Player Matchup

Sol
Sol
AmuliusHoratius
Sol
Level 66
God Stats
20W - 14L
1,538 SR
Queue Stats
135W - 126L
1,371 Elo+
Solo
Sylvanus
Sylvanus
Beeeaaater
Sylvanus
Level 45
God Stats
5W - 9L
1,453 SR
Queue Stats
34W - 74L
1,260 Elo+
Solo
Zeus
Zeus
CrunchyEye
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 72L
1,324 Elo+
Party 1
Da Ji
Da Ji
IncompetentYeti
Da Ji
Level 49
God Stats
0W - 9L
1,063 SR
Queue Stats
227W - 331L
1,300 Elo+
Party 1
Charybdis
Charybdis
SebMeister
Charybdis
Level 63
God Stats
0W - 1L
1,427 SR
Queue Stats
52W - 63L
1,423 Elo+
Solo
Team Averages
Level 49
1,396 SR
1,335 Elo+

VS

Team Averages
Level 47
1,448 SR
1,288 Elo+
Bellona
Bellona
Brutu5
Bellona
Level 8
God Stats
3W - 5L
1,280 SR
Queue Stats
4W - 9L
1,228 Elo+
Party 3
Medusa
Medusa
FishNotDish
Medusa
Level 45
God Stats
2W - 1L
1,532 SR
Queue Stats
86W - 114L
1,288 Elo+
Party 2
Thanatos
Thanatos
OutGlow
Thanatos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,315 Elo+
Party 3
Freya
Freya
clarea1
Freya
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,354 Elo+
Party 3
Bacchus
Bacchus
sowelu_exe
Bacchus
Level 44
God Stats
7W - 5L
1,427 SR
Queue Stats
72W - 91L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
8,544
534
10,366
7,563
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
Beeeaaater
Sylvanus
11
3 / 4 / 2
7,987
499
4,604
13,878
7,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 3 / 2
6,886
430
4,917
5,906
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 1
7,345
459
4,825
13,337
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
SebMeister
Charybdis
12
3 / 6 / 2
7,927
495
10,747
14,795
5,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Brutu5
Bellona
13
1 / 2 / 3
7,822
489
2,021
11,454
8,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
12
4 / 3 / 4
7,954
497
13,136
9,935
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
OutGlow
Thanatos
15
6 / 1 / 3
8,963
560
8,897
14,934
6,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
clarea1
Freya
15
6 / 2 / 2
9,155
572
12,226
13,277
6,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
sowelu_exe
Bacchus
12
3 / 3 / 3
7,845
490
2,645
10,719
10,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
10
Kills
20
20
Deaths
11
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
L
Sylvanus
Beeeaaater
Sylvanus
3
4
2
1
W
Bellona
Brutu5
Bellona
1
2
3
1.25
L
0
3
2
0.33
W
Medusa
4
3
4
2
L
1
6
1
0.25
W
Thanatos
OutGlow
Thanatos
6
1
3
7.5
L
Charybdis
SebMeister
Charybdis
3
6
2
0.67
W
Freya
clarea1
Freya
6
2
2
3.5
W
Bacchus
sowelu_exe
Bacchus
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,459
Damage
38,925
55,479
Taken
60,319
24,022
Mitigated
35,465
15,299
Healing
29,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,366
4,426
0
3,690
7,563
3,245
768
1,063
6,430
51,357
8,053
L
Sylvanus
Beeeaaater
Sylvanus
4,604
1,771
1,500
3,180
13,878
7,578
429
5,626
8,076
23,437
0
W
Bellona
Brutu5
Bellona
2,021
234
0
4,253
11,454
8,665
1,200
4,595
6,801
0
43,260
L
4,917
900
0
500
5,906
2,221
368
2,931
2,667
28,834
0
W
Medusa
13,136
6,366
0
1,408
9,935
4,107
1,018
2,466
7,469
0
60,839
L
4,825
625
0
3,765
13,337
5,419
0
2,173
10,952
0
42,731
W
Thanatos
OutGlow
Thanatos
8,897
2,678
0
15,396
14,934
6,420
0
2,236
12,624
0
64,521
L
Charybdis
SebMeister
Charybdis
10,747
7,565
0
2,664
14,795
5,559
0
2,246
12,483
0
62,607
W
Freya
clarea1
Freya
12,226
4,407
0
6,023
13,277
6,003
912
6,013
6,734
59,021
0
W
Bacchus
sowelu_exe
Bacchus
2,645
374
0
2,034
10,719
10,270
93
2,421
8,298
21,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
41,739
373
Minions Killed
418
0
Camps Cleared
0
1,357,494
Distance Traveled
1,451,979
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,544
534
106
7
0
273,086
8
L
Sylvanus
7,987
499
33
2
0
218,639
0
W
Bellona
7,822
489
77
5
0
278,562
0
L
Zeus
6,886
430
62
4
0
275,502
1
W
Medusa
7,954
497
103
6
0
263,207
1
L
Da Ji
7,345
459
77
5
0
317,608
0
W
Thanatos
8,963
560
101
6
0
332,063
1
L
Charybdis
7,927
495
95
6
0
272,659
5
W
Freya
9,155
572
101
6
0
290,968
2
W
Bacchus
7,845
490
36
2
0
287,179
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role