Player Matchup

Serqet
Serqet
Dramatiqq
Serqet
Level 100
God Stats
15W - 4L
1,911 SR
Queue Stats
265W - 77L
1,875 Elo+
Party 1
Fenrir
Fenrir
RambokushQc
Fenrir
Level 106
God Stats
3W - 1L
1,814 SR
Queue Stats
92W - 22L
1,818 Elo+
Party 1
Bastet
Bastet
namechanged9743
Bastet
Level 24
God Stats
6W - 0L
1,960 SR
Queue Stats
120W - 10L
1,930 Elo+
Party 1
Team Averages
Level 77
1,895 SR
1,874 Elo+

VS

Team Averages
Level 62
1,541 SR
1,355 Elo+
Xbalanque
Xbalanque
Braundon
Xbalanque
Level 14
God Stats
0W - 2L
1,525 SR
Queue Stats
4W - 22L
1,162 Elo+
Party 2
Sylvanus
Sylvanus
MemeyVig
Sylvanus
Level 43
God Stats
1W - 2L
1,310 SR
Queue Stats
4W - 23L
1,144 Elo+
Party 2
Fenrir
Fenrir
Sxvia
Fenrir
Level 128
God Stats
3W - 3L
1,787 SR
Queue Stats
214W - 141L
1,760 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dramatiqq
Serqet
16
9 / 2 / 11
11,268
867
17,985
15,986
8,977
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
12
3 / 8 / 10
9,238
711
8,522
17,477
8,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
9 / 2 / 12
10,993
846
20,678
17,549
7,818
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Braundon
Xbalanque
14
4 / 9 / 6
9,524
733
11,840
17,292
7,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
MemeyVig
Sylvanus
13
4 / 6 / 6
10,197
784
9,639
19,022
26,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Sxvia
Fenrir
14
4 / 6 / 7
9,795
753
11,796
20,270
23,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
31
21
Kills
12
12
Deaths
21
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Braundon
Xbalanque
4
9
6
0.78
W
Serqet
Dramatiqq
Serqet
9
2
11
7.25
L
Sylvanus
MemeyVig
Sylvanus
4
6
6
1.17
W
Fenrir
3
8
10
1
L
Fenrir
Sxvia
Fenrir
4
6
7
1.25
W
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,185
Damage
33,275
51,012
Taken
56,584
25,599
Mitigated
57,726
11,769
Healing
10,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Braundon
Xbalanque
11,840
6,222
0
1,517
17,292
7,354
1,141
0
16,502
0
37,824
W
Serqet
Dramatiqq
Serqet
17,985
5,489
0
4,398
15,986
8,977
783
3,785
11,736
0
40,495
L
Sylvanus
MemeyVig
Sylvanus
9,639
2,886
2,665
3,856
19,022
26,870
0
0
18,654
16,200
0
W
Fenrir
8,522
2,378
578
1,907
17,477
8,804
451
2,043
15,434
0
15,782
L
Fenrir
Sxvia
Fenrir
11,796
3,118
0
2,410
20,270
23,502
500
132
19,538
0
27,851
W
20,678
7,309
0
4,886
17,549
7,818
978
4,645
11,805
0
47,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,499
Gold Earned
29,516
118
Minions Killed
97
7
Camps Cleared
4
725,520
Distance Traveled
565,417
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,524
733
49
4
2
172,040
0
W
Serqet
11,268
867
59
5
4
268,274
3
L
Sylvanus
10,197
784
17
1
0
179,840
2
W
Fenrir
9,238
711
19
1
1
210,483
1
L
Fenrir
9,795
753
31
2
2
213,537
2
W
Bastet
10,993
846
40
3
2
246,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role