Player Matchup

Freya
Freya
Bronze I
Gloking84
Freya
Bronze I
Level 119
God Stats
11W - 12L
1,454 SR
Queue Stats
195W - 232L
217 MMR
Solo
Sol
Sol
Silver V
NovaTheFreak
Sol
Silver V
Level 115
God Stats
3W - 3L
1,751 SR
Queue Stats
48W - 69L
801 MMR
Solo
Ymir
Ymir
Bronze III
mycruelagenda
Ymir
Bronze III
Level 156
God Stats
14W - 8L
1,605 SR
Queue Stats
199W - 239L
148 MMR
Solo
Ravana
Ravana
Bronze IV
xWarlord807x
Ravana
Bronze IV
Level 153
God Stats
22W - 24L
1,483 SR
Queue Stats
356W - 410L
-424 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
y K1LL3D z
Sun Wukong
Bronze III
Level 148
God Stats
0W - 2L
1,704 SR
Queue Stats
93W - 135L
158 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 138
1,599 SR
180 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 142
1,490 SR
180 MMR
Janus
Janus
Silver IV
SonnyBoyy7
Janus
Silver IV
Level 155
God Stats
15W - 10L
1,550 SR
Queue Stats
145W - 160L
810 MMR
Solo
Susano
Susano
Bronze III
githunter17
Susano
Bronze III
Level 129
God Stats
3W - 1L
1,552 SR
Queue Stats
34W - 65L
252 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
luty RJ
Baron Samedi
Bronze III
Level 155
God Stats
12W - 15L
1,434 SR
Queue Stats
59W - 95L
-93 MMR
Solo
Cupid
Cupid
Bronze III
slayer198222
Cupid
Bronze III
Level 144
God Stats
6W - 11L
1,314 SR
Queue Stats
150W - 188L
-239 MMR
Solo
Gilgamesh
Gilgamesh
Bronze IV
soupoftheday9
Gilgamesh
Bronze IV
Level 126
God Stats
2W - 2L
1,598 SR
Queue Stats
57W - 96L
167 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Gloking84
Freya
11
5 / 3 / 0
6,982
537
7,737
9,374
4,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 2
5,596
430
4,322
5,170
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 1 / 0
6,387
491
5,742
8,146
4,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
11
2 / 2 / 4
6,997
538
6,615
8,015
3,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
y K1LL3D z
Sun Wukong
10
0 / 2 / 0
6,397
492
4,655
11,086
5,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeCharybdisLancelotArachne

VS

Bans
TyrHadesJormungandrChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 2 / 3
7,314
563
10,310
7,253
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
10
2 / 3 / 2
6,155
473
3,013
9,610
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
luty RJ
Baron Samedi
12
2 / 0 / 0
6,845
527
7,421
7,672
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 0 / 0
5,982
460
3,014
7,465
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
soupoftheday9
Gilgamesh
9
1 / 4 / 2
6,192
476
1,784
13,902
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
9
Kills
10
10
Deaths
9
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Freya
Gloking84
Freya
5
3
0
1.67
L
1
2
2
1
W
Janus
3
2
3
2.25
W
Susano
2
3
2
1
W
Baron Samedi
luty RJ
Baron Samedi
2
0
0
2
L
1
1
0
1
W
2
0
0
2
W
Gilgamesh
soupoftheday9
Gilgamesh
1
4
2
0.5
L
Ravana
2
2
4
2
L
Sun Wukong
y K1LL3D z
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,071
Damage
25,542
41,791
Taken
45,902
19,704
Mitigated
20,109
13,902
Healing
17,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Gloking84
Freya
7,737
2,473
0
3,247
9,374
4,250
42
4,335
4,750
33,458
5,248
L
4,322
1,800
0
1,777
5,170
1,427
1,140
1,268
3,840
28,387
0
W
Janus
10,310
1,035
0
2,480
7,253
2,898
0
3,128
4,125
50,308
0
W
Susano
3,013
250
0
2,952
9,610
3,682
0
2,427
7,183
0
29,064
W
Baron Samedi
luty RJ
Baron Samedi
7,421
391
0
3,738
7,672
3,548
0
0
7,672
53,416
0
L
5,742
1,165
0
1,652
8,146
4,887
180
977
6,593
36,313
0
W
3,014
1,493
664
3,778
7,465
2,914
825
4,746
2,719
0
36,931
W
Gilgamesh
soupoftheday9
Gilgamesh
1,784
586
0
3,862
13,902
7,067
117
6,651
7,251
0
19,098
L
Ravana
6,615
2,314
0
2,948
8,015
3,570
0
3,469
4,327
0
44,143
L
Sun Wukong
y K1LL3D z
Sun Wukong
4,655
442
0
4,278
11,086
5,570
0
7,034
4,052
0
40,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,359
Gold Earned
32,488
315
Minions Killed
334
0
Camps Cleared
0
1,185,779
Distance Traveled
1,229,455
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,982
537
66
5
0
241,670
1
L
Sol
5,596
430
49
4
0
162,475
0
W
Janus
7,314
563
104
8
0
253,741
2
W
Susano
6,155
473
50
4
0
269,294
4
W
Baron Samedi
6,845
527
88
7
0
237,378
2
L
Ymir
6,387
491
51
4
0
261,542
8
W
Cupid
5,982
460
57
4
0
221,076
4
W
Gilgamesh
6,192
476
35
3
0
247,966
8
L
Ravana
6,997
538
73
6
0
291,556
5
L
Sun Wukong
6,397
492
76
6
0
228,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role