Player Matchup

Skadi
Skadi
Gilgapushi
Skadi
Level 15
God Stats
2W - 0L
1,837 SR
Queue Stats
2W - 0L
1,589 Elo+
Party 1
Persephone
Persephone
Gotenks NL
Persephone
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 163L
1,607 Elo+
Party 1
Hun Batz
Hun Batz
KlapOpJeKop
Hun Batz
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 4L
1,825 Elo+
Party 1
Team Averages
Level 58
1,612 SR
1,674 Elo+

VS

Team Averages
Level 137
1,610 SR
1,500 Elo+
Sylvanus
Sylvanus
BIG BAD R33DER
Sylvanus
Level 106
God Stats
4W - 4L
1,631 SR
Queue Stats
122W - 124L
1,490 Elo+
Party 2
Zeus
Zeus
XxMINIMAYH3MxX
Zeus
Level 149
God Stats
2W - 2L
1,574 SR
Queue Stats
122W - 130L
1,491 Elo+
Party 2
Fenrir
Fenrir
kilodrugs26
Fenrir
Level 155
God Stats
31W - 17L
1,625 SR
Queue Stats
396W - 480L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
1 / 3 / 6
7,433
676
7,283
7,910
2,671
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Persephone
Gotenks NL
Persephone
13
1 / 0 / 6
7,851
714
9,275
7,980
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
KlapOpJeKop
Hun Batz
13
6 / 0 / 2
8,171
743
10,297
12,029
9,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 2 / 1
6,872
625
6,662
10,372
6,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 2
7,076
643
9,583
8,152
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
2 / 2 / 1
7,737
703
5,766
13,094
11,947
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
2
1
0.75
W
Skadi
1
3
6
1.33
W
Persephone
Gotenks NL
Persephone
1
0
6
4
W
Hun Batz
KlapOpJeKop
Hun Batz
6
0
2
7
L
0
4
2
0.25
L
Fenrir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,855
Damage
22,011
27,919
Taken
31,618
14,553
Mitigated
22,061
6,740
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
6,662
2,890
2,928
2,726
10,372
6,654
0
3,086
7,052
20,728
5,610
W
Skadi
7,283
3,043
0
1,220
7,910
2,671
0
4,642
2,941
0
16,801
W
Persephone
Gotenks NL
Persephone
9,275
484
0
1,628
7,980
2,851
0
4,686
2,906
33,295
0
W
Hun Batz
KlapOpJeKop
Hun Batz
10,297
1,320
0
3,892
12,029
9,031
0
5,074
6,569
0
24,314
L
9,583
772
0
707
8,152
3,460
111
2,424
5,608
27,146
0
L
Fenrir
5,766
749
0
2,531
13,094
11,947
0
4,052
8,646
0
12,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,455
Gold Earned
21,685
121
Minions Killed
116
4
Camps Cleared
5
642,244
Distance Traveled
586,176
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,872
625
48
4
1
178,829
4
W
Skadi
7,433
676
39
4
2
212,622
1
W
Persephone
7,851
714
62
6
2
207,398
0
W
Hun Batz
8,171
743
20
2
0
222,224
5
L
Zeus
7,076
643
54
5
3
180,322
2
L
Fenrir
7,737
703
14
1
1
227,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role