Player Matchup

Ullr
Ullr
Platinum IV
 
Ullr
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold I
oтgdanтe
Achilles
Gold I
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,804 MMR
Solo
Janus
Janus
Gold V
portocală
Janus
Gold V
Level 156
God Stats
1W - 0L
1,644 SR
Queue Stats
9W - 3L
1,605 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,548 SR
1,636 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 114
1,404 SR
1,745 MMR
Heimdallr
Heimdallr
Gold IV
PettyPepper
Heimdallr
Gold IV
Level 37
God Stats
1W - 2L
1,678 SR
Queue Stats
20W - 14L
1,730 MMR
Solo
Raijin
Raijin
Platinum III
biggomz
Raijin
Platinum III
Level 158
God Stats
0W - 3L
1,247 SR
Queue Stats
68W - 42L
1,971 MMR
Solo
Chaac
Chaac
Gold V
frankestaing
Chaac
Gold V
Level 147
God Stats
0W - 1L
1,288 SR
Queue Stats
12W - 18L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
6 / 2 / 12
12,716
706
20,018
15,368
7,460
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
oтgdanтe
Achilles
16
3 / 1 / 11
12,687
705
16,435
24,628
37,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
18
9 / 0 / 9
13,216
734
22,282
10,057
4,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ThothAresBaron SamediAtlasGuan Yu

VS

Bans
Ah Muzen CabGebSobekSylvanusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
PettyPepper
Heimdallr
13
0 / 6 / 1
9,485
527
13,601
22,745
10,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
biggomz
Raijin
15
1 / 5 / 0
10,383
577
11,825
18,087
7,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 7 / 1
10,364
576
14,597
25,274
19,303
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
18
Kills
2
3
Deaths
18
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
2
12
6
L
Heimdallr
PettyPepper
Heimdallr
0
6
1
0.08
L
Raijin
biggomz
Raijin
1
5
0
0.2
L
1
7
1
0.21
W
Achilles
oтgdanтe
Achilles
3
1
11
8.5
W
Janus
9
0
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,735
Damage
40,023
50,053
Taken
66,106
49,352
Mitigated
37,168
9,794
Healing
7,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
20,018
6,620
0
2,999
15,368
7,460
2,410
4,083
11,285
0
63,780
L
Heimdallr
PettyPepper
Heimdallr
13,601
7,653
0
2,996
22,745
10,428
0
7,583
15,162
0
38,738
L
Raijin
biggomz
Raijin
11,825
1,808
0
625
18,087
7,437
0
6,857
11,230
53,931
0
L
14,597
2,464
0
4,273
25,274
19,303
0
9,195
16,079
0
36,273
W
Achilles
oтgdanтe
Achilles
16,435
2,926
0
5,187
24,628
37,094
171
7,215
17,413
541
27,700
W
Janus
22,282
957
0
1,608
10,057
4,798
640
1,474
8,583
76,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,619
Gold Earned
30,232
213
Minions Killed
183
9
Camps Cleared
6
1,191,273
Distance Traveled
886,528
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,716
706
88
5
3
372,371
1
L
Heimdallr
9,485
527
58
3
3
293,834
5
L
Raijin
10,383
577
84
5
3
275,382
5
L
Chaac
10,364
576
41
2
0
317,312
5
W
Achilles
12,687
705
14
1
0
446,877
5
W
Janus
13,216
734
111
6
6
372,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role