Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
Cag8Mattrex
Charybdis
Silver II
Level 66
God Stats
0W - 1L
1,317 SR
Queue Stats
3W - 9L
1,468 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Cag8spartano
Gilgamesh
Bronze III
Level 52
God Stats
0W - 1L
1,276 SR
Queue Stats
1W - 4L
1,400 MMR
Party 1
Merlin
Merlin
Gold I
Sansnhat
Merlin
Gold I
Level 124
God Stats
4W - 3L
1,783 SR
Queue Stats
121W - 126L
1,470 MMR
Solo
Osiris
Osiris
Gold IV
corenthius1
Osiris
Gold IV
Level 141
God Stats
23W - 16L
1,631 SR
Queue Stats
723W - 745L
1,430 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,501 SR
1,453 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,480 SR
1,442 MMR
Shiva
Shiva
Gold II
Andrés914
Shiva
Gold II
Level 129
God Stats
4W - 2L
1,625 SR
Queue Stats
256W - 264L
1,427 MMR
Solo
Susano
Susano
Gold I
Diallobaws
Susano
Gold I
Level 157
God Stats
20W - 13L
1,448 SR
Queue Stats
323W - 314L
1,428 MMR
Solo
Xbalanque
Xbalanque
Gold II
Georgui Joukov
Xbalanque
Gold II
Level 106
God Stats
3W - 6L
1,498 SR
Queue Stats
97W - 104L
1,484 MMR
Solo
Geb
Geb
Silver II
ManEater8648
Geb
Silver II
Level 117
God Stats
1W - 4L
1,439 SR
Queue Stats
76W - 90L
1,424 MMR
Solo
Eset
Eset
Gold II
Mumbafp
Eset
Gold II
Level 160
God Stats
4W - 5L
1,392 SR
Queue Stats
287W - 285L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 0
6,792
425
2,841
9,834
9,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Cag8Mattrex
Charybdis
12
0 / 2 / 0
6,882
430
4,215
16,618
5,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Cag8spartano
Gilgamesh
12
0 / 4 / 0
7,177
449
5,139
13,680
9,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Sansnhat
Merlin
12
0 / 5 / 0
7,061
441
5,924
11,867
5,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
12
0 / 3 / 0
7,075
442
1,716
12,541
7,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Guan YuJormungandrAtlasYu Huang

VS

Bans
KaliLancelotBellonaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
4 / 0 / 4
10,443
653
7,943
16,538
11,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Susano
Diallobaws
Susano
16
5 / 0 / 5
9,733
608
8,033
13,926
5,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Georgui Joukov
Xbalanque
16
1 / 0 / 4
9,728
608
13,832
9,520
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 0 / 5
8,534
533
5,290
12,495
9,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
Mumbafp
Eset
14
4 / 0 / 4
9,169
573
12,826
6,809
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
14
14
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
Shiva
4
0
4
6
L
Charybdis
Cag8Mattrex
Charybdis
0
2
0
0
L
Gilgamesh
Cag8spartano
Gilgamesh
0
4
0
0
W
Susano
Diallobaws
Susano
5
0
5
7.5
W
Xbalanque
Georgui Joukov
Xbalanque
1
0
4
3
W
0
0
5
2.5
W
Eset
Mumbafp
Eset
4
0
4
6
L
Merlin
Sansnhat
Merlin
0
5
0
0
L
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,835
Damage
47,924
64,540
Taken
59,288
37,982
Mitigated
34,238
19,230
Healing
27,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,841
338
2,655
2,906
9,834
9,261
0
3,864
5,970
17,028
0
W
Shiva
7,943
1,529
1,142
6,741
16,538
11,827
291
1,919
14,619
0
72,127
L
Charybdis
Cag8Mattrex
Charybdis
4,215
2,267
0
5,431
16,618
5,875
0
4,159
12,459
0
49,852
L
Gilgamesh
Cag8spartano
Gilgamesh
5,139
995
0
3,867
13,680
9,904
0
1,549
12,131
0
45,323
W
Susano
Diallobaws
Susano
8,033
1,570
0
5,403
13,926
5,947
698
1,456
12,470
0
76,199
W
Xbalanque
Georgui Joukov
Xbalanque
13,832
5,765
1,125
4,379
9,520
4,274
4,613
1,274
8,246
0
106,108
W
5,290
698
1,067
4,992
12,495
9,372
689
2,806
9,689
26,195
0
W
Eset
Mumbafp
Eset
12,826
520
431
1,764
6,809
2,818
1,485
1,914
4,895
65,667
0
L
Merlin
Sansnhat
Merlin
5,924
323
0
972
11,867
5,062
0
5,544
6,323
69,741
0
L
Osiris
1,716
673
0
3,399
12,541
7,880
0
3,000
9,541
0
57,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,987
Gold Earned
47,607
425
Minions Killed
549
0
Camps Cleared
0
1,490,682
Distance Traveled
1,677,141
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,792
425
23
1
0
285,166
0
W
Shiva
10,443
653
138
9
0
343,050
3
L
Charybdis
6,882
430
100
6
0
255,270
2
L
Gilgamesh
7,177
449
91
6
0
323,469
2
W
Susano
9,733
608
115
7
0
359,662
2
W
Xbalanque
9,728
608
161
10
0
293,989
3
W
Geb
8,534
533
32
2
0
337,589
11
W
Eset
9,169
573
103
6
0
342,851
4
L
Merlin
7,061
441
114
7
0
280,625
7
L
Osiris
7,075
442
97
6
0
346,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role