Player Matchup

Charybdis
Charybdis
CM Metanaut
Charybdis
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 52L
1,597 Elo+
Party 2
Scylla
Scylla
Doctor Wazzul
Scylla
Level 141
God Stats
4W - 3L
1,733 SR
Queue Stats
48W - 44L
1,620 Elo+
Party 2
Sun Wukong
Sun Wukong
JorgebbUwU
Sun Wukong
Level 80
God Stats
3W - 5L
1,353 SR
Queue Stats
403W - 465L
1,477 Elo+
Solo
Team Averages
Level 105
1,529 SR
1,565 Elo+

VS

Team Averages
Level 107
1,298 SR
1,463 Elo+
Jormungandr
Jormungandr
JustJohn7482
Jormungandr
Level 105
God Stats
2W - 3L
1,306 SR
Queue Stats
55W - 59L
1,457 Elo+
Party 1
Tiamat
Tiamat
Kid_Premo
Tiamat
Level 67
God Stats
18W - 24L
1,347 SR
Queue Stats
122W - 140L
1,554 Elo+
Solo
Jing Wei
Jing Wei
Scarlet Tuzi
Jing Wei
Level 149
God Stats
1W - 0L
1,241 SR
Queue Stats
21W - 21L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CM Metanaut
Charybdis
18
7 / 7 / 2
14,611
696
17,250
22,344
10,666
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
8 / 8 / 10
15,522
739
21,474
20,609
10,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
JorgebbUwU
Sun Wukong
19
5 / 4 / 7
14,668
698
23,666
31,830
38,381
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JustJohn7482
Jormungandr
19
1 / 6 / 12
15,270
727
19,286
28,347
33,566
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
Kid_Premo
Tiamat
20
7 / 4 / 5
15,301
729
27,585
22,351
19,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
Scarlet Tuzi
Jing Wei
20
11 / 10 / 3
16,296
776
21,705
27,483
12,253
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
20
Kills
19
19
Deaths
20
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CM Metanaut
Charybdis
7
7
2
1.14
L
8
8
10
1.63
L
Sun Wukong
JorgebbUwU
Sun Wukong
5
4
7
2.13
W
Jormungandr
JustJohn7482
Jormungandr
1
6
12
1.17
W
Tiamat
Kid_Premo
Tiamat
7
4
5
2.38
W
Jing Wei
Scarlet Tuzi
Jing Wei
11
10
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,390
Damage
68,576
74,783
Taken
78,181
59,207
Mitigated
64,995
15,805
Healing
17,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CM Metanaut
Charybdis
17,250
11,614
162
3,339
22,344
10,666
0
15,303
7,041
0
44,758
L
21,474
2,752
0
2,985
20,609
10,160
781
11,006
9,603
56,905
0
L
Sun Wukong
JorgebbUwU
Sun Wukong
23,666
6,251
537
8,782
31,830
38,381
0
20,944
10,886
142
59,058
W
Jormungandr
JustJohn7482
Jormungandr
19,286
5,931
0
6,093
28,347
33,566
263
8,419
19,601
55,176
0
W
Tiamat
Kid_Premo
Tiamat
27,585
1,745
0
10,925
22,351
19,176
776
4,420
17,758
81,129
0
W
Jing Wei
Scarlet Tuzi
Jing Wei
21,705
17,457
0
975
27,483
12,253
1,824
8,654
18,304
0
53,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,801
Gold Earned
46,867
209
Minions Killed
242
6
Camps Cleared
11
1,037,877
Distance Traveled
1,096,947
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
14,611
696
64
3
1
315,965
3
L
Scylla
15,522
739
85
4
2
319,146
0
L
Sun Wukong
14,668
698
60
3
3
402,766
3
W
Jormungandr
15,270
727
79
4
2
339,465
1
W
Tiamat
15,301
729
104
5
6
370,400
2
W
Jing Wei
16,296
776
59
3
3
387,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role