Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DemonicHealer
Bellona
Level 159
God Stats
1W - 3L
1,493 SR
Queue Stats
162W - 128L
1,528 Elo+
Party 1
Zhong Kui
Zhong Kui
Kowalski98
Zhong Kui
Level 158
God Stats
1W - 2L
1,719 SR
Queue Stats
49W - 42L
1,644 Elo+
Party 1
Hera
Hera
KurosakiShinta
Hera
Level 127
God Stats
0W - 3L
1,285 SR
Queue Stats
103W - 90L
1,543 Elo+
Party 1
Khepri
Khepri
WizeGoat
Khepri
Level 157
God Stats
10W - 7L
1,620 SR
Queue Stats
820W - 820L
1,542 Elo+
Solo
Team Averages
Level 152
1,523 SR
1,551 Elo+

VS

Team Averages
Level 151
1,437 SR
1,593 Elo+
Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Bittshrooms
Cu Chulainn
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
169W - 139L
1,732 Elo+
Solo
Janus
Janus
DodgeNDive
Janus
Level 139
God Stats
1W - 5L
1,109 SR
Queue Stats
153W - 157L
1,581 Elo+
Solo
Sol
Sol
Rotemm
Sol
Level 160
God Stats
1W - 4L
1,507 SR
Queue Stats
282W - 224L
1,583 Elo+
Solo
Sobek
Sobek
Skiboda
Sobek
Level 160
God Stats
5W - 5L
1,571 SR
Queue Stats
845W - 843L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
2 / 3 / 5
9,221
576
18,972
19,679
18,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
16
3 / 4 / 5
9,742
609
18,534
25,775
32,066
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Kowalski98
Zhong Kui
18
1 / 2 / 6
9,823
614
17,994
19,702
28,844
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 4 / 4
9,949
622
17,528
14,080
8,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
WizeGoat
Khepri
17
1 / 3 / 6
10,598
662
8,626
19,741
29,549
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
6 / 1 / 9
11,769
736
22,607
14,537
9,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Bittshrooms
Cu Chulainn
18
1 / 2 / 11
11,458
716
14,025
25,360
30,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
18
5 / 2 / 10
11,721
733
22,686
12,839
7,370
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
Rotemm
Sol
19
2 / 2 / 12
11,137
696
20,324
21,721
12,440
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
Skiboda
Sobek
17
2 / 3 / 11
11,630
727
9,053
24,778
37,839
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
69
10
Kills
16
16
Deaths
10
26
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
5
1.5
W
Charybdis
 
Charybdis
6
1
9
10.5
W
Cu Chulainn
Bittshrooms
Cu Chulainn
1
2
11
3.25
L
Bellona
3
4
5
1.38
W
Janus
5
2
10
5
L
Zhong Kui
Kowalski98
Zhong Kui
1
2
6
2
L
3
4
4
1.25
W
Sol
Rotemm
Sol
2
2
12
4
W
Sobek
Skiboda
Sobek
2
3
11
2.5
L
Khepri
WizeGoat
Khepri
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,654
Damage
88,695
98,977
Taken
99,235
117,860
Mitigated
97,043
32,691
Healing
41,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
18,972
2,694
2,849
3,463
19,679
18,606
0
10,382
9,297
77
27,631
W
Charybdis
 
Charybdis
22,607
9,651
2,511
3,157
14,537
9,141
1,998
8,492
6,045
0
46,846
W
Cu Chulainn
Bittshrooms
Cu Chulainn
14,025
2,453
6,118
6,179
25,360
30,253
248
9,260
16,100
0
22,049
L
Bellona
18,534
2,127
6,749
5,088
25,775
32,066
0
13,853
11,922
322
29,039
W
Janus
22,686
1,221
1,987
2,212
12,839
7,370
1,241
5,664
7,175
52,458
0
L
Zhong Kui
Kowalski98
Zhong Kui
17,994
1,424
3,210
5,788
19,702
28,844
0
8,816
10,886
40,690
0
L
17,528
3,589
1,157
2,051
14,080
8,795
188
8,468
5,612
33,463
0
W
Sol
Rotemm
Sol
20,324
6,655
2,750
9,831
21,721
12,440
4,164
9,944
11,777
46,840
0
W
Sobek
Skiboda
Sobek
9,053
346
892
6,097
24,778
37,839
225
11,187
13,591
21,352
0
L
Khepri
WizeGoat
Khepri
8,626
251
630
1,706
19,741
29,549
0
10,544
9,197
22,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,333
Gold Earned
57,715
157
Minions Killed
192
0
Camps Cleared
0
1,633,227
Distance Traveled
1,574,967
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,221
576
9
1
0
354,388
4
W
Charybdis
11,769
736
40
3
0
304,243
1
W
Cu Chulainn
11,458
716
6
0
0
332,743
5
L
Bellona
9,742
609
26
2
0
333,254
0
W
Janus
11,721
733
64
4
0
302,094
2
L
Zhong Kui
9,823
614
68
4
0
310,521
1
L
Hera
9,949
622
35
2
0
298,287
0
W
Sol
11,137
696
66
4
0
321,598
1
W
Sobek
11,630
727
16
1
0
314,289
0
L
Khepri
10,598
662
19
1
0
336,777
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role