Player Matchup

Hun Batz
Hun Batz
Brogba
Hun Batz
Level 160
God Stats
3W - 1L
1,700 SR
Queue Stats
223W - 234L
1,493 Elo+
Party 4
Danzaburou
Danzaburou
DarthKageLong
Danzaburou
Level 129
God Stats
2W - 2L
1,306 SR
Queue Stats
228W - 238L
1,510 Elo+
Party 2
Gilgamesh
Gilgamesh
Robbidobbii
Gilgamesh
Level 123
God Stats
2W - 1L
1,407 SR
Queue Stats
190W - 203L
1,503 Elo+
Solo
Hel
Hel
Uragos
Hel
Level 153
God Stats
6W - 1L
2,001 SR
Queue Stats
211W - 223L
1,487 Elo+
Party 4
Bacchus
Bacchus
oKaMi45
Bacchus
Level 156
God Stats
6W - 3L
1,558 SR
Queue Stats
217W - 221L
1,476 Elo+
Party 2
Team Averages
Level 144
1,595 SR
1,494 Elo+

VS

Team Averages
Level 125
1,516 SR
1,527 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Helshi
Hel
Level 113
God Stats
4W - 4L
1,828 SR
Queue Stats
445W - 381L
1,545 Elo+
Party 3
Thoth
Thoth
ejnotdv
Thoth
Level 128
God Stats
5W - 6L
1,416 SR
Queue Stats
699W - 659L
1,575 Elo+
Party 1
Ullr
Ullr
nikolashdv
Ullr
Level 144
God Stats
3W - 8L
1,336 SR
Queue Stats
729W - 673L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Brogba
Hun Batz
20
10 / 5 / 8
13,109
771
22,040
22,202
14,257
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
DarthKageLong
Danzaburou
20
5 / 3 / 13
12,833
755
29,205
22,959
10,997
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Robbidobbii
Gilgamesh
17
2 / 6 / 7
11,810
695
20,351
25,757
14,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hel
Uragos
Hel
19
5 / 2 / 14
11,725
690
20,675
18,378
8,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
oKaMi45
Bacchus
17
1 / 6 / 13
10,528
619
10,036
29,201
42,317
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
11 / 5 / 7
12,177
716
31,616
24,633
16,424
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
 
Kuzenbo
18
1 / 5 / 14
10,492
617
13,687
32,056
57,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hel
Helshi
Hel
19
4 / 3 / 14
11,894
700
8,963
22,826
17,120
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thoth
ejnotdv
Thoth
17
2 / 4 / 12
10,763
633
22,101
15,942
8,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 6 / 12
10,629
625
13,159
20,292
12,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
79
23
Kills
20
22
Deaths
23
55
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
11
5
7
2.9
L
Kuzenbo
 
Kuzenbo
1
5
14
1.6
W
Hun Batz
Brogba
Hun Batz
10
5
8
2.8
W
Danzaburou
DarthKageLong
Danzaburou
5
3
13
3.83
L
Hel
Helshi
Hel
4
3
14
3.67
W
Gilgamesh
Robbidobbii
Gilgamesh
2
6
7
0.92
W
Hel
Uragos
Hel
5
2
14
6
L
Thoth
ejnotdv
Thoth
2
4
12
2
L
2
6
12
1.33
W
Bacchus
oKaMi45
Bacchus
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,307
Damage
89,526
118,497
Taken
115,749
90,750
Mitigated
111,174
60,316
Healing
43,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
31,616
4,799
322
7,274
24,633
16,424
1,691
7,018
17,433
0
51,002
L
Kuzenbo
 
Kuzenbo
13,687
3,478
1,627
4,635
32,056
57,197
1,159
8,774
23,083
24,535
0
W
Hun Batz
Brogba
Hun Batz
22,040
1,992
1,612
2,296
22,202
14,257
1,947
6,997
15,057
0
42,676
W
Danzaburou
DarthKageLong
Danzaburou
29,205
8,456
2,803
7,365
22,959
10,997
4,292
9,106
13,586
0
63,053
L
Hel
Helshi
Hel
8,963
587
15,627
10,146
22,826
17,120
543
6,472
16,044
15,936
0
W
Gilgamesh
Robbidobbii
Gilgamesh
20,351
4,665
3,248
3,162
25,757
14,808
1,338
11,064
14,338
0
34,257
W
Hel
Uragos
Hel
20,675
282
23,006
11,523
18,378
8,371
749
5,802
12,497
36,635
0
L
Thoth
ejnotdv
Thoth
22,101
810
2,475
957
15,942
8,417
1,766
3,273
12,438
42,080
0
L
13,159
6,754
0
94
20,292
12,016
2,557
5,174
14,892
0
27,650
W
Bacchus
oKaMi45
Bacchus
10,036
973
1,351
3,950
29,201
42,317
531
10,425
18,268
21,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,005
Gold Earned
55,955
177
Minions Killed
175
0
Camps Cleared
0
1,470,313
Distance Traveled
1,488,065
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
12,177
716
17
1
0
308,356
1
L
Kuzenbo
10,492
617
22
1
0
300,936
2
W
Hun Batz
13,109
771
48
3
0
296,288
4
W
Danzaburou
12,833
755
55
3
0
288,626
0
L
Hel
11,894
700
19
1
0
337,770
0
W
Gilgamesh
11,810
695
23
1
0
274,865
0
W
Hel
11,725
690
35
2
0
332,749
2
L
Thoth
10,763
633
61
4
0
294,972
1
L
Ullr
10,629
625
56
3
0
246,031
0
W
Bacchus
10,528
619
16
1
0
277,785
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role