / 1
7,146
596
5,054
7,697
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 1
7,037
586
4,058
10,425
9,215
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
2
8
W
1
0
7
4.5
L
1
3
0
0.33
L
He Bo
Stiffffyh
He Bo
0
4
1
0.13
L
0
2
1
0.25
W
Lancelot
iEvils--
Lancelot
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,836
Damage
12,931
21,395
Taken
28,496
11,596
Mitigated
14,556
9,039
Healing
4,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,434
689
0
4,954
7,155
4,105
1,057
1,477
5,542
27,451
0
W
6,423
553
547
1,407
5,389
2,299
318
1,319
3,942
46,415
0
L
3,819
1,030
0
710
10,374
3,043
0
7,033
3,341
0
26,272
L
He Bo
Stiffffyh
He Bo
5,054
244
0
1,436
7,697
2,298
0
5,442
2,255
20,251
0
L
4,058
644
90
1,957
10,425
9,215
0
4,532
5,893
0
13,493
W
Lancelot
iEvils--
Lancelot
6,979
658
0
2,131
8,851
5,192
447
2,264
6,453
0
20,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,373
Gold Earned
21,414
171
Minions Killed
124
8
Camps Cleared
4
717,201
Distance Traveled
706,989
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,525
794
40
3
1
213,072
4
W
Ra
8,559
713
101
8
4
240,578
5
L
Medusa
7,231
603
38
3
3
244,647
2
L
He Bo
7,146
596
61
5
1
213,296
3
L
Tyr
7,037
586
25
2
0
249,046
5
W
Lancelot
8,289
691
30
3
3
263,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role