Player Matchup

Geb
Geb
HUG0XZPT
Geb
Level 72
God Stats
2W - 1L
1,625 SR
Queue Stats
50W - 51L
1,523 Elo+
Party 2
Medusa
Medusa
Rikin15
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,534 Elo+
Party 2
Cthulhu
Cthulhu
Toros12
Cthulhu
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 17L
1,269 Elo+
Party 1
Fenrir
Fenrir
korek19
Fenrir
Level 88
God Stats
8W - 6L
1,472 SR
Queue Stats
14W - 12L
1,444 Elo+
Solo
Anubis
Anubis
nik99999999
Anubis
Level 42
God Stats
1W - 2L
1,159 SR
Queue Stats
7W - 18L
1,269 Elo+
Party 1
Team Averages
Level 49
1,451 SR
1,408 Elo+

VS

Team Averages
Level 43
1,501 SR
1,416 Elo+
Cthulhu
Cthulhu
Asaharax
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Pele
Pele
Batousenpai
Pele
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,255 Elo+
Party 3
Chiron
Chiron
Mayroo35
Chiron
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Olorun
Olorun
al7ob
Olorun
Level 43
God Stats
26W - 35L
1,549 SR
Queue Stats
66W - 107L
1,421 Elo+
Solo
Zeus
Zeus
bigborre3
Zeus
Level 118
God Stats
1W - 2L
1,457 SR
Queue Stats
201W - 215L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 16
11,440
497
8,404
18,989
24,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Medusa
Rikin15
Medusa
20
11 / 1 / 4
13,452
585
23,771
12,173
6,380
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Toros12
Cthulhu
17
4 / 4 / 1
11,029
480
15,345
15,619
8,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
korek19
Fenrir
17
7 / 3 / 3
11,197
487
9,358
15,102
7,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
18
4 / 3 / 2
11,468
499
16,658
15,885
10,166
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asaharax
Cthulhu
12
0 / 5 / 1
8,598
374
4,434
23,432
21,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 4 / 2
9,198
400
4,062
16,520
6,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chiron
Mayroo35
Chiron
14
1 / 9 / 0
9,655
420
4,457
16,932
5,584
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
al7ob
Olorun
17
4 / 2 / 1
10,960
477
15,319
19,910
8,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
17
4 / 7 / 3
11,555
502
15,103
18,916
6,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
27
Kills
11
11
Deaths
27
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Asaharax
Cthulhu
0
5
1
0.1
L
2
4
2
0.75
W
1
0
16
9
L
Chiron
Mayroo35
Chiron
1
9
0
0.11
W
Medusa
Rikin15
Medusa
11
1
4
13
W
Cthulhu
Toros12
Cthulhu
4
4
1
1.13
L
Olorun
al7ob
Olorun
4
2
1
2.25
L
Zeus
4
7
3
0.79
W
Fenrir
korek19
Fenrir
7
3
3
2.83
W
Anubis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,536
Damage
43,375
77,768
Taken
95,710
57,066
Mitigated
48,176
28,857
Healing
19,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Asaharax
Cthulhu
4,434
506
168
1,035
23,432
21,154
0
10,598
12,536
18,628
0
L
4,062
516
138
2,894
16,520
6,451
0
6,176
10,177
0
46,924
W
8,404
950
542
6,083
18,989
24,299
0
8,292
10,697
37,897
0
L
Chiron
Mayroo35
Chiron
4,457
2,382
764
1,592
16,932
5,584
3,738
4,310
12,602
0
54,157
W
Medusa
Rikin15
Medusa
23,771
12,251
0
6,486
12,173
6,380
5,247
3,512
8,661
0
129,977
W
Cthulhu
Toros12
Cthulhu
15,345
163
1,049
1,560
15,619
8,853
928
9,781
5,838
70,951
0
L
Olorun
al7ob
Olorun
15,319
6,474
1,156
10,923
19,910
8,275
1,361
9,317
10,470
98,162
0
L
Zeus
15,103
2,641
0
982
18,916
6,712
603
8,991
9,447
84,371
0
W
Fenrir
korek19
Fenrir
9,358
2,030
0
4,491
15,102
7,368
4,026
4,861
10,241
71
68,596
W
Anubis
16,658
763
0
8,646
15,885
10,166
1,498
8,410
7,475
92,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,586
Gold Earned
49,966
576
Minions Killed
467
0
Camps Cleared
0
2,189,486
Distance Traveled
1,983,781
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,598
374
22
1
0
469,627
5
L
Pele
9,198
400
80
3
0
442,403
7
W
Geb
11,440
497
43
2
0
471,753
8
L
Chiron
9,655
420
109
5
0
349,704
4
W
Medusa
13,452
585
172
7
0
465,200
8
W
Cthulhu
11,029
480
117
5
0
415,952
0
L
Olorun
10,960
477
110
5
0
396,617
2
L
Zeus
11,555
502
146
6
0
325,430
1
W
Fenrir
11,197
487
108
5
0
437,047
0
W
Anubis
11,468
499
136
6
0
399,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role