Player Matchup

Ymir
Ymir
Cherdo
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,488 Elo+
Party 1
Anhur
Anhur
LordBapple
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,524 Elo+
Party 1
Cliodhna
Cliodhna
Saltwillflow
Cliodhna
Level 19
God Stats
0W - 1L
1,707 SR
Queue Stats
1W - 3L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
Warrior25pl
Nu Wa
Level 41
God Stats
5W - 5L
1,508 SR
Queue Stats
76W - 79L
1,462 Elo+
Solo
Loki
Loki
delcancpiero
Loki
Level 36
God Stats
7W - 8L
1,426 SR
Queue Stats
23W - 21L
1,493 Elo+
Solo
Team Averages
Level 44
1,528 SR
1,475 Elo+

VS

Team Averages
Level 97
1,696 SR
1,648 Elo+
Ymir
Ymir
CancerDon8tor
Ymir
Level 103
God Stats
2W - 3L
1,366 SR
Queue Stats
119W - 122L
1,452 Elo+
Party 2
Baron Samedi
Baron Samedi
HippiHoppi
Baron Samedi
Level 125
God Stats
129W - 31L
1,886 SR
Queue Stats
307W - 107L
1,780 Elo+
Party 3
Rama
Rama
RONNISJR
Rama
Level 126
God Stats
5W - 1L
1,681 SR
Queue Stats
261W - 100L
1,751 Elo+
Party 3
Cabrakan
Cabrakan
wilsmitty
Cabrakan
Level 99
God Stats
2W - 2L
1,692 SR
Queue Stats
112W - 112L
1,508 Elo+
Party 2
Arachne
Arachne
yepdaerjegher
Arachne
Level 33
God Stats
7W - 1L
1,857 SR
Queue Stats
125W - 47L
1,748 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cherdo
Ymir
8
0 / 1 / 0
5,516
460
2,912
9,659
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
9
0 / 3 / 0
5,229
436
4,709
7,385
2,222
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Saltwillflow
Cliodhna
8
0 / 6 / 0
5,188
432
2,963
11,964
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 5 / 0
5,760
480
4,578
6,468
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 0
6,354
530
2,531
8,498
3,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
6,387
532
3,358
8,718
6,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
HippiHoppi
Baron Samedi
12
2 / 0 / 5
7,586
632
5,607
6,923
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rama
12
2 / 0 / 2
6,950
579
7,708
5,443
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
wilsmitty
Cabrakan
12
2 / 0 / 3
7,201
600
5,805
5,070
3,983
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Arachne
13
9 / 0 / 1
7,937
661
6,579
11,575
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
17
17
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Ymir
Cherdo
Ymir
0
1
0
0
W
Baron Samedi
HippiHoppi
Baron Samedi
2
0
5
4.5
L
Anhur
0
3
0
0
W
Rama
2
0
2
3
L
Cliodhna
Saltwillflow
Cliodhna
0
6
0
0
L
0
5
0
0
L
0
2
0
0
W
Cabrakan
wilsmitty
Cabrakan
2
0
3
3.5
W
Arachne
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,693
Damage
29,057
43,974
Taken
37,729
19,629
Mitigated
21,362
6,775
Healing
20,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,358
520
0
3,137
8,718
6,721
0
2,498
6,220
30,676
0
L
Ymir
Cherdo
Ymir
2,912
851
0
1,627
9,659
7,078
0
1,833
7,826
18,575
0
W
Baron Samedi
HippiHoppi
Baron Samedi
5,607
310
123
3,201
6,923
3,300
982
2,990
3,933
56,089
0
L
Anhur
4,709
2,902
0
1,444
7,385
2,222
0
768
6,617
0
37,784
W
Rama
7,708
6,638
0
4,204
5,443
1,782
348
936
4,507
0
54,295
L
Cliodhna
Saltwillflow
Cliodhna
2,963
552
0
1,123
11,964
4,093
0
3,356
8,524
0
30,809
L
4,578
2,203
0
30
6,468
2,431
0
4,011
2,059
43,356
0
L
2,531
881
0
2,551
8,498
3,805
0
4,320
4,178
0
45,740
W
Cabrakan
wilsmitty
Cabrakan
5,805
1,017
0
2,116
5,070
3,983
675
90
4,980
44,790
0
W
Arachne
6,579
3,868
0
7,458
11,575
5,576
0
976
10,599
0
67,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,047
Gold Earned
36,061
310
Minions Killed
439
0
Camps Cleared
0
1,114,117
Distance Traveled
1,196,759
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,387
532
40
3
0
221,653
2
L
Ymir
5,516
460
34
3
0
231,917
4
W
Baron Samedi
7,586
632
110
9
0
222,251
5
L
Anhur
5,229
436
70
6
0
211,554
2
W
Rama
6,950
579
103
9
0
213,673
2
L
Cliodhna
5,188
432
56
5
0
218,706
1
L
Nu Wa
5,760
480
67
6
0
202,335
4
L
Loki
6,354
530
83
7
0
249,605
3
W
Cabrakan
7,201
600
92
8
0
222,369
4
W
Arachne
7,937
661
94
8
0
316,813
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role