Player Matchup

Anhur
Anhur
Platinum I
 
Anhur
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Platinum IV
andreago
Ares
Platinum IV
Level 160
God Stats
40W - 11L
1,925 SR
Queue Stats
151W - 105L
1,817 MMR
Party 1
Bacchus
Bacchus
Diamond V
netro32
Bacchus
Diamond V
Level 147
God Stats
16W - 9L
1,783 SR
Queue Stats
162W - 96L
2,182 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,736 SR
1,833 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,465 SR
1,594 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum III
SerttasBeyy
Guan Yu
Platinum III
Level 121
God Stats
1W - 2L
1,495 SR
Queue Stats
85W - 93L
1,930 MMR
Solo
Jing Wei
Jing Wei
Silver IV
sagadebu
Jing Wei
Silver IV
Level 132
God Stats
1W - 2L
1,401 SR
Queue Stats
30W - 60L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
4 / 0 / 2
7,824
782
7,994
5,102
1,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
12
1 / 0 / 5
7,420
742
4,234
5,741
4,542
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bacchus
netro32
Bacchus
12
2 / 0 / 4
8,205
821
5,650
7,091
6,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothAchillesPersephoneBaron SamediAtlas

VS

Bans
Ah Muzen CabFenrirHou YiGilgameshCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 4 / 0
6,189
619
3,157
5,351
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
SerttasBeyy
Guan Yu
10
0 / 2 / 0
6,645
665
2,776
8,912
6,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
sagadebu
Jing Wei
10
0 / 1 / 0
6,134
613
2,923
5,849
2,165
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
2
5
L
Merlin
 
Merlin
0
4
0
0
L
Guan Yu
SerttasBeyy
Guan Yu
0
2
0
0
W
Ares
1
0
5
3.5
W
Bacchus
netro32
Bacchus
2
0
4
4
L
Jing Wei
sagadebu
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,878
Damage
8,856
17,934
Taken
20,112
13,321
Mitigated
10,397
6,513
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,994
3,875
0
2,150
5,102
1,891
708
1,434
3,668
0
38,775
L
Merlin
 
Merlin
3,157
117
0
0
5,351
1,814
0
2,343
3,008
23,419
0
L
Guan Yu
SerttasBeyy
Guan Yu
2,776
310
570
3,038
8,912
6,418
0
4,368
4,544
0
9,921
W
Ares
4,234
240
450
1,427
5,741
4,542
88
1,328
4,413
13,654
0
W
Bacchus
netro32
Bacchus
5,650
468
0
2,486
7,091
6,888
296
795
6,296
17,761
0
L
Jing Wei
sagadebu
Jing Wei
2,923
2,090
0
610
5,849
2,165
0
3,453
2,396
0
12,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,449
Gold Earned
18,968
120
Minions Killed
98
7
Camps Cleared
3
671,464
Distance Traveled
567,205
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,824
782
79
8
5
195,455
4
L
Merlin
6,189
619
58
6
1
169,729
4
L
Guan Yu
6,645
665
14
1
0
175,014
5
W
Ares
7,420
742
21
2
1
230,012
5
W
Bacchus
8,205
821
20
2
1
245,997
5
L
Jing Wei
6,134
613
26
3
2
222,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role