Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Blackheart56
Susano
Level 142
God Stats
3W - 8L
1,371 SR
Queue Stats
311W - 333L
1,495 Elo+
Solo
Chiron
Chiron
Coocheripper
Chiron
Level 63
God Stats
1W - 3L
1,405 SR
Queue Stats
88W - 112L
1,424 Elo+
Solo
Hera
Hera
Sqvorpio
Hera
Level 108
God Stats
9W - 2L
1,697 SR
Queue Stats
240W - 237L
1,481 Elo+
Solo
Geb
Geb
typervader
Geb
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 33L
1,342 Elo+
Solo
Team Averages
Level 95
1,495 SR
1,448 Elo+

VS

Team Averages
Level 134
1,496 SR
1,461 Elo+
Kukulkan
Kukulkan
Holdmyhennessy
Kukulkan
Level 107
God Stats
3W - 0L
1,513 SR
Queue Stats
73W - 54L
1,470 Elo+
Solo
Da Ji
Da Ji
Ringalin
Da Ji
Level 129
God Stats
2W - 0L
1,739 SR
Queue Stats
309W - 346L
1,514 Elo+
Solo
Xbalanque
Xbalanque
Sandro007155
Xbalanque
Level 149
God Stats
2W - 2L
1,125 SR
Queue Stats
151W - 159L
1,411 Elo+
Party 1
Chaac
Chaac
ThunderRichu
Chaac
Level 129
God Stats
2W - 0L
1,487 SR
Queue Stats
135W - 133L
1,455 Elo+
Party 1
Khepri
Khepri
hotmamma 1970
Khepri
Level 158
God Stats
12W - 9L
1,615 SR
Queue Stats
603W - 631L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
4 / 6 / 10
11,791
655
16,961
20,621
10,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Susano
17
7 / 10 / 5
11,782
655
20,297
22,327
11,953
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
20
2 / 6 / 9
11,589
644
20,406
22,304
11,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Hera
20
6 / 5 / 6
12,116
673
24,739
15,824
9,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 5 / 16
12,519
696
9,470
22,125
27,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
9 / 5 / 12
13,578
754
29,125
16,457
10,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Ringalin
Da Ji
15
2 / 8 / 10
10,394
577
7,630
18,284
11,152
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
Sandro007155
Xbalanque
20
10 / 3 / 11
13,193
733
25,855
25,211
14,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 4 / 17
12,796
711
20,808
31,053
49,163
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 2 / 15
13,159
731
7,734
22,892
34,800
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
95
22
Kills
30
32
Deaths
22
46
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
6
10
1.5
L
Susano
7
10
5
0.95
L
Chiron
2
6
9
1.08
W
Kukulkan
9
5
12
3
W
Da Ji
Ringalin
Da Ji
2
8
10
0.88
W
Xbalanque
Sandro007155
Xbalanque
10
3
11
5.17
L
Hera
6
5
6
1.8
W
5
4
17
3.38
W
4
2
15
5.75
L
3
5
16
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,873
Damage
91,152
103,201
Taken
113,897
71,156
Mitigated
120,322
31,024
Healing
39,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
16,961
6,072
2,151
5,563
20,621
10,672
1,318
8,578
12,043
0
35,576
L
Susano
20,297
3,708
1,691
3,244
22,327
11,953
440
6,903
15,424
0
34,312
L
Chiron
20,406
5,500
3,923
6,661
22,304
11,680
78
8,911
13,393
0
45,884
W
Kukulkan
29,125
2,120
412
2,307
16,457
10,571
1,320
5,060
11,397
67,148
0
W
Da Ji
Ringalin
Da Ji
7,630
437
1,895
1,485
18,284
11,152
744
5,870
12,414
0
10,655
W
Xbalanque
Sandro007155
Xbalanque
25,855
7,124
2,814
8,069
25,211
14,636
4,769
7,523
17,688
0
52,715
L
Hera
24,739
5,986
1,647
1,949
15,824
9,127
930
6,007
9,817
43,968
0
W
20,808
1,973
1,466
11,748
31,053
49,163
540
9,618
21,435
0
46,922
W
7,734
263
3,063
6,635
22,892
34,800
364
6,138
16,754
25,106
0
L
9,470
721
1,725
2,470
22,125
27,724
124
6,460
15,665
12,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,797
Gold Earned
63,120
172
Minions Killed
186
0
Camps Cleared
0
1,556,794
Distance Traveled
1,639,741
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,791
655
39
2
0
329,663
0
L
Susano
11,782
655
36
2
0
254,385
3
L
Chiron
11,589
644
52
3
0
318,647
1
W
Kukulkan
13,578
754
82
5
0
344,105
0
W
Da Ji
10,394
577
2
0
0
274,272
0
W
Xbalanque
13,193
733
52
3
0
327,006
0
L
Hera
12,116
673
41
2
0
307,009
1
W
Chaac
12,796
711
29
2
0
357,001
0
W
Khepri
13,159
731
21
1
0
337,357
0
L
Geb
12,519
696
4
0
0
347,090
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role