Player Matchup

King Arthur
King Arthur
Dubss169
King Arthur
Level 41
God Stats
0W - 1L
1,760 SR
Queue Stats
23W - 41L
1,280 Elo+
Solo
Cerberus
Cerberus
KayEllBxNYC
Cerberus
Level 160
God Stats
11W - 10L
1,601 SR
Queue Stats
155W - 149L
1,340 Elo+
Solo
Hel
Hel
Scarleth_Zuu
Hel
Level 85
God Stats
23W - 35L
1,330 SR
Queue Stats
133W - 136L
1,267 Elo+
Solo
Horus
Horus
YandereHonaka
Horus
Level 154
God Stats
2W - 2L
1,554 SR
Queue Stats
67W - 73L
1,355 Elo+
Solo
Medusa
Medusa
its_thereal_AJ20
Medusa
Level 118
God Stats
5W - 2L
1,552 SR
Queue Stats
106W - 80L
1,432 Elo+
Solo
Team Averages
Level 112
1,559 SR
1,335 Elo+

VS

Team Averages
Level 90
1,477 SR
1,329 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BootyFlippa
Nemesis
Level 87
God Stats
5W - 0L
1,811 SR
Queue Stats
400W - 420L
1,298 Elo+
Solo
Bellona
Bellona
SahBabii-Tonight
Bellona
Level 102
God Stats
6W - 2L
1,547 SR
Queue Stats
122W - 140L
1,357 Elo+
Solo
Danzaburou
Danzaburou
ViMacedo52
Danzaburou
Level 43
God Stats
108W - 88L
1,281 SR
Queue Stats
148W - 158L
1,230 Elo+
Solo
Yemoja
Yemoja
percyjackson125
Yemoja
Level 60
God Stats
1W - 1L
1,247 SR
Queue Stats
54W - 84L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dubss169
King Arthur
9
0 / 2 / 2
5,282
480
2,759
8,632
3,642
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
KayEllBxNYC
Cerberus
8
0 / 3 / 1
5,115
465
1,414
9,500
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 0
4,940
449
1,961
7,999
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 0
5,960
542
3,569
6,781
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 0 / 0
5,878
534
5,161
4,399
1,381
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 0 / 2
6,104
555
7,667
6,364
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
BootyFlippa
Nemesis
9
0 / 0 / 2
5,082
462
2,325
5,988
1,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
4 / 2 / 2
6,353
578
5,974
9,582
7,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ViMacedo52
Danzaburou
11
2 / 2 / 0
6,480
589
4,030
6,738
2,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
2,120
193
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
10
11
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
2
5
W
Nemesis
BootyFlippa
Nemesis
0
0
2
1
L
King Arthur
Dubss169
King Arthur
0
2
2
0.5
L
Cerberus
KayEllBxNYC
Cerberus
0
3
1
0.17
W
4
2
2
2.5
L
0
4
0
0
W
Danzaburou
ViMacedo52
Danzaburou
2
2
0
1
L
2
2
0
1
L
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,864
Damage
19,996
37,311
Taken
28,672
17,476
Mitigated
14,056
9,421
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,667
3,813
0
4,074
6,364
2,321
1,296
1,794
4,570
37,708
5,692
W
Nemesis
BootyFlippa
Nemesis
2,325
578
33
456
5,988
1,803
0
197
5,791
0
30,572
L
King Arthur
Dubss169
King Arthur
2,759
395
0
2,297
8,632
3,642
0
0
8,632
0
25,287
L
Cerberus
KayEllBxNYC
Cerberus
1,414
307
0
1,473
9,500
5,856
130
1,081
8,419
17,960
0
W
5,974
1,626
0
4,060
9,582
7,345
918
361
9,221
0
34,419
L
1,961
43
81
1,718
7,999
2,986
0
3,818
4,181
30,986
0
W
Danzaburou
ViMacedo52
Danzaburou
4,030
1,890
0
2,364
6,738
2,587
0
1,023
5,715
0
38,959
L
3,569
1,992
164
1,885
6,781
3,611
0
1,521
5,260
0
34,060
L
5,161
2,149
0
1,803
4,399
1,381
636
0
4,399
0
34,577
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,175
Gold Earned
26,139
291
Minions Killed
235
0
Camps Cleared
0
1,018,605
Distance Traveled
782,948
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,104
555
58
5
0
171,796
3
W
Nemesis
5,082
462
57
5
0
254,948
3
L
King Arthur
5,282
480
43
4
0
201,229
0
L
Cerberus
5,115
465
55
5
0
214,238
2
W
Bellona
6,353
578
57
5
0
183,148
2
L
Hel
4,940
449
53
5
0
184,943
4
W
Danzaburou
6,480
589
63
6
0
173,056
2
L
Horus
5,960
542
73
7
0
223,953
0
L
Medusa
5,878
534
67
6
0
194,242
0
W
Yemoja
2,120
193
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role