Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Bacana951
Zhong Kui
Level 17
God Stats
2W - 5L
1,376 SR
Queue Stats
15W - 27L
1,217 Elo+
Solo
Sol
Sol
Tejalisco281
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,521 Elo+
Solo
Skadi
Skadi
facetoshe
Skadi
Level 107
God Stats
4W - 5L
1,314 SR
Queue Stats
143W - 154L
1,345 Elo+
Solo
Bacchus
Bacchus
josett2021
Bacchus
Level 68
God Stats
0W - 3L
1,247 SR
Queue Stats
254W - 292L
1,421 Elo+
Solo
Team Averages
Level 53
1,387 SR
1,401 Elo+

VS

Team Averages
Level 78
1,544 SR
1,506 Elo+
Merlin
Merlin
IAMBURNING
Merlin
Level 99
God Stats
2W - 0L
1,671 SR
Queue Stats
15W - 12L
1,539 Elo+
Party 1
Neith
Neith
ILoatheYou2
Neith
Level 21
God Stats
1W - 1L
1,620 SR
Queue Stats
4W - 8L
1,289 Elo+
Party 1
Hercules
Hercules
Mizichi
Hercules
Level 125
God Stats
3W - 1L
1,618 SR
Queue Stats
20W - 16L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Zaik
Cabrakan
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,691 Elo+
Party 1
Nike
Nike
oneeyedspider
Nike
Level 99
God Stats
2W - 0L
1,309 SR
Queue Stats
20W - 16L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
2 / 3 / 0
7,370
670
5,671
10,913
5,526
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Bacana951
Zhong Kui
14
1 / 2 / 1
7,407
673
6,330
11,293
8,685
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 1 / 0
7,535
685
5,339
5,258
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Skadi
facetoshe
Skadi
14
0 / 3 / 2
7,210
655
5,161
7,408
3,743
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
josett2021
Bacchus
12
0 / 3 / 1
7,149
650
4,925
13,009
13,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IAMBURNING
Merlin
16
3 / 0 / 3
8,453
768
10,382
5,144
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 4
7,284
662
3,625
3,846
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
Mizichi
Hercules
15
3 / 0 / 6
8,001
727
9,724
13,237
12,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cabrakan
Zaik
Cabrakan
14
1 / 2 / 5
7,446
677
6,025
8,988
5,121
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 6
8,343
758
7,824
7,332
6,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
12
12
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
0
0.67
L
Zhong Kui
Bacana951
Zhong Kui
1
2
1
0.75
W
Merlin
IAMBURNING
Merlin
3
0
3
4.5
W
1
1
4
3
W
Hercules
Mizichi
Hercules
3
0
6
6
L
0
1
0
0
W
Cabrakan
Zaik
Cabrakan
1
2
5
1.75
L
Skadi
facetoshe
Skadi
0
3
2
0.33
L
Bacchus
josett2021
Bacchus
0
3
1
0.17
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,426
Damage
37,580
47,881
Taken
38,547
33,536
Mitigated
28,506
8,100
Healing
7,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,671
2,307
0
2,385
10,913
5,526
0
2,862
7,845
0
18,610
L
Zhong Kui
Bacana951
Zhong Kui
6,330
811
0
2,542
11,293
8,685
84
2,661
8,567
26,204
0
W
Merlin
IAMBURNING
Merlin
10,382
861
0
607
5,144
2,557
0
2,733
2,411
49,312
0
W
3,625
1,425
0
203
3,846
2,007
0
2,219
1,627
0
18,189
W
Hercules
Mizichi
Hercules
9,724
3,623
0
4,570
13,237
12,286
0
5,495
7,742
0
20,359
L
5,339
361
385
987
5,258
2,196
1,392
2,654
2,539
32,652
0
W
Cabrakan
Zaik
Cabrakan
6,025
481
0
1,659
8,988
5,121
0
4,258
4,730
15,791
0
L
Skadi
facetoshe
Skadi
5,161
1,897
177
350
7,408
3,743
622
1,847
5,420
0
20,751
L
Bacchus
josett2021
Bacchus
4,925
565
0
1,274
13,009
13,386
0
6,383
6,525
12,538
0
W
7,824
807
0
748
7,332
6,535
0
1,889
5,443
0
24,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,671
Gold Earned
39,527
171
Minions Killed
212
0
Camps Cleared
0
998,570
Distance Traveled
1,095,303
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,370
670
32
3
0
202,507
0
L
Zhong Kui
7,407
673
28
3
0
192,437
3
W
Merlin
8,453
768
83
8
0
216,950
3
W
Neith
7,284
662
36
3
0
202,463
0
W
Hercules
8,001
727
26
2
0
240,896
0
L
Sol
7,535
685
53
5
0
203,539
0
W
Cabrakan
7,446
677
32
3
0
189,261
2
L
Skadi
7,210
655
41
4
0
198,932
1
L
Bacchus
7,149
650
17
2
0
201,155
2
W
Nike
8,343
758
35
3
0
245,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role