Player Matchup

Cerberus
Cerberus
Cheftardif
Cerberus
Level 61
God Stats
3W - 4L
1,545 SR
Queue Stats
17W - 30L
1,268 Elo+
Party 1
He Bo
He Bo
DonitasYT
He Bo
Level 68
God Stats
1W - 6L
1,181 SR
Queue Stats
157W - 182L
1,355 Elo+
Solo
Loki
Loki
JMVA1712
Loki
Level 48
God Stats
19W - 21L
1,472 SR
Queue Stats
68W - 83L
1,371 Elo+
Solo
Danzaburou
Danzaburou
LilTjess
Danzaburou
Level 24
God Stats
6W - 11L
1,307 SR
Queue Stats
17W - 31L
1,272 Elo+
Party 1
Thor
Thor
LyteSZN on IG
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 137L
1,383 Elo+
Solo
Team Averages
Level 58
1,401 SR
1,330 Elo+

VS

Team Averages
Level 94
1,370 SR
1,385 Elo+
Neith
Neith
EvilAstrid
Neith
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 107L
1,349 Elo+
Solo
Hades
Hades
Kusan-itawaki
Hades
Level 66
God Stats
17W - 10L
1,562 SR
Queue Stats
262W - 293L
1,398 Elo+
Solo
Loki
Loki
Shaolin Tastic
Loki
Level 160
God Stats
11W - 5L
1,166 SR
Queue Stats
335W - 370L
1,384 Elo+
Solo
King Arthur
King Arthur
W4ND3R5ON
King Arthur
Level 156
God Stats
13W - 14L
1,408 SR
Queue Stats
158W - 161L
1,392 Elo+
Solo
Atlas
Atlas
nudens
Atlas
Level 41
God Stats
2W - 3L
1,215 SR
Queue Stats
21W - 16L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cheftardif
Cerberus
11
0 / 0 / 2
7,088
443
5,227
10,900
9,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
DonitasYT
He Bo
12
2 / 4 / 1
7,349
459
6,390
12,541
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
11
0 / 6 / 3
6,754
422
3,579
13,535
5,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Danzaburou
LilTjess
Danzaburou
11
1 / 1 / 0
6,863
429
7,904
9,147
4,092
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 1
7,709
482
7,042
15,874
9,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 0 / 1
7,740
484
6,215
4,716
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 2
8,165
510
9,065
10,919
6,069
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 3
8,294
518
6,087
12,579
4,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
W4ND3R5ON
King Arthur
14
4 / 1 / 1
8,402
525
11,437
9,265
9,724
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Atlas
nudens
Atlas
11
1 / 1 / 2
7,477
467
7,451
12,327
10,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
13
13
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Cheftardif
Cerberus
0
0
2
1
L
He Bo
DonitasYT
He Bo
2
4
1
0.63
W
Neith
2
0
1
2.5
L
Loki
0
6
3
0.25
W
3
2
2
2
L
Danzaburou
LilTjess
Danzaburou
1
1
0
1
L
2
2
1
1.25
W
3
2
3
2.25
W
King Arthur
W4ND3R5ON
King Arthur
4
1
1
4.5
W
Atlas
nudens
Atlas
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,142
Damage
40,255
61,997
Taken
49,806
32,602
Mitigated
33,027
20,246
Healing
16,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Cheftardif
Cerberus
5,227
623
569
4,519
10,900
9,022
169
3,254
7,389
27,780
0
L
He Bo
DonitasYT
He Bo
6,390
531
88
3,188
12,541
4,824
153
4,212
8,329
49,581
0
W
Neith
6,215
1,828
0
1,448
4,716
2,146
476
1,276
3,440
0
47,210
L
Loki
3,579
791
0
3,564
13,535
5,159
0
3,528
10,007
0
39,529
W
9,065
963
297
5,150
10,919
6,069
190
5,014
5,905
46,978
0
L
Danzaburou
LilTjess
Danzaburou
7,904
3,480
0
2,664
9,147
4,092
804
3,745
5,402
0
44,642
L
7,042
2,388
0
5,654
15,874
9,505
0
1,777
14,097
0
46,139
W
6,087
989
0
4,996
12,579
4,955
0
1,532
10,862
0
61,165
W
King Arthur
W4ND3R5ON
King Arthur
11,437
1,820
0
968
9,265
9,724
239
0
9,265
0
51,196
W
Atlas
nudens
Atlas
7,451
3,287
0
3,349
12,327
10,133
0
3,795
8,532
25,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,763
Gold Earned
40,078
339
Minions Killed
380
0
Camps Cleared
0
1,490,758
Distance Traveled
1,523,355
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,088
443
47
3
0
311,623
4
L
He Bo
7,349
459
82
5
0
273,533
2
W
Neith
7,740
484
99
6
0
288,471
0
L
Loki
6,754
422
74
5
0
337,713
2
W
Hades
8,165
510
74
5
0
283,139
2
L
Danzaburou
6,863
429
60
4
0
307,730
5
L
Thor
7,709
482
76
5
0
260,159
3
W
Loki
8,294
518
95
6
0
351,299
6
W
King Arthur
8,402
525
88
6
0
304,707
6
W
Atlas
7,477
467
24
2
0
295,739
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role