Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Reggsi
Lancelot
Level 128
God Stats
2W - 1L
1,531 SR
Queue Stats
112W - 90L
1,543 Elo+
Party 1
Hercules
Hercules
Toigan
Hercules
Level 156
God Stats
5W - 3L
1,515 SR
Queue Stats
75W - 71L
1,555 Elo+
Party 1
Team Averages
Level 136
1,515 SR
1,533 Elo+

VS

Team Averages
Level 71
1,482 SR
1,362 Elo+
Bastet
Bastet
BeerserkerFR
Bastet
Level 129
God Stats
5W - 6L
1,530 SR
Queue Stats
123W - 158L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
Ray-Trollington
Baron Samedi
Level 30
God Stats
19W - 30L
1,416 SR
Queue Stats
106W - 143L
1,397 Elo+
Party 2
Gilgamesh
Gilgamesh
anock77
Gilgamesh
Level 53
God Stats
28W - 36L
1,500 SR
Queue Stats
302W - 433L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 1 / 6
7,139
714
8,397
6,822
5,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Reggsi
Lancelot
11
1 / 2 / 7
6,783
678
8,138
10,413
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Toigan
Hercules
12
5 / 1 / 2
7,598
760
4,610
10,609
9,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
1 / 5 / 3
6,454
645
8,317
10,278
3,636
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Ray-Trollington
Baron Samedi
11
2 / 1 / 2
6,988
699
6,948
6,289
3,080
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
anock77
Gilgamesh
10
1 / 2 / 2
6,432
643
5,072
9,578
6,948
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
4
4
Deaths
8
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
6
5
L
Bastet
1
5
3
0.5
L
Baron Samedi
Ray-Trollington
Baron Samedi
2
1
2
3
W
Lancelot
Reggsi
Lancelot
1
2
7
2.25
W
Hercules
Toigan
Hercules
5
1
2
6
L
Gilgamesh
anock77
Gilgamesh
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,145
Damage
20,337
27,844
Taken
26,145
19,961
Mitigated
13,664
10,304
Healing
4,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,397
653
0
2,352
6,822
5,857
201
1,549
5,273
28,847
0
L
Bastet
8,317
2,487
0
1,204
10,278
3,636
0
2,760
7,190
0
18,868
L
Baron Samedi
Ray-Trollington
Baron Samedi
6,948
469
1,810
1,820
6,289
3,080
0
1,867
4,292
25,794
0
W
Lancelot
Reggsi
Lancelot
8,138
873
0
3,198
10,413
4,695
0
2,590
7,823
0
18,059
W
Hercules
Toigan
Hercules
4,610
1,160
788
3,966
10,609
9,409
0
3,334
7,275
0
13,468
L
Gilgamesh
anock77
Gilgamesh
5,072
1,226
0
117
9,578
6,948
50
3,248
6,068
0
11,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,520
Gold Earned
19,874
122
Minions Killed
94
7
Camps Cleared
2
613,604
Distance Traveled
552,085
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,139
714
68
7
3
190,921
4
L
Bastet
6,454
645
28
3
0
172,647
1
L
Baron Samedi
6,988
699
54
5
1
191,760
3
W
Lancelot
6,783
678
36
4
3
200,308
5
W
Hercules
7,598
760
18
2
1
222,375
0
L
Gilgamesh
6,432
643
12
1
1
187,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role