Player Matchup

Fenrir
Fenrir
DenkaLousi
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,311 Elo+
Party 2
Loki
Loki
IncorrectTarget
Loki
Level 114
God Stats
0W - 1L
1,271 SR
Queue Stats
23W - 14L
1,429 Elo+
Party 2
Aphrodite
Aphrodite
MaudeZarella
Aphrodite
Level 13
God Stats
4W - 7L
1,286 SR
Queue Stats
6W - 13L
1,263 Elo+
Party 2
Ra
Ra
Skeekis
Ra
Level 88
God Stats
0W - 1L
1,176 SR
Queue Stats
35W - 29L
1,441 Elo+
Party 2
Ishtar
Ishtar
Volième
Ishtar
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,315 Elo+
Party 2
Team Averages
Level 65
1,347 SR
1,352 Elo+

VS

Team Averages
Level 88
1,469 SR
1,742 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
HarigeHenry
Bacchus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,805 Elo+
Party 1
Loki
Loki
Ikemp
Loki
Level 149
God Stats
2W - 0L
1,347 SR
Queue Stats
76W - 37L
1,715 Elo+
Party 1
Scylla
Scylla
jorisdaporis
Scylla
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,805 Elo+
Party 1
Artemis
Artemis
lucoloco
Artemis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,882 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DenkaLousi
Fenrir
13
2 / 5 / 0
8,167
681
4,223
13,688
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 1 / 0
8,047
671
6,847
11,441
4,928
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
MaudeZarella
Aphrodite
13
0 / 6 / 0
7,225
602
1,987
10,983
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 7 / 3
8,136
678
2,842
12,037
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Volième
Ishtar
13
0 / 5 / 0
7,272
606
2,661
11,156
4,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 0 / 12
9,681
807
9,252
9,241
10,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
HarigeHenry
Bacchus
16
6 / 1 / 10
9,388
782
8,218
13,416
17,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
Ikemp
Loki
17
4 / 1 / 12
10,172
848
12,931
7,425
3,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
18
6 / 0 / 7
10,351
863
11,032
4,547
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
lucoloco
Artemis
17
6 / 1 / 14
10,041
837
10,627
6,565
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
79
3
Kills
24
24
Deaths
3
3
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
12
8
L
Fenrir
DenkaLousi
Fenrir
2
5
0
0.4
W
Bacchus
HarigeHenry
Bacchus
6
1
10
11
W
Loki
Ikemp
Loki
4
1
12
10
L
1
1
0
1
L
Aphrodite
MaudeZarella
Aphrodite
0
6
0
0
L
0
7
3
0.21
L
Ishtar
Volième
Ishtar
0
5
0
0
W
Scylla
6
0
7
9.5
W
Artemis
lucoloco
Artemis
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,560
Damage
52,060
59,305
Taken
41,194
28,939
Mitigated
36,300
7,583
Healing
10,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,252
920
1,223
2,537
9,241
10,617
252
878
8,363
29,723
0
L
Fenrir
DenkaLousi
Fenrir
4,223
865
0
737
13,688
7,457
0
7,202
6,327
0
9,173
W
Bacchus
HarigeHenry
Bacchus
8,218
757
0
3,053
13,416
17,456
1,273
1,713
11,703
19,001
0
W
Loki
Ikemp
Loki
12,931
1,792
0
1,174
7,425
3,494
1,436
1,640
5,652
0
61,670
L
6,847
1,472
0
167
11,441
4,928
0
5,809
5,453
0
23,371
L
Aphrodite
MaudeZarella
Aphrodite
1,987
176
2,975
2,169
10,983
6,124
0
4,924
5,951
12,437
0
L
2,842
91
613
922
12,037
5,703
0
5,841
6,148
30,350
0
L
Ishtar
Volième
Ishtar
2,661
1,289
0
0
11,156
4,727
0
4,417
6,658
0
17,629
W
Scylla
11,032
887
0
1,226
4,547
1,927
1,063
279
4,268
61,450
0
W
Artemis
lucoloco
Artemis
10,627
5,100
0
1,677
6,565
2,806
4,269
319
6,246
40
27,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,847
Gold Earned
49,633
168
Minions Killed
304
0
Camps Cleared
0
1,077,019
Distance Traveled
1,297,922
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,681
807
56
5
0
247,974
1
L
Fenrir
8,167
681
10
1
0
211,172
1
W
Bacchus
9,388
782
26
2
0
271,288
0
W
Loki
10,172
848
86
7
0
271,294
4
L
Loki
8,047
671
29
2
0
260,600
0
L
Aphrodite
7,225
602
26
2
0
185,375
0
L
Ra
8,136
678
67
6
0
225,077
2
L
Ishtar
7,272
606
36
3
0
194,795
1
W
Scylla
10,351
863
105
9
0
264,935
1
W
Artemis
10,041
837
31
3
0
242,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role