Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Masters
 
Geb
Masters
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond I
MillionVer
Eset
Diamond I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 262L
2,482 MMR
Solo
Xbalanque
Xbalanque
Diamond I
Nazzyc
Xbalanque
Diamond I
Level 160
God Stats
6W - 3L
1,804 SR
Queue Stats
175W - 150L
2,512 MMR
Party 1
Mercury
Mercury
Masters
iSaxton
Mercury
Masters
Level 158
God Stats
3W - 3L
1,686 SR
Queue Stats
79W - 62L
2,735 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 127
1,598 SR
2,146 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 133
1,474 SR
2,182 MMR
Discordia
Discordia
Masters
 
Discordia
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Yemoja
Yemoja
Masters
 
Yemoja
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Masters
Eden22997
Cupid
Masters
Level 66
God Stats
143W - 107L
1,710 SR
Queue Stats
243W - 219L
2,600 MMR
Solo
Ne Zha
Ne Zha
Diamond II
chargeit
Ne Zha
Diamond II
Level 122
God Stats
6W - 2L
1,222 SR
Queue Stats
139W - 108L
2,530 MMR
Solo
Arachne
Arachne
Masters
iFran28
Arachne
Masters
Level 160
God Stats
4W - 4L
1,439 SR
Queue Stats
415W - 377L
2,777 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
0 / 3 / 0
3,520
587
951
2,923
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
6
0 / 2 / 1
3,516
586
2,626
6,879
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
0 / 1 / 0
3,580
597
1,604
4,135
1,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Nazzyc
Xbalanque
6
0 / 1 / 0
3,468
578
4,980
2,890
678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
iSaxton
Mercury
5
1 / 1 / 0
3,688
615
2,446
4,357
1,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
LancelotHou YiThorKhepri

VS

Bans
Da JiKaliHadesYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
8
2 / 0 / 2
4,395
733
1,900
2,322
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
 
Yemoja
6
0 / 0 / 2
3,875
646
2,134
4,422
1,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
Eden22997
Cupid
6
0 / 0 / 3
3,678
613
1,960
3,796
976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
chargeit
Ne Zha
8
2 / 1 / 0
4,300
717
5,100
5,060
1,848
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
iFran28
Arachne
7
4 / 0 / 3
4,825
804
4,501
4,810
1,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
8
8
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
L
Geb
 
Geb
0
2
1
0.25
W
Discordia
 
Discordia
2
0
2
3
W
Yemoja
 
Yemoja
0
0
2
1
W
Cupid
Eden22997
Cupid
0
0
3
1.5
L
0
1
0
0
L
Xbalanque
Nazzyc
Xbalanque
0
1
0
0
W
Ne Zha
chargeit
Ne Zha
2
1
0
2
W
Arachne
iFran28
Arachne
4
0
3
5.5
L
Mercury
iSaxton
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,607
Damage
15,595
21,184
Taken
20,410
6,750
Mitigated
6,691
5,805
Healing
9,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
951
76
0
160
2,923
845
0
453
2,470
17,307
0
L
Geb
 
Geb
2,626
903
0
2,030
6,879
2,437
0
628
6,251
13,209
0
W
Discordia
 
Discordia
1,900
402
0
625
2,322
653
0
628
1,612
25,961
0
W
Yemoja
 
Yemoja
2,134
767
1,237
1,807
4,422
1,573
0
642
3,780
6,213
0
W
Cupid
Eden22997
Cupid
1,960
1,403
478
2,213
3,796
976
0
734
3,020
0
18,517
L
1,604
548
0
1,333
4,135
1,689
0
1,778
2,357
12,080
0
L
Xbalanque
Nazzyc
Xbalanque
4,980
2,354
0
1,354
2,890
678
0
660
2,230
0
18,600
W
Ne Zha
chargeit
Ne Zha
5,100
2,101
0
1,900
5,060
1,848
0
2,326
2,734
0
23,509
W
Arachne
iFran28
Arachne
4,501
3,379
0
1,642
4,810
1,641
0
685
4,083
0
24,174
L
Mercury
iSaxton
Mercury
2,446
1,719
0
928
4,357
1,101
0
515
3,842
0
13,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,772
Gold Earned
21,073
148
Minions Killed
199
0
Camps Cleared
0
589,612
Distance Traveled
657,699
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,520
587
44
7
0
103,885
1
L
Geb
3,516
586
22
4
0
118,663
2
W
Discordia
4,395
733
57
10
0
144,831
3
W
Yemoja
3,875
646
14
2
0
119,932
0
W
Cupid
3,678
613
48
8
0
105,966
1
L
Eset
3,580
597
19
3
0
107,364
2
L
Xbalanque
3,468
578
36
6
0
111,868
2
W
Ne Zha
4,300
717
30
5
0
124,006
3
W
Arachne
4,825
804
50
8
0
162,964
2
L
Mercury
3,688
615
27
5
0
147,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role